Roleplayer #25, August 1991
Legends of the Old West
Famous Western Heroes and Badmen
by Ann Dupuis
You can find it all in the Old West -- drama, turmoil, bold ventures
and heroes. In fact, the authors found far too much for 128 pages. Here's
one of the outtakes: stats for some of the legendary figures introduced
in GURPS
Old West. These stats are appropriate for a cinematic
campaign, or for an occasional walk-on part in a realistic campaign.
Scouts and Sharpshooters
Kit Carson
ST 11; DX 12; IQ 13; HT 13.
Advantages: Absolute Direction. High Pain Threshold.
Disadvantages: Addiction (Tobacco); Code of Honor (Code of the West).
Quirks: Dislikes bullies. Smokes a pipe. Nicknamed "Hawkeye of the
West."
Skills: Administration-10; Animal Handling-12 (Trappers' prey); Animal Handling-11
(Horses); Area Knowledge-15 (the Southwest); Axe-13; Axe Throwing-12; Black
Powder Weapons-18; Camouflage-12; Climbing-10; Diplomacy-13; Fast-Talk-13;
First Aid-12; Gambling-10; Gesture-13; Guns-16 (Rifle); Heraldry-11 (Indian
Tribes); Knife-10; Merchant-12; Naturalist-12; Politics-12; Riding-18 (Horses);
Speed-Load-12 (Black Powder weapons); Stealth-15; Survival-16 (Plains, Mountains
and Desert); Tactics-14.
Christopher Carson was 5'4", but "cougar all the way. " Before
his death in 1868, he traveled with a Santa Fe trade caravan, trapped in
the Rockies, fought Apaches and the Navajo, and fought political battles
as an Indian agent.
Wild Bill Hickok
ST 12; DX 15; IQ 13; HT 12.
Advantages: Appearance (Attractive); Legal Enforcement Powers (1871, in
Abilene); Reputation (Lawman, +4).
Disadvantages: Code of Honor (Code of the West); Lecherousness; Odious Personal
Habit (Shoots first).
Quirks: Always wears two pistols, even when sleeping. Dresses like a dandy.
Skills: Area Knowledge-11 (Abilene); Criminology-13; Fast-Draw-18 (Pistol);
Fast-Talk-15; Knife-14; Gambling-13; Guns-20 (Pistol); Guns-18 (Rifle);
Law-11; Riding-13 (Horses); Survival-14 (Plains, Forest); Teamster-14; Throwing-13.
Weapons: Custom Colt .45 pistols; Sharp rifle.
Wild Bill's marksmanship was legendary. He kept order with his reputation
rather than his trigger finger. In 1876, a notoriety-seeker killed Bill
as he held aces and eights (the "dead man's hand") in a poker
game in Deadwood.
Buffalo Bill
ST 10; DX 15; IQ 14; HT 12.
Advantages: Charisma (+2); Reputation (Romanticized Scout, +4).
Disadvantages: Delusion (Minor; believes Ned Buntline's dime novels about
himself). Odious Personal Habit (Takes Scalps).
Quirks: Nicknamed "Buffalo" Bill for killing 4,300 buffalo in
18 months.
Skills: Acting-12; Animal Handling-12 (Horses); Animal Handling-12 (Buffalo);
Area Knowledge (Plains)-15; Bard-14; Camouflage-10; Carousing-12; Fast-Talk-13;
Guns-18 (Rifle); Heraldry-12 (Indian Tribes); Knife-14; Performance-14;
Riding-16 (Horses); Savoir-Faire-12; Stealth-15; Survival-14 (Plains); Teamster-14;
Tracking-14; Writing-14.
William Frederick Cody was a Pony Express rider, a buffalo hunter, and a
scout. After Ned Buntline's novels turned "Buffalo Bill'' into a folk
hero, Bill wrote and acted in a play about himself. With its success, he
launched a "Wild West" show which toured the East and even Europe.
Calamity Jane
ST 10; DX 14; IQ 12; HT 10.
Advantages: Reputation (Sharp-shooting woman, +2).
Disadvantages: Alcoholism; Compulsive Lying; Delusion (Minor, thinks she
married Wild Bill Hickok); Jealousy; Odious Personal Habit (Profanity);
Odious Personal Habit (Wears men's clothing).
Quirks: Loves to tell tall tales. Loves to read dime novels about herself.
Skills: Acting-13; Animal Handling-12 (Horses); Bard-13; Carousing-10; Dancing-12;
Equestrian Acrobatics-12; Fast-Talk-12; Gambling-10; Guns-16 (Pistol); Guns-18
(Rifle); Performance-
12; Riding-15.
