March 20, 2017: Interview With Munchkin Guest Artist, Edwin Huang
Our next release in the Guest Artist series, another Munchkin Guest Artist Edition, hits shelves soon, so we took a moment to sit down with the artistic mastermind behind it: Edwin Huang. We've featured Edwin on the Daily Illuminator before, but we wanted to get the inside scoop on his process, and his thoughts on Munchkin.
I picked up the game after working on the Munchkin Skullkickers booster packs with Jim Zub. I now own way too many expansions!
How did you end up getting involved with the project? Who approached whom?
Andrew Hackard approached me a bit after I wrapped up the Skullkickers booster pack expansion. And without any hesitation, I said yes!
Did you base your version of the game on John Kovalic's original? Or did you aim to do something completely new?
A lot of my cards pay homage to Kovalic's original art. There are a few where I went a completely different direction, though. There are too many fun ways of approaching these ideas and not enough cards.
What did you do to prep for drawing this Munchkin set?
Played a boatload of Munchkin, of course! Jokes aside, I did have to familiarize myself with the base set again. Playing with just the base set alone is pretty fun.
What's your favorite card you illustrated?
I had a lot of fun drawing the three Elf cards. They are by far my favorite race cards in the game.
Was there a card or cards you struggled the most to get right?
I struggled the most with the Plutonium Dragon. It was tough showing his scale and size. I think I nailed it in the end, though.
I've always wanted to draw a few Magic The Gathering cards. Definitely something on my bucket list.
Do you have any projects coming up that fans should look for?
How can fans find you online?
For a closer look at my work, you can hit up www.edwinhuang.com
And you can always reach out and interact with me on Instagram @ironpinky.
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