Copyright © by Steve Jackson Games Incorporated.
P. 380. Under Effects of Injury, the first bulleted item, "1/3 or less" should read "less than 1/3."
P. 392. Under Slam and Overrun, change the page reference to p. 371.
P. 430. Change the text, which begins:
Dense (1.21-1.5 atm.): The air is breathable, with some discomfort: -1 to all HT rolls, unless you have a pressure suit or "reducing respirator" that lowers air pressure.
Very Dense (1.51+ atm.): Requires a reducing respirator to breathe; otherwise you start to suffocate. Usually quite hot from greenhouse effects.
Dense (1.21-1.5 atm.): The air is breathable, with some discomfort: -1 to all HT rolls, unless you have a pressure suit. If the air contains more than 50% oxygen, you must wear a "reducing respirator" that lowers oxygen partial pressure, or suffer -2 to DX due to coughing and lung damage.
Very Dense (1.51+ atm.): As "dense," but a reducing respirator is required if the air is more than 10% oxygen. Usually quite hot from greenhouse effects.
P. 436. Under A: Radiation burns and chronic "somatic" damage, append a sentence to the paragraph: "Gain either condition only on a critical failure."
P. 456. The Black, Grizzly, Polar, and Cave Bear templates should all list the No Fine Manipulators disadvantage.
P. 467. In the third paragraph of Basic Vehicle Combat, "Tactical Combat with Vehicles" should refer to Chapter 12.