How to Be a GURPS GM makes the power of GURPS easier than ever to master. For players, it explains ways to create perfect characters and have fun with combat. For Game Masters, it guides you in running your own campaign, showing you how to prepare the setting, create encounters, and design and run your first adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the formerly formidable steps between reading the Basic Set and participating in your first game.
74 black-and-white pages. Softcover.