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A U G U S T   2 0 2 2 

Shipped August 25, 2022

GURPS Horror: The Madness Dossier

Can You Handle The Truth?

History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now the irruptors – servants of the Anunnakku, dimly remembered as monsters of myth – gnaw at the edges of our world, seeking to return their masters to power and history to the way it was.

Most humans are clueless about all this. Worse, those who discover snippets of the truth tend to worship the Anunnakku or irruptors as gods or turn the power of language and symbols to misguided ends, making the situation worse. Fortunately, a stalwart few are moved to defend our reality from forces that would rewrite it. Welcome to Project SANDMAN!

GURPS Horror: The Madness Dossier gives you everything you need to run a campaign featuring Project SANDMAN and its human, inhuman, and superhuman rivals:

  • The Truth. Discover the real history of the world, how it fractured from what we see today, and the dangers we face if everything old becomes new again – and learn about the origins of Project SANDMAN and the battle they fight for our reality, whether we like it or not.
  • The Warriors. Create high-end heroes using the eight included character templates, a unique martial art, and powerful mental disciplines for rapidly absorbing new skills, resisting mind control, and even swapping personalities.
  • The Tools. Gear up with specialized equipment, from the technological (drugs, surgical brain-hacking gear, and implants) to "reality shards" with amazing powers that defy explanation.
  • The Enemy. Battle an entire bestiary of powerful irruptors . . . not to mention human and more-than-human traitors.
  • The Weirdness. Dabble in the mind-bending words, memes, and potent symbols used by all sides of the secret war for reality.

In GURPS Horror: The Madness Dossier, the stakes are nothing less than losing your mind, your reality, and everything you believe to be true. Being an elite warrior means only that you know what the world stands to lose, and you willingly expose yourself to dangers far beyond your abilities. Who says that "scary" and "high-powered" don't mix?

66 black-and-white pages. Softcover. Stock #01-6192, ISBN 978-1-55634-983-6. $19.95.

Shipped August 22, 2022

Tally Mark d6 Dice Set

One. Two . . .

What will you tally with the Tally Mark d6 Dice Set? Dragons slain? Monarchs overthrown? Perhaps Orc lords vanquished, or all the times the rogue betrayed you? So many things to count . . .

Or you could just use them in place of standard d6 to add some flair to any game! (That would be safer.)

Six 16mm dice Stock #5900-02, ISBN 080742095304. $8.95.
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Eye of Horus d6 Dice Set

The Eye of Horus watches over you . . . and your dice!

When your dice are adorned with the emblem of a god, no mortal can challenge you. Bless your rolls with the Eye of Horus d6 Dice Set!

Six 19mm dice in three different colors. Stock #5900-05, ISBN 080742095489. $13.95.
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Octopus d6 Dice Set

You'll want to get your tentacles, er . . . hands on these dice!

Octopi are fascinating creatures, widely considered to be the world’s smartest invertebrates. But are they smart enough to play tabletop games? We’re sure that if they do decide to play, they’ll use the Octopus d6 Dice Set. Just as you should!

Six 16mm dice in three different colors; blister pack. Stock #5996, ISBN 080742095601. $8.95.
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Shipped August 17, 2022
Shipped August 1, 2022

Munchkin Turtle Carnage

Trust us, it’s Turtles All the Way Down!

In Munchkin Turtle Carnage, we’ve got a shell-load of great new cards for you! Be careful not to wake the Napping Turtle while you battle the undead Riga-Tortoise with your Hot Rock. And always remember, Slow and Steady wins the race to Level 10!

30 cards and a rulesheet in a tuckbox. Stock #4275, ISBN 080742095335. $10.95.
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Turtle d6 Dice Set

It just might be turtles all the way down!

Bring the beauty and serenity of the ocean to your land-locked gaming table with the Turtle d6 Dice Set! These 16mm dice come in soothing shades of blue and green to add some color to your game table – no scuba gear required!

Six 16mm dice in a blister pack. Stock #5997, ISBN 080742095595. $8.95.
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Chibithulhu d6 Dice Set

They're just babies . . . They're cute. Just adorable. Grab these six 19mm dice and use these Chibithulhus in any game that calls for six-sided dice. But do it now. Before they GROW UP! This set includes two each in your obligatory Chibithulhu colors: black pearlized with green ink, two purple pearlized with green ink, and green pearlized with yellow ink.

Six 19mm dice in three different colors. Stock #5998, ISBN 080742095588. $13.95.
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R E P R I N T S 

Shipped August 17, 2022

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.
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Shipped August 17, 2022

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a stand-alone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in 1-2 hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.
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Shipped August 17, 2022

Munchkin Babies (Reprint)

Munchkin Babies delivers 168 cards full of sweet, adorable, baby adventurers . . . who are just as good at backstabbing and loot-grabbing as their elders from Munchkin. Play a cute Orcling, Dwarfling, Elfling, or Quarterling (half a Halfling). Go to preschool to learn your Class: Wiz Kid, Ankle Biter, Crumb Snatcher, or Holy Terror, and then arm yourself with the scariest items from the toy box: the Kazoo of Constant Whining, Kid-Safe Stabbinator, Blame-Resistant Pajamas, and of course, the Extremely Pokey Spoon. You must fight fearsome monsters such as the Jealous Kitty, the Hootin' Nanny, the Napmare, and, worst of all, the Pediatrician! Grab their treasure and crawl your way to Level 10!

168 cards, one six-sided die, and a rulesheet. Stock #1527, ISBN 080742096028. $29.95.
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Shipped August 17, 2022

Munchkin 9 – Jurassic Snark (Reprint)

Welcome to . . . Jurassic Snark!

Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!

Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.

112 cards in a tuckbox. Stock #1570, ISBN 080742099821. $19.95.
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Shipped August 17, 2022

Munchkin Curses (Reprint)

It’s chaos! It’s madness! It’s . . . Munchkin Curses!

Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.

That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.

15 cards and a rulesheet in a tuckbox. Stock #4255, ISBN 080742095953. $6.95.
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Shipped August 17, 2022

Munchkin Side Quests (Reprint)

When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!

30 cards and a rulesheet. Stock #4264, ISBN 080742099791. $10.95.
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W 2 3 

Shipped August 25, 2022

Pyramid #4/1: Fantasy/Magic I

A new era of greatness has arrived! Pyramid returns with an issue devoted to the fantastic, the magical, and maybe even the historical. The 12 articles and features herein include new GURPS Magic spells, encounters for GURPS Dungeon Fantasy, several ready-to-use locations, and more uncanny additives for your whimsical worlds.

52-page PDF. Stock #37-2751, $9.00.
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Shipped August 11, 2022

GURPS Dungeon Fantasy 23: Twists

Delve Into the Different

Hack 'n' slash fantasy is "kitchen sink" fantasy. It blends wizards, dragons, and piles of gold with elements pulled from every fictional genre and even real-world history, keeping the parts about fighting and looting while discarding the rest. GURPS Dungeon Fantasy is no exception, reducing all of GURPS to swords, spells, and skullduggery.

When the players crave more than slaughter and treasure, it's time for GURPS Dungeon Fantasy 23: Twists. This supplement explores giving delvers lands and titles, presenting evil as going beyond dangerous to horrific, and challenging heroes with higher-tech risks and rewards. Yet it aims not to complicate the game in the process, suggesting streamlined treatments that deliver the essentials without all the rules.

Knights need castles, evil should be scary, and sufficiently advanced technology is indistinguishable from magic.

11-page PDF. Stock #37-0369, $4.00.
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New!  * Coming September  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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