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How to Be a GURPS GM: High-Powered Origins – Cover

Download "How to Be a GURPS GM: High-Powered Origins" from Warehouse 23!

How to Be a GURPS GM: High-Powered Origins

Available as a digital file!

Written by Christopher R. Rice * Edited by Nikola Vrtis * Illustrated by Bidaj Doo

GURPS Line Editor: Sean Punch

11 pages. PDF. * Price $4.00 * Stock number 37-0374
Always AvailableClick here to buy!

You've Got the Power!

The best-selling How to Be a GURPS GM describes how to make characters that work well together, as a group and part of the campaign. That supplement focused primarily on down-to-earth heroes, because they're easier to keep under control. But what if your ambitions are mightier?

How to Be a GURPS GM: High-Powered Origins zooms in on ways to get started with your own epic campaign, including insights into what defines "high powered," a look at appropriate genres, and various approaches to creating and cultivating GURPS characters with prodigious point totals. Discover the possibilities and pitfalls of larger-than-life heroes, including how to keep them in check and ensure the party is roughly on the same level. Starting your own legends just became easier!

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