Steve Jackson Games – Site Navigation

Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

New And Upcoming Releases

New!  * Coming September  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

J U L Y   2 0 2 0 

Shipped July 30, 2020
Shipped July 27, 2020

The Fantasy Trip: Red Crypt

Face death. Alone.

It started out as a simple bounty hunt. But your quarry has fled to a place that belongs to the dead . . . filled with foes that mock both life and death. Dare you enter the Red Crypt? This solo adventure includes two ready-to-use adventurers and provides rules for using it with your own hero or wizard.

24 black-and-white pages. Softcover. Stock #3480KDP, ISBN 978-1-55634-918-8. $14.95.

Munchkin Warhammer 40,000: Cults and Cogs

Munchkin Warhammer 40,000 returns with two more new Armies to add to your games! The Genestealer Cults manipulate DNA to infiltrate worlds . . . when you realize they're among you, it's already too late. Adeptus Mechanicus has a more straightforward approach, sending their soldiers in intricate mechanized armor to lay waste to everything that opposes them.

Legal: Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000: Cults and Cogs are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2020. GW, Games Workshop, Warhammer 40,000 and their associated logos are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved.

112 cards and a rulesheet. Stock #4487, ISBN 080742097094. $19.95.
Buy Now!

Shipped July 23, 2020
Shipped July 16, 2020
Shipped July 15, 2020
Shipped July 9, 2020
Shipped July 6, 2020

Zombie Dice Deluxe

Join us in celebrating 10 years of Zombie Dice!

First released in May 2010, Zombie Dice has continuously been one of our top sellers. To mark this anniversary, we are releasing Zombie Dice Deluxe! This new boxed set features new 16mm translucent dice in three different colors (6 green, 4 yellow, 3 red), as well as a dice bag with a screen printing of our brain-hungry Zombie. Also included are six tarot-sized dry-erase scorecards and a dry-erase marker, making this set completely playable right out of the box!

13 dice, a satin-lined dice bag, 4 score cards with a dry-erase marker, and a rulebook. Stock #131348, ISBN 080742097582. $19.95.
Buy Now!


R E P R I N T S 

Shipped July 30, 2020

GURPS Places of Mystery (Reprint)

Lost Worlds. Hidden Cities. Holy Ground.

Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages:

  • Complete chapters on Atlantis, the Stone Circles of Europe, the Pyramids, and Desert Cities.
  • Dozens of shorter descriptions. Chapters cover Asia and the Middle East (including the Forbidden City, the Taj Mahal, and Babylon); Africa and Europe (with the Zimbabwe ruins, Istanbul, and Camelot); and Australasia, Oceania, and the Americas (with Easter Island, the Plains of Nazca, and the Anasazi enigma).
  • An outline for the "Secret History" campaign, allowing PCs to wield subtle magic or lost technology in the real world, past or present.
  • Rules for "Places of Power" -- letting you create wizards who are deadly on their home grounds, or mystic sites that give incredible power to all magicians.

Plus: ley lines, the Loch Ness monster, cities underground and beneath the sea, King Solomon's Mines, ghosts and haunted places, geomancy, space gods, ancient navigators, and the Seven Wonders of the World.

The world is stranger than you think.
It's time to go see the sights.

130 black-and-white pages. Softcover. Stock #01-6068, ISBN 978-1-55634-903-4. $22.95.

Shipped July 27, 2020

Munchkin Shakespeare Deluxe (Reprint)

Screw Your Courage To The Sticking Place . . .

Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!

Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.

Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.

A 10.5” x 10.5” box with 168 full-color cards, one custom six-sided die, standies with plastic stands for up to six players, a 20” x 10” mounted gameboard, and a rulesheet. Stock #1564, ISBN 091037863454. $29.95.

Shipped July 23, 2020

Uncle Albert's Catalog from Hell (Reprint)

Hot Deals!

A complete listing of every weapon, ammo type, and accessory available to the Car Wars, Car Wars Tanks, or Aeroduel duellist, all under one cover? Impossible!

WRONG-O, CAMPERS!

Your old Uncle Al is back with a vengeance! This is the ultimate Uncle Al's, with the most current versions of hundreds of state-of-the-art weapons and accessories – all at rock bottom prices!

Everything from the Car Wars Compendium 2nd Edition, everything from Boat Wars, everything from Aeroduel, everything from Car Wars Tanks! Plus loads of neat stuff from the earlier Uncle Al's Catalogs and issues of ADQ!

But Wait – THERE'S MORE!!

  • The Uncle Al Story!
  • Uncle Al's Home Shopping Club!
  • Al's Gals!
  • Uncle Schmalbert!
  • New, advanced jumping rules for Car Wars!

You can't afford to pass up this catalog! Your survival on the roads of the 2040s depends on knowing what's out there – and having the best, most modern equipment on your own vehicle!

Drive Offensively . . . with Uncle Al, the Duellist's Pal!

210 black-and-white pages. Softcover. Stock #01-6062, ISBN 978-1-55634-895-2. $26.95.

