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Shipped November 29, 2022
Shipped November 22, 2022
Shipped November 14, 2022

Munchkin 10 – Time Warp

Make history! Shake history! Fake history! And break history!

With Munchkin 10 – Time Warp (our first numbered Munchkin expansion in more than three years!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals!

Use of these cards will guarantee you fail History class, but a good TIME will be had by all!

112 cards and a rulesheet in a tuckbox. Stock #1467, ISBN 080742095212. $19.95.
Buy Now!

Shipped November 11, 2022

R E P R I N T S 

Shipped November 29, 2022

Murphy's Rules (Reprint)

One thing strikes fear into the hearts (and laughter into the twisted minds) of publishers everywhere. Some game rules are good, some are bad, and some are Murphy's! From the pages of Space Gamer and Pyramid, this is the cartoon feature that takes those rules and skewers them, bleeding, for everyone to mock. (Us? Attitude? It's all right; we pick on our own stuff, too.) The strip has featured a great roster of artists over the years, including multiple-Origins Award-winner John Kovalic and Pulitzer Prize-winner Ben Sargent!

This edition includes everything from the original 1988 compilation, plus all the Murphy's Rules that came out in the 10 years after!

82 black-and-white pages. Softcover. Stock #01-6153, ISBN 978-1-63999-030-6. $19.95.

Shipped November 29, 2022

Man to Man (Reprint)

Choose Your Weapons . . .

and your armor, and your shield. You're ready to fight it out – Man to Man.

Design your own fighter: sword-wielding barbarian or fencer, martial artist or archer. Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. If you survive, hone your skills for future combats – if you survive . . .

Steve Jackson, designer of Car Wars, Ogre, and Illuminati, now brings you an exciting medieval combat system – the first release from GURPS, the Generic Universal RolePlaying System. You can play Man to Man as a fast-moving boardgame, or use it as a combat module for any fantasy or medieval roleplaying adventure.

(This is a scanned reprint of the original print product; there will be imperfections compared to modern all-digital releases. The original staple-bound printing included a center section intended to be pulled out; this printing provides those pages in the back, including maps that span multiple regular sheets.)

82 black-and-white pages. Softcover. Stock #01-6154, ISBN 978-1-63999-032-0. $19.95.

Shipped November 22, 2022

GURPS Thaumatology (Reprint)

Feel the Power!

Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:

  • Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more.
  • Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana."
  • Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic.
  • World-shaking freeform magic.
  • Magic as inherent powers.
  • An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic."
  • Notes on adapting real-world occult concepts – such as the Laws of Magic, astrology, and traditional material components – to any magic system.
  • Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns.

GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

274 color pages. Softcover. Stock #01-6001C, ISBN 978-1-63999-003-0. $54.95.

Shipped November 22, 2022

GURPS Magic (Reprint)

Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!

Within these pages, crackling with mystic energies, you'll find:

  • The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more!
  • Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers.
  • Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.
  • Plus special material from the GURPS Magic Items series and GURPS Wizards.

This is a powerful book, indeed. Use it wisely.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6003C, ISBN 978-1-63999-001-6. $49.95.

Shipped November 22, 2022

GURPS Bio-Tech (Reprint)

The Future is Alive

"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best – she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."

It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it – death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!

But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.

GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world!

Say goodbye to your old body. Have you upgraded your genetics this year?

This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6004C, ISBN 978-1-55634-995-9. $49.95.

Shipped November 22, 2022

GURPS Infinite Worlds (Reprint)

Infinite Worlds . . . Infinite Adventure!

The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.

The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5.

Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it.

Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well!

This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards – from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules.

Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6005C, ISBN 978-1-55634-999-7. $49.95.

Shipped November 22, 2022

GURPS High-Tech (Reprint)

All the Gear Is Here!

Meticulously researched, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more.

GURPS High-Tech also has the gear and gadgets characters need. Communication, from early telegraphs to modern computers; tools of the trade for detectives, spies, and thieves; camping equipment, rations, and first-aid kits; business cards, watches, and fashionable duds – this book has it all, for encounters from the wilderness to high society and everything in between.

GURPS High-Tech is the complete resource for equipment from the 18th century through the modern age, and will be appreciated by Game Masters no matter what system they use!

GURPS High-Tech replaces GURPS High-Tech for Third Edition, GURPS Modern Firepower, and portions of GURPS Covert Ops.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

258 color pages. Softcover. Stock #01-6006C, ISBN 978-1-55634-998-0. $54.95.

