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J A N U A R Y   2 0 2 0 

Shipped January 30, 2020
Shipped January 23, 2020
Shipped January 20, 2020

Munchkin Cthulhu: Sanity Check

Time For Your Checkup!

Being a Cultist is a lot harder than you might think. It's good to stop occasionally and make sure you're OK. Add these 30 cards to your Munchkin Cthulhu game for the ultimate test of your sanity!

30 cards in a tuckbox. Stock #4267, ISBN 080742098435. $9.95.
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Dice Bag: Lich

This drawstring bag is made of red fabric, lined with black satin, and holds more than 100 assorted dice! The lich-adorned 6" x 9" bag will be a valuable addition to your next game day, no matter where you play!

Comes with a 19mm Cthulhu d6, pearlized orange with yellow pips.

Red dice bag with lich designs on both sides; comes with one die. Stock #5211, ISBN 080742098169. $11.95.
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Dice Dragon Dice Bag

If you know gamers, you know they love their dice. And because they love their dice, they love cool bags to carry their dice in. The Dice Dragon Dice Bag shows a dragon who is just as much of a dice hoarder. The Lar deSouza art will appeal to every gamer and the sturdy fabric bag holds over 100 dice . . . that should be enough for even the most avid collector! Comes with two custom 16mm six-sided dice, each pearlized purple with pink pips.

Purple with black satin lining, 6 x 9, two 16mm dice Stock #5212, ISBN 080742098121. $13.95.
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Shipped January 6, 2020

Texas Roll 'Em

Take your poker game on the road with Texas Roll 'Em!

If you like poker, you'll love Texas Roll 'Em! In this fast-moving and easy game, roll dice and form the best hand you can to win the point. The first player to five points wins the game! Bright red, white, and blue dice in an easy-to-roll and easy-to-read 16mm size.

Six dice and a rulesheet. Stock #131345, ISBN 080742098282. $5.95.
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Munchkin Zombies: Grave Mistakes

This looks safe . . .

No one ever thinks to hide in the cemetery when the zombies roam the streets. With your sensible heels and a personalized gravestone, what could possibly go wrong? Add these 30 cards to your Munchkin Zombies game to find out!

30 cards in a tuckbox. Stock #4266, ISBN 080742098442. $9.95.
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Dice Bag: Skeletons

This drawstring bag is made of blue fabric, lined with black satin, and holds more than 100 assorted dice! The skeleton-adorned 6" x 9" bag will be a valuable addition to your next game day, no matter where you play!

Comes with a 19mm Cthulhu d6, pearlized blue with white pips.

Blue dice bag with skeleton designs on both sides; comes with one custom die. Stock #5210, ISBN 080742098176. $11.95.
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Dungeon Survival Pack: Kitten Adventurers

Kittens are mischievous and meddlesome, which makes them adorable dungeon adventurers!

Add the accessories from this Dungeon Survival Pack to any fantasy roleplaying game session and be the envy of the party. You'll get one 7.5-inch by 7.5-inch satin-lined drawstring bag in an eye-catching turquoise color and three different 5-inch by 5-inch blank journals, perfect for recording your campaign notes. Each cover is beautifully illustrated by the incomparable Katie Cook.

Also included are three custom six-sided dice, two with kitty paw prints for the pips, and the third featuring kitten icons with the numbers one through six.

DIce bag, 3 dice, and 3 journals, all illustrated by Katie Cook. Stock #5933, ISBN 080742097964. $24.95.


R E P R I N T S 

Shipped January 30, 2020

GURPS Alternate Earths 2 (Reprint)

Again, Infinite Worlds!

Serve the August Emperor as an Eye of Heaven – or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided Stellar Caliphate. Or move to seize them all, as agents of the implacable Centrum.

GURPS Alternate Earths 2 provides six more worlds usable in a GURPS Time Travel "Infinite Worlds" campaign, or independently with many other GURPS worldbooks. It includes:

  • Complete histories, including timelines, for each alternate Earth.
  • World maps for five parallels.
  • The first ever complete writeup of Centrum from GURPS Time Travel.
  • A handy guide to conquering your own parallel Earth.
  • New gadgets and skills from Irish Triad martial arts to the Coanda jet engine.

Why settle for only one world? An infinity of Earths is waiting for you!

130 black-and-white pages. Softcover. Stock #01-6053, ISBN 978-1-55634-880-8. $22.95.

Shipped January 23, 2020

GURPS Alternate Earths (Reprint)

It Happened Otherwise!

Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out backgrounds for six worlds to be used with a GURPS Time Travel "Infinite Worlds" campaign, in conjunction with many other GURPS worldbooks, or with any game that involves time travel.

GURPS Alternate Earths includes:

  • Complete histories, including timelines, for each Alternate Earth.
  • Gadgets that were never invented but should have been!
  • A plethora of new character types, from the Confederate Cavalier to the Cyber-Samurai.
  • The Smugglers' Guide to Interdimensional Trade.
  • Subversive plots by the nefarious Centrum.
  • Guidelines for creating your own parallel Earths.

Why settle for only one world? An infinity of Earths is waiting for you!

130 black-and-white pages. Softcover. Stock #01-6052, ISBN 978-1-55634-879-2. $22.95.

Shipped January 6, 2020

GURPS Basic Set: Characters (Reprint)

GURPS has been the premiere universal roleplaying game for almost two decades. The current Fourth Edition makes it even better!

With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!

GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

336 pages. Hardcover. Stock #01-0001, ISBN 978-1-55634-729-0. $54.95.
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W 2 3 

Shipped January 24, 2020

The Fantasy Trip 2019 Postcard Contest

A big bundle of small trips worthy of a postcard.