Shipped July 16, 2020

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a standalone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.
Buy Now!

Shipped July 16, 2020

Munchkin Warhammer 40,000 (Reprint)

Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!

Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.

Now get out there, soldier, and do some damage!

Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.

This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands. Stock #4481, ISBN 080742099562. $29.95.
Buy Now!

Shipped July 16, 2020

GURPS Mars (Reprint)

The Red Planet. To the ancients, it was the God of War. To early astronomers, it seemed to be a world much like ours. To today's space explorers, it's the next step after the Moon . . . a harsh world that we might someday bring to life.

GURPS Mars describes Mars as it's been through the ages . . . as science now believes it really is . . . as it may be someday, mankind's first colony . . . and as the wild imaginations of science fiction writers have pictured it!

Five different settings provide a Mars for every campaign, from hard science to "Attack of the Bug-Eyed Monsters."

130 black-and-white pages. Softcover. Stock #01-6066, ISBN 978-1-55634-901-0. $22.95.

Shipped July 15, 2020

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.
Buy Now!

Shipped July 15, 2020

Munchkin Mighty Monsters (Reprint)

A fast-playing, stand-alone card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins . . . but there are just too many of them!

Play cards by matching either the rank or color of the last card played. Be careful — if you get stuck and can't play a card, bad stuff happens — the munchkins wallop you instead! The first player that gets walloped three times loses the game, and everyone else wins!

48 cards, a rulesheet and five Munchkin promo cards in a tuckbox. Stock #1438, ISBN 080742098305. $9.95.
Buy Now!

Shipped July 15, 2020

Munchkin 6 – Double Dungeons (Reprint)

Double Trouble!

What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!

This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!

40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox. Stock #1576, ISBN 080742099210. $19.95.
Buy Now!

Shipped July 9, 2020

GURPS Fantasy Folk (Reprint)

Guess Who's Coming to Dinner?

From the tiny, winged Ellylon to treetop-tall Giants, this book brings 24 nonhuman fantasy races to GURPS. This book includes expanded versions of such fantasy "standards" as Elves, Dwarves, Orcs, and Halflings, as well as exotic creatures such as savage Minotaurs, four-armed Insect Warriors and magical, mischievous Leprechauns.

GURPS Fantasy Folk treats nonhuman races as unique cultures made up of individuals, not as sketchily-defined "monsters." Each race has its own well-defined psychology, ecology, culture, and politics, making it easy for GMs and players to create their own fully-developed nonhuman characters. Also included are campaign notes, adventure seeds, and sample characters for each race.

And there are complete rules for generating your own fantasy races! The Fantasy Folk race creation rules allow the GM to customize nonhumans. Included are racial advantages like Winged Flight and Cultural Adaptability, disadvantages such as Short Attention Span and Invertebrate, and unique racial features like Mindshare, Innate Skills, and Magic Spells.

The Second Edition of GURPS Fantasy Folk adds 16 pages of new material, as well as bringing some of the older rules systems into line with the GURPS Basic Set, Third Edition.

146 black-and-white pages. Softcover. Stock #01-6065, ISBN 978-1-55634-900-3. $24.95.


W 2 3 

Shipped July 29, 2020

The Fantasy Trip: Red Crypt

Face death. Alone.

It started out as a simple bounty hunt. But your quarry has fled to a place that belongs to the dead . . . filled with foes that mock both life and death. Dare you enter the Red Crypt? This solo adventure includes two ready-to-use adventurers and provides rules for using it with your own hero or wizard.

27-page PDF. Stock #30-3480, $5.95.

Shipped July 23, 2020

GURPS Magic: The Least of Spells

We Can't All Be Archmages

Gamers love earth-shattering magic – but that isn't, as the saying goes, "all she wrote." Many fine stories feature apprentice wizards, or cocky dabblers in arcane arts they don't understand; interesting fantasy worlds often depart from the GURPS assumption that magic-users are born gifted; and even a lot of unsubtle, high-powered hack 'n' slash posits that almost anybody can learn minor spells on the side.

Workarounds to this in the GURPS Magic rules amount to "make Magery really common" or "increase the mana level." GURPS Magic: The Least of Spells offers an alternative approach: "assume there's easy, low-powered magic that nearly anybody can learn." It consists of 77 such spells spread across the 24 standard colleges, the game mechanics that go with them, and advice on using it all in your campaign.

Little tricks are often the best ones!

22-page PDF. Stock #37-0160, $6.00.
Buy Now!

Shipped July 20, 2020

The Fantasy Trip: The Book of Unlife

They walk among us.

They are neither alive nor dead. They inhabit the world in between. But all too often the living are their prey.

This book includes 44 creatures for The Fantasy Trip, a guide to the general powers and vulnerabilities of the unliving, and a complete adventure setting, The Haunting of Holner House.

67-page PDF. Stock #30-3477, $14.95.

Shipped July 1, 2020
Shipped July 1, 2020
Shipped July 1, 2020
Shipped July 1, 2020

New!  * Coming September  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us