Martha Jane Canary liked to claim she was a Pony Express rider, a scout
for Custer, and an excellent sharpshooter. Her shooting, at least, was good
enough for Buffalo Bill to include her in his Wild West shows. Outside of
the shows, Jane was more of a drinker than a shooter.
Outlaws and Desperadoes
Jesse James
ST 12; DX 15; IQ 14; HT 13.
Advantages: Reputation (Dashing Outlaw, +3).
Disadvantages: Code of Honor (Outlaw's); Enemies (Lawmen); Reputation (Outlaw,
-4 to Lawmen); Trademark (Leaves notes detailing his heists with the train
conductors, to save work for the newspapers).
Quirk: Won't rob women or preachers.
Skills: Area Knowledge-12 (Hideouts); Bard-16 (Public Speaking); Fast-Draw-16
(Pistol); Guns-18 (Pistol); Knife-15; Riding-17 (Horses); Streetwise-14.
The James gang robbed and plundered from 1866 to 1881. Their first train
robbery was near Adair, Iowa, July 21, 1873. They were disappointed to learn
the gold shipment was on the next train.
Belle Starr
ST 11; DX 12; IQ 12; HT 12.
Advantages: Wealth (Comfortable).
Disadvantages: Bad Temper; Odious Personal Habit (Profanity); Reputation
(Cattle Rustler, -2).
Quirks: "A pair of six-shooters beats a pair of sixes anytime."
Likes to hang out with desperadoes.
Skills: Animal Handling-14 (Cattle); Animal Handling-16 (Horses); Carousing-12;
Gambling-14; Guns-16 (Pistol); Heraldry-16 (Brands); Lasso-14; Leadership-14;
Merchant-13; Riding-18 (Horses); Veterinary-13.
Belle Starr had a child by Cole Younger, married Jim Reed (a desperado),
and after Reed's death married an Indian named Sam who helped her in her
horse-thieving business. Belle fronted her illegal operations with a livery
stable in Dallas.
Billy the Kid
ST 10; DX 16; IQ 12; HT 11.
Advantages: Reputation (Romantic Outlaw, +4 to those inclined to romanticize
bandits).
Disadvantages: Code of Honor (Outlaws); Enemies (Large Group, appear on
12 or less); Reputation (Killed a lot of men, -2 reaction).
Skills: Animal Handling-12 (Cattle); Area Knowledge-12 (Local Hideouts);
Equestrian Acrobatics-12; Fast-Draw-16 (Pistol); Gambling-14; Guns-18 (Pistol);
Heraldry-12 (Brands); Knife-16; Riding-15 (Horses); Streetwise-12.
William Bonney spent his youth in saloons and gambling halls, and killed
several men before he was 16. Legend says that Billy killed 21 men in all
-- one for each of the 21 years he lived.
The Army and the Law
George Custer
ST 12; DX 12; IQ 12; HT 10.
Advantages: Ally Group (Friends in High Places, including General Sheridan);
Military Rank (Lieutenant-Colonel, Regular Army); Military Rank (Major General,
United States Volunteers); Military Rank (Brevet Major General); Reputation
(Brilliant Officer, +4).
Disadvantages: Bad Temper; Code of Honor (Officer's); Dependent (Wife);
Duties (Military); Enemies (Indians); Impulsiveness; Intolerance (of Indians);
Overconfidence; Reputation (Harsh and inconsistent officer, -4 to enlisted
men); Stubbornness.
Skills: Acting-14; Administration-14; Area Knowledge-12 (The Plains); Dancing-12;
Diplomacy-10; Fast-Talk-12; Guns-15 (Pistol); Guns-14 (Rifle); Heraldry-12
(Indian Tribes); Intelligence
Analysis-10; Law-10 (Military); Leadership-10; Politics-14; Riding-15 (Horses);
Savoir-Faire-14; Sign Language-10; Strategy- 12; Tactics-12.
General George Armstrong Custer was loved by his superiors and hated by
most of his men. His over-zealousness resulted in the massacre of Black
Kettle's village at the Washita River. Custer and his superiors attempted
to disguise the fact that most of the Indian casualties were women and children,
but the Eastern press got the story anyhow. On June 25, 1876, he and his
260 soldiers were wiped out near the Little Big Horn River.
Judge Roy Bean
ST 10; DX 10; IQ 14; HT 12.
Advantages: Legal Enforcement Powers (5 points); Reputation (Influential
Judge, +2)
Disadvantages: Alcoholism; Code of Honor (Code of the West); Delusion (Minor,
that he has Legal Enforcement Powers worth 10 points); Odious Personal Habit
(Sentencing speeches much too long for the crowd -- much too short for the
criminal).
