Roleplayer #19, April 1990
C-Punk Outtakes
Near Misses from GURPS Cyberpunk
by Steve Jackson
When it became clear that GURPS
Cyberpunk was going to be a very long book, a
number of things got cut out. Some were perfectly good ideas that just didn't
fit. Some, on the other hand, were strange. Here are some of these
"outtakes" from the Cyberwear chapter . . . the good,
the bad, and the very ugly.
Cast-Iron Stomach . . . $20,000 . . . 15 points
The cyborg's digestive tract has been modified to allow him to eat nearly
anything even vaguely food-like. In particular, he can digest keratin, bone
and cellulose. He could get a filling, and nearly balanced, meal by eating
a half-pound of grass or wood and a few scraps of bone or leather. Many
plastics are also edible.
This implant gives a partial immunity to poisons; the cyborg has
a +4 to resist the effect of any poison, disease or drug that he
eats or drinks. Gases, blood agents, etc., affect him normally. Any orally-ingested
substance that normally has an "automatic" effect is resisted
at HT+2.
"Unwholesome" food or water, not deliberately poisoned, will not
hurt the cyborg, and he can turn his taste and smell functions off at will.
Thus, a cyborg with a cast-iron stomach could catch and eat a whole rat,
tear it up, crunch it down, and derive all the benefit of a hot, nutritious
meal. Of course, anyone who flaunts this ability has a significant Odious
Personal Habit.
Hypno-Eyes . . . $8,000 . . . 5
points
This is a modification available for bionic eyes. The cyborg can will his
eyes to pulse in a rhythm that tends to entrain EEG. This gives a +4 to
any Hypnosis attempt, as long as the cyborg can meet the victim's eyes at
a distance of 2 feet or less for a minimum of 1 second. If a victim sees
the pulsing for a second, be will continue to look into the cyborg's eyes
for long enough to allow one Hypnosis roll.
If the victim is epileptic, being subjected to hypno-eyes counts as a stressful
situation and may bring on a seizure; see p. B28. Check this before determining
whether the hypnosis works.
Bionic Bladder . . . $6,000 . . . 1 point
The cyborg's bladder has been rebuilt with an enlarged capacity and foolproof
sphincters. He can now function in perfect comfort for at least 24 hours
without seeking relief. This enhancement has no game effect unless the GM
plays with hyper-realism. In the real world of cyberpunk, it is
very popular with politicians (who can now filibuster in comfort), long-distance
drivers and pilots, and security personnel who might need to watch a screen,
or walk a post, for many hours without physical distractions.
Stereo Jack . . . $1,000 . . . 0 points
This is a perfectly ordinary headphone-type jack, built right into the user's
skull. The jack will not accept computer-type signals; it is strictly for
a sound system, and is wired only to the auditory nerves. The main effect
is that the user can listen to very loud music in total privacy.
However, a radio could be plugged into the jack, and it would be absolutely
inaudible to anyone else, no matter how good their listening tools.
If this is installed at the same time that a bionic ear is installed or
upgraded, the cost is only $100.
Off Switch . . . $1,000 . . . varies
The user can "turn himself off," going to sleep by an act of will.
If he has a timer chip, he can set the time he will wake up. Otherwise,
he wakes up naturally. The user's sleep is normal; he will awaken normally
if disturbed. This version costs no points.
Variations on this include a physical switch (popular for pets);
a switch that can be triggered by a spoken code phrase (good for turning
off a berserker); and a version that keeps the cyborg asleep until
he is turned on from the outside, by a physical switch or a code phrase.
Any physical switch is a 4-point disadvantage. Any coded switch is a 10-point
disadvantage. Add 6 points if the cyborg doesn't awaken naturally. In order
to take disadvantage points, the existence of the switch must be known to
enough people to make it a risk. Or the switch may be taken as a Secret
(see p. CY25) at half point value; if it is revealed, the cyborg gets no
extra points.
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