Shipped November 22, 2022

GURPS Martial Arts (Reprint)

Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.

GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need.

Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.

This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

258 color pages. Softcover. Stock #01-6012C, ISBN 978-1-63999-002-3. $54.95.

Shipped November 22, 2022

GURPS Banestorm (Reprint)

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters – including people snatched from our Earth and other worlds by the cataclysmic Banestorm!

Whole villages were transported – from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here – they're current events!

Characters can journey from the windswept plains of the Nomad Lands – where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla – to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.

This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background – history, religion, culture, politics, races, and a detailed map – everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to the just-released GURPS Fantasy and GURPS Magic.

So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers.

Yrth awaits the legend of you!

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6016C, ISBN 978-1-55634-994-2. $49.95.

Shipped November 22, 2022

GURPS Dragons (Reprint)

Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men!

GURPS Dragons includes:

  • Origins of the dragon, through myth and legend and even true history.
  • How do dragons fly?
  • How to hunt dragons . . . and survive.
  • Creating dragon characters in GURPS.
  • Dragon-specific combat maneuvers.
  • Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others.
  • Ideas for dragon-centric campaigns, including two campaign backgrounds!
  • A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful!

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

162 color pages. Softcover. Stock #01-6019C, ISBN 978-1-55634-996-6. $39.95.

Shipped November 22, 2022

GURPS Low-Tech (Reprint)

Welcome to the Past!

GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail – and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.

Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and tools of every trade. Low-Tech starts with the basics that suit any setting . . . and adds lots of culturally specialized inventions to support your campaign's particular flavor. For game masters, the discussions of past technologies – based on up-to-date historical and archaeological research – will be valuable no matter what system is used. For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment.

Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!

GURPS Low-Tech replaces GURPS Low-Tech for Third Edition, the TL4 parts of GURPS High-Tech for Third Edition, and the rules for equipment from many historical sourcebooks for Third Edition, from the TL0 tools in GURPS Dinosaurs to the TL4 gear in GURPS Swashbucklers.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

162 color pages. Softcover. Stock #01-6070C, ISBN 978-1-63999-000-9. $39.95.

Shipped November 22, 2022

GURPS Fantasy (Reprint)

Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth – with all its subgenres and inspirations (myth, novels, movies, etc.) – allowing you to handle any kind of fantasy.

GURPS Fantasy gives detailed, concrete advice for assembling fantasy settings – from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many ways that magic and users of magic can work in a fantasy world.

Perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy, including ordinary folks, people with fantastic powers, and nonhumans.

Whether your model is Tolkien, Jordan, or Leiber, this book will let you create a town, a country, or an entire world.

(This is not an update of the Yrth setting presented in the old GURPS Fantasy for GURPS Third Edition. For that, we have GURPS Banestorm.)

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6071C, ISBN 978-1-55634-997-3. $49.95.

Shipped November 22, 2022

GURPS Space (Reprint)

The Future Is Yours!

GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!

It's the ultimate toolkit for building strange new worlds and alien civilizations.
  • Does your game feature gritty asteroid miners or blaster-waving fighter jocks? Choose the space travel and technology that give the right feel for your campaign.
  • Looking for character ideas? Here are templates and advice to help an adventuring group get together and stay together.
  • Do you want a bug-eyed monster – or a realistic ecosystem? Use the alien-design chapter to build them all!
  • Need a planet? How about an asteroid, or a Dyson sphere? The world-building chapters provide step-by-step instructions.
  • In a hurry to play? Each step of the world- and alien-design instructions lets you roll randomly and get results that make sense. Roll up your next planet and let the adventure begin!

GURPS Space will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own. With GURPS Space in your hands, the future is yours!

GURPS Space requires the GURPS Basic Set Fourth Edition. The information and advice on technology, world-building, and alien design can be used as a resource for any space-based game.

This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.

242 color pages. Softcover. Stock #01-6076C, ISBN 978-1-63999-004-7. $49.95.

Shipped November 11, 2022

Illuminati (Second Edition) (Reprint)

They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.

Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.

As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now that it has been modernized for the 21st century, you'll wonder whether it's really only a game as you scheme your way to world domination!

Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice. Stock #1387, ISBN 080742099807. $39.95.
Buy Now!


New!  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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