Quirks: Madly in love with Lily Langtry, famous singer. Puts his own special
twist on his interpretations of the law.
Skills: Animal Handling-12 (Bears); Area Knowledge-13 (West of the Pecos);
Bard-15; Brawling-14; Calligraphy-10; Carousing-12; Criminology-10; Detect
Lies-10; Fast-Talk-13; Gambling-12; Guns-14 (Pistol); Law-12; Poetry-11;
Politics-12; Riding-12 (Horses); Writing-11.
Made Justice of the Peace in 1882, Judge Roy Bean advertised himself as
the Law West of the Pecos. He paid little attention to either law or precedent,
but he was locally popular as both saloon-keeper and Judge. Bruno, his pet
bear, liked beer as much as the Judge did.
Shootout at the O.K. Corral
This famous gunfight took place in Tombstone, Arizona, October 26, 1881.
The Earp brothers and their friend "Doc" Holliday, after months
of antagonism, faced down the Clantons and McLaurys, cowboys and cattle
rustlers. Sheriff John Behan and Billy Claibourne, friends of the cowboy
faction, managed to watch most of the shootout from safely behind Fly's
Photograph Gallery. Later, the sheriff jailed Wyatt and Doc Holliday, only
to have the judge acquit them.
Virgil Earp
ST 13; DX 15; IQ 11; HT 12.
Advantage: Legal Enforcement Powers (10 points).
Disadvantage: Odious Personal Habit (Pistol-whips or "buffaloes"
prisoners).
Skills: Area Knowledge-11 (Tombstone); Criminology-12; Fast-Draw-13 (Pistol);
Guns-16; Knife-12; Law-11; Riding-12 (Horses); Teamster-12 (Horses).
Virgil was marshal of Tombstone. He is best known for his part in the gunfight
at the O.K. Corral.
Wyatt Earp
ST 14; DX 14; IQ 13; HT 13.
Advantage: Legal Enforcement Powers (5 points).
Disadvantage: Odious Personal Habit (Cheats at cards).
Skills: Area Knowledge-11 (Dodge City); Area Knowledge-11 (Tombstone); Criminology-13;
Fast-Draw-16 (Pistol); Gambling-16; Guns-18 (Pistol); Holdout-14; Knife-12;
Law-11; Riding-13 (Horses).
Wyatt was Virgil's assistant marshal.
Morgan Earp
ST 13; DX 13; IQ 11; HT 13.
Advantage: Legal Enforcement Powers (5 points).
Disadvantages: Bad Temper; Overconfidence.
Skills: Fast-Draw-14 (Pistol); Guns-14 (Pistol); Knife-12; Riding-12 (Horses).
Morgan was Tombstone's part-time policeman.
"Doc" Holliday
ST 8; DX 14; IQ 14; HT 8.
Disadvantages: Alcoholism; Bad Temper; Bloodlust; Intolerance (Blacks);
Skinny; Terminal Illness (Tuberculosis).
Quirk: Hides shotgun under his coat.
Skills: Dentistry-14, Fast-Draw-12 (Pistol); Fast-Draw-14 (Shotgun); First
Aid-16; Gambling-16; Guns-14 (Pistol); Guns-16 (Shotgun); Hobby-13 (Games
of all sorts); Physician-13; Teamster-13; Riding-12 (Horses).
John "Doc" Holliday was Tombstone's dentist, and a good friend
of Wyatt. Knowing he was already dying, he had no fear of gunplay.
Ike Clanton
ST 10; DX 11; IQ 13; HT 11.
Disadvantages: Alcoholism; Cowardice.
Skills: Animal Handling-14 (Cattle); Area Knowledge-11 (Tombstone); Fast-Draw-14
(Pistol); Guns-14 (Pistol); Heraldry-12 (Brands); Knife-10; Lasso-15; Riding-14
(Horses).
Ike Clanton, his brother Billy, and the McLaurys were cowboys from local
ranches. They liked to whoop it up in Tombstone. When the shooting started,
Ike ran away.
Billy Clanton
ST 13; DX 14; IQ 11; HT 11.
Disadvantages: Strong Will (+3); Stubbornness.
Skills: Area Knowledge-13 (Tombstone); Fast-Draw-12 (Pistol); Guns-14 (Pistol);
Knife-13; Lasso-14; Riding-12 (Horses); Teamster-12.
Billy was Ike's brother. He rode a horse stolen from Wyatt Earp.
(Back to Roleplayer
#25 Table of Contents)