Carry your dice in style using this large, satin-lined dice bag with room for over 100 dice of all different shapes and sizes! Featuring custom art that perfectly accents any tabletop game, this cybernetic dice bag will power you through your next game night.
One 7" x 7" satin-lined dice bag.
Stock #5213,
ISBN 080742096646.
$11.95.
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Raising a horde of skeletons is harder than it sounds. Scouring ancient crypts for forbidden tomes . . . hours of endless chanting . . . so many candles!
The
Eight 6-sided dice in four colors.
Stock #5958,
ISBN 080742096608.
$8.95.
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Deluxe Dice Bag: Happy Faeries
One 7" x 7" satin-lined dice bag.
Stock #5215,
ISBN 080742096622.
$11.95.
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Eight 6-sided dice in four colors.
Stock #5957,
ISBN 080742096615.
$8.95.
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GURPS Who's Who 2
(Reprint)
The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities.
Through brilliance or luck, charisma or courage or sheer lunacy, these are the people who stamped their very different images on history. When your players face them, in battlefield, court, or laboratory, they can change the world – or at least, come away with quite a story.
Each character is represented by a full GURPS character sheet, biographical notes, and scenario ideas from the subtle to the bizarre – ready to use in games, or adapt as NPCs or role-models.
130 black-and-white pages. Softcover.
Stock #01-6084,
ISBN 978-1-55634-928-7.
$22.95.
GURPS Who's Who 1
(Reprint)
History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world.
This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the REAL Dread Pirate Roberts; from the voice of an empire to a roistering aristocratic astronomer with a silver nose; from a doctor so brilliant that his foes ran him out of town, to a king with 1,200 wives but not a single heir!
It's written for GURPS, but it's easy to translate into any system.
130 black-and-white pages. Softcover.
Stock #01-6083,
ISBN 978-1-55634-927-0.
$22.95.
GURPS Y2K
(Reprint)
The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD.
Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong.
The Big Crash. The Bug. The end of technology – the end of humanity. In GURPS Y2K, ten of your favorite GURPS authors take a long look at these millennial fears, from computer crashes to global warming, from a nuclear apocalypse to the Biblical Apocalypse.
Are you Y2K compliant?
130 black-and-white pages. Softcover.
Stock #01-6085,
ISBN 978-1-55634-929-4.
$22.95.
Two seconds after the first humans met the first animals, people started to blur the lines. They imagined animal-headed gods, talking beasts, totem animals, and human-animal hybrids, and also used beasts as symbols for human traits . . . all of which eventually gave rise to "funny animal" cartoons and finally the full-fledged anthropomorphic animals found in modern-day animation, comics, games, and novels. These beings and others like them are commonly labeled furries.
GURPS Furries brings this wonderful world to your game. It provides game-mechanical guidance on creating suitable templates for "furry" characters – from the biologically plausible, through the fanciful, to the cartoonish – and backs that up with a long catalog of examples suited to a wide variety of genres. Beyond the stats, it gives advice on integrating these beings into your campaign in background roles, as a major presence, or as the primary focus.
Because humans could stand to learn a thing or two about being civilized.
39-page PDF.
Stock #37-0365,
$8.00.
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For over 10 years – from 2008 through 2018 – the third volume of Pyramid magazine delivered new content for GURPS gamers. Now, you can get the entire collection all at once! Behold, all 122 issues of the third volume of Pyramid, at a dynamite savings – nearly 50% off the cover price of $975!
Each issue is devoted to a theme: monsters, psionics, martial arts, spaceships . . . and many more. Spice up your campaigns for GURPS Dungeon Fantasy, GURPS Action, GURPS Monster Hunters, and just about any other genre you could imagine. Over 500 articles from beloved GURPS authors and talented newcomers.
It's a bundle of joy bigger than your imagination. Get your gear together; the Pyramids await!
122 PDFs (totaling 4,737 pages) plus other support files in a single Zip file.
Stock #37-2599,
$500.00.
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