The heroes just tackled a fierce vampire. Even though she got away,
they still foiled her plans and learned enough so that she won't be a threat
if she ever comes back.
That night they are awakened by a roar, and the piercing scream of a victim.
They rush to the window to discover . . . a giant bubble named Rover chasing
a curfew breaker. The scene outside their window is unfamiliar, and they
can't get outside! They're trapped . . .
In the morning, they are each summoned to the office of a man who introduces
himself as No. 2. "We want information," he says.
If it is getting harder to scare your players when they encounter the supernatural,
turn the tables on them with a GURPS
Prisoner adventure. Let them learn something they should
not have learned -- something they "were not meant to know." Whether
the investigators discovered the daytime resting place of a vampire or witnessed
the mystic ritual for summoning Ancient Ones, there are those who would
benefit greatly from the knowledge.
Someone -- part of the Cabal, or a Cabal foe -- wants this information,
and what better way to extract it that to bring the PCs to the Village?
The PCs will be removed from their normal world to a world of the full-blown
supernatural. They need not snoop around to find unearthly creatures --
the monsters are out in the open and doing all of the snooping.
It may not be the "real" village of The Prisoner, but
it could be. On the other hand, maybe the Cabal elite are cult followers
(or even the producers) of the original program. But the big difference
is that the Cabal has the resources to pull out all the stops in scaring
and studying the PCs: scientific advancements, magic, psionic abilities,
villagers who howl at the moon . . .
Everything inside the PCs' heads is fair game, and they will remain "guests"
of the Village until they escape, reveal their knowledge, or die. Of course
any psionic could read their minds, but No. 2 may not want this. He might
believe mind-reading is unreliable; he might be afraid of damaging the PCs'
brains before getting the information; or perhaps he is doesn't trust psionic
abilities, or those who have them.