Hexagram #1 issued a challenge: Come up with an adventure for The Fantasy Trip that fits on a postcard. Dozens of intrepid architects answered the call! This collection compiles all 40 submissions we received, including the four winning entries. Each scenario features a map and the details necessary to bring it to life. Brave "The Grim Grove," discover the "Treasure of the Stone King," and visit "The Bestial Faire." It's a special delivery of adventure!

41-page PDF. Stock #37-5581, $FREE.

Shipped January 23, 2020

GURPS Vehicles: Transports of Fantasy

Get ready for the ride of an elvish lifetime!

In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS stats needed to bring them to life. Transports of Fantasy offers historical context for popular mundane traveling choices plus overviews of how vehicles fit into several GURPS fantasy-themed settings. It also gives tips for adjusting vehicle sizes, plus new vehicle-combat rules and more. Your chariot awaits – and it just might be an alchemically powered sphere!

32-page PDF. Stock #37-1732, $8.00.
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Shipped January 2, 2020

GURPS Classic: Supporting Cast

A Cast of Thousands

Are you tired of shuffling through reams of loose paper and scribbled notes? Do you just make up names and statistics for NPCs off the top of your head? Are your players getting tired of meeting the same characters in every adventure? Well, no more!

GURPS Supporting Cast is the definitive collection of non-player characters for any roleplaying campaign. Inside are 120 fully developed NPCs, ready to drop into any setting, time or world. From gladiator to gang leader, slave trader to street samurai, you'll find any character you need in this book.

Each character includes:

  • Advantages, disadvantages, quirks, skills, and all the other relevant GURPS statistics.
  • A detailed character story, with history, motivations, eccentricities, and secret desires.
  • Conversions to other settings, so you can take your fantasy assassin and drop him into your deep space campaign – or take your contemporary hacker and place him in a world of high fantasy.
  • Adventure seeds! With at least two scenarios for every character, you'll never be stuck for an adventure idea again.

From traditional city guardsmen and shopkeepers to the strange and exotic – demons, dragons, and computer AIs – GURPS Supporting Cast has everything you need to run an exciting, diverse campaign.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6412, $8.00.


F E B R U A R Y   2 0 2 0 

Shipped February 28, 2020
Shipped February 20, 2020
Shipped February 17, 2020

Bullet Dice

Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge, and can replace any standard six-sided dice. Bullet Dice are the ideal ammunition for a great game night!

Six double-injection bullet shaped dice in a blister pack. Stock #5922, ISBN 080742097247. $9.95.
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Le Boomb!

A blast from the past. Literally! We've brought back this quick little classic, with updates to add to the fun. There are only two components: the custom die and the 'boomb.' Roll the die, and hope the 'boomb' is not in front of YOU when the explosion comes up! Fast-playing, funny, and super portable, this little gem is just what you need to brighten up your game nights!

One die and a 'boomb!' That's all you need. Stock #131347A, ISBN 080742097759. $6.95.
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Star Munchkin: Landing Party

Energize!

Life on the ship is boring. Going down to the planet is where it's at. Add these 30 cards to your Star Munchkin game for a real landing party. But watch out for uninvited guests!

30 cards in a tuckbox. Stock #4268, ISBN 080742098428. $9.95.
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Munchkin Pathfinder Goblin Dice

When goblins aren't busy pillaging farms and slaughtering the defenseless . . . well, that's never. But if they did have down time, they'd definitely play games with pretty dice like the ones in this pack. It also has four bonus cards for use with Munchkin Pathfinder or any Munchkin game.

Six 16mm dice and four Munchkin cards. Stock #5571, ISBN 080742097971. $7.95.
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Shipped February 10, 2020

Kitten d6 Dice Set

Featuring the adorable artwork of Katie Cook, this set of twelve 16mm six-sided dice brings mischievous kittens to your favorite game! They'll appeal to gamer people and kitty people and everyone in between! Everyone needs more dice. Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for their own dice collection.

Twelve 16mm dice in a blister pack. Stock #5933B, ISBN 080742097599. $13.95.
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Munchkin Warhammer Age of Sigmar: Death and Destruction

The cannibals of the Flesh-Eater Courts use their Pestilential Breath and Septic Talons to impress each other at their grotesque banquets. The battle-crazed Ironjaws swing their Waaagh! Staffs from the back of their Maw-Krusha beasts. Mortal enemies for millennia, these two new Armies have found one patch of common ground: they really don't like you. So do what you do best in Munchkin – kill them ALL. And take their stuff.

112 cards in a tuckbox. Stock #4485, ISBN 080742098022. $19.95.
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Meeple d6 Dice Set

With a big meeple replacing the one pip, and little debossed meeples on all the other sides, the Meeple d6 Dice Set blurs the lines between meeples and dice. For use with any game that requires standard six-sided dice. Each set includes eight 16 mm dice of the same color. Now available in six colors mix and match them at your friendly local game store!

Eight 16mm dice with debossed meeples in place of pips. Stock #5940A, ISBN 080742097667. $10.95.
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Shipped February 3, 2020

R E P R I N T S 

Shipped February 28, 2020

The Fantasy Trip: In the Labyrinth (Reprint)

Monsters and Treasure!

Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improved edition for daring dungeon-delvers.

176 black-and-white pages. Softcover. Stock #3450AKDP, ISBN 978-1-55634-887-7. $29.95.

Shipped February 20, 2020

GURPS Cabal (Reprint)

The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized.

The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his back . . . or if a little old vampire lady needs a bit of daylight muscle . . . who are they gonna call? The mortal-busters . . . the Cabal.

Written by Ken Hite, this book also includes a detailed system of Hermetic magic that expands the original GURPS magic system.

The Cabal can be a Patron for monstrous PCs or an antagonist for monster