Written by Jo Ramsay
Edited by Laura Waters, Alain H. Dawson, and Andrew Hackard
Cover art by Tom Fowler
Illustrated by Tom Biondolillo
GURPS Line Editor: Sean Punch
35 pages. PDF.
Stock number 30-6538
Always Available – Click here to buy!
34 pages. Softcover.
Suggested Retail Price $10.95
Stock number 01-6112
Available Now at – Amazon
32 black-and-white pages, softcover.
Suggested Retail Price $4.95
Stock number 6538
Out Of Print – Click here for dealer info
Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution – and Protective Eye Wear, if available.
It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls.
It is an Age of Invention; even the Laws of Nature must fall before the power of Progress! Sinister villains plot to use their newfound inventions against society, nature, and even God Himself!
It is an Age of Steam; the most brilliant minds of the age experiment with novel, wondrous ideas – but is mankind ready for such power?
GURPS Screampunk presents a toolkit for incorporating Victorian steampunk into games of gothic horror:
- A guide to gothic horror themes, locations, and plots, with suggestions that add a doom-laden atmosphere to your games.
- The use of weird technology as a corrupting influence.
- Real-world Victorian scientific institutions – and the mobs that opposed them.
- Character archetypes including the cruel guardian, the sinister servant, the ingenue, and the swarthy foreigner.
- Adventure seeds, plot hooks, and guidance for running gothic horror scenarios.
The ominous shadows of the past loom over the present. The forces of reason man the last barricade against superstition, medieval barbarism, and ancient nightmares. Will you stand against the darkness?
- GURPS Horror – Three brand-new campaign frames designed specifically for horror play.
- GURPS Steampunk – This book combines the mood of cyberpunk with the setting of an alternate Industrial Age, where computers run on steam power, walking colossi stalk the battlefields, flying ironclads rule the skies, and science is the new frontier.
- GURPS Steam-Tech – From weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations!
- Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!
- The complete bibliography is online, with links to every referenced book, movie, etc., that's available through Amazon. (Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!)
- For more bibliographies of GURPS books, check out our GURPS Bibliographies page.