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New And Upcoming Releases

New!  * Coming December  * Coming January  * Coming February  * Coming March  * Coming April  * Coming May  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N E W   R E L E A S E S 

Shipped November 26, 2018

R E P R I N T S 

Shipped November 26, 2018

GURPS Ogre (Reprint)

For more than 20 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying.

Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . .. a ragged partisan, armed only with determination and a nuclear bazooka . .. or a brand-new artificial intelligence, awakening to a world in which it is the most dangerous creature of all . .. the Ogre.

GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!

130 black-and-white pages. Softcover. Stock #01-6034, ISBN 978-1-55634-843-3. $22.95.

Shipped November 26, 2018

The Ogre Book (Reprint)

The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . .. plus introductory material and an Ogre vignette by Steve Jackson. This is a must for all Ogre fans.

130 black-and-white pages. Softcover. Stock #01-6047, ISBN 978-1-55634-860-0. $22.95.

Shipped November 26, 2018

GURPS Illuminati (Reprint)

The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati.

"To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that:

  • Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials.
  • The Men in Black are everywhere, and will snatch you from your home if you ask too many questions or just see something you shouldn't see.
  • Orbital Mind Control satellites cruise the skies, influencing international politics and deciding the fates of billions.
  • The Gnomes of Zurich control the world's monetary supply, and manipulate it to fit their own sinister plans.
  • The world is such a complex web of secrets, mysteries and conspiracies that nobody really knows what is happening. But everyone in power lies . . . all the time.
  • The only real way to protect yourself is to join the conspiracy. But even then, you'll never know who is pulling your strings.
  • Everything you know is a lie. Everything you suspect is true. The world is a very strange place.

Hail Eris! All Hail Discordia!

The publishers of GURPS Illuminati, Steve Jackson Games, admitted that it was a work of fiction, but added, "It's all true anyway! Just look at the book. It's closer than you think."

130 black-and-white pages. Softcover. Stock #01-6048, ISBN 978-1-55634-861-7. $22.95.

Shipped November 26, 2018

GURPS IOU (Reprint)

Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU.

Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table.

Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation.

If you survive.

130 black-and-white pages. Softcover. Stock #01-6049, ISBN 978-1-55634-862-4. $22.95.

W 2 3 

Shipped December 13, 2018

TFT Adventure: The Curse of Katiki-Mu

To end a terrible curse, your adventurers must travel to a lost land and return a stolen statuette. But the tribe of Katiki-Mu has no love for outsiders, and this mission may bring the party to doom at the hands of the mighty Moatiki. With only one way into and out of danger, can these heroes hope to break The Curse of Katiki-Mu? This gamemastered adventure by Robert Saint John for The Fantasy Trip includes an adventure that can serve as the kick-off for much future exploration of the strange lost continent of Mu plus a labyrinth map, new counters, and new cut-and-paste labyrinth tiles to expand the set included in The Fantasy Trip Legacy Edition.

13-page PDF. Stock #37-5532, $5.00.

Shipped December 12, 2018

GURPS Ultra-Lite (Polish Edition)

It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS on road trips. Use one as a bookmark. Print bunches and give them out as Halloween goodies. The possibilities are endless!

Now, this cute idea is a work in progress. The eagle-eyed among you might notice that we've marked it as "Version 0.8." That's because it hasn't been fully playtested. So if you have a comment to offer, we'd love to hear it; just head over to the Steve Jackson Games Forums and share your thoughts.

This Polish version of GURPS Ultra-Lite was created by Marek Łukasiewicz.

2-page PDF. Stock #37-0021, $FREE.
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Shipped December 6, 2018

GURPS Monster Hunters 6: Holy Hunters

Gotta Have Faith

Champions and sidekicks built using the crusader, brother, or gifted template, mystic lens, or clergy motivational lens are likely to draw power – or at least conviction – from forces beyond the temporal. Some call their devotion "spirituality" or "philosophy" rather than "religion," but by any name it's faith. Yet while the topic is broad and deep, games too often reduce it to "Wielders of generic powers granted by anonymous forces battle nameless evil. News at 11."

GURPS Monster Hunters 6: Holy Hunters aims to make the beliefs themselves an interesting part of the game. It brings respectful realism to the subject, offering:

  • Game-friendly summaries of real-world creeds: Hinduism, Abrahamic faiths (Christianity, Islam, Judaism), indigenous religions (of Africa, Asia, Australia, and the Americas), Neo-Paganism, and more. Each comes with worldviews for your characters to adopt and suggestions on how to select skills and abilities that fit.
  • New abilities for the Mysticism power: Animated Servitor (have your own golem or zombi), Astral Projection, Divine Vessel (let spirits and divine avatars "ride" your body!), Instant Karma, Purifying Incense, Rapid Cleansing, and Totem Bond. All with advice on tailoring them to specific belief systems.
  • Yet more monsters to hunt, each associated with the myth and legend of a specific religion.
  • Asides on working around the thorny issues that inevitably arise when dice collide with devotion: respect, tolerance, the distinction between miracles and magic, and "Why didn't X make the cut?"

Because however many gods you have, by whatever names, you want them on your side when you're hunting The Enemy!

24-page PDF. Stock #37-0347, $6.00.
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Shipped November 21, 2018

Pyramid #3/121: Travels and Tribulations

Discover destinations unknown and denizens unnerving.

Danger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid, the PDF magazine for roleplayers, looks at oddities and opportunities related to other times, other places, other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable for other GURPS worlds). Join a GURPS Steampunk agency devoted to dealing with scientific advances that are too cutting edge. Unlock the full potential of travel itself in your games. In this issue, all roads lead to excitement!

36-page PDF. Stock #37-2721, $8.00.
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New!  * Coming December  * Coming January  * Coming February  * Coming March  * Coming April  * Coming May  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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