Steve Jackson Games GURPS – Generic Universal RolePlaying System

ERRATA – Transhuman Space (Second Edition, Hardbound) – Updated April 8, 2003

Copyright © by Steve Jackson Games Incorporated.

P. 33. Corrections have been made to the solar system map. Click here to view it.

P. 96. Under System Technologies AG, change "quake-damaged" to "damaged" and "Titan Industries" to "Titan Consortium".

P. 123. Under the "Advantages" section of the Polypede, change Radio Hearing to Radio Speech.

P. 136. Under Guns, add "Missile" to the list of specialties. Also, append the sentence "Missile, LAW and Gyroc default to one another at -3."

P. 144. In the Teleoperation box, switch the fifth paragraph with:

The speed of light is an issue for long-range teleoperation. Every 186,000 miles (1 light-second) between the operator and the remote creates a 1-second delay for him to receive information from the remote, and another 1-second delay for him to signal it to respond. It takes 1 second to act, 2 seconds to react. Even split-second light-lag can be a problem; an action such as dodging or shooting at a moving target is at -1 per 10,000 miles.

P. 153. Replace the Archimedes quote with:

Cash and Points
If PCs upgrade or purchase new cybershells, infomorphs, or biomods during play, it's up to the GM whether to require spending character points as a prerequisite, or to just increase their point value. If the latter, GMs may wish to spend time roleplaying the integration of new hardware/software/bioware.

P. 193. Under the Sudbury, 1,125 Burn Points becomes 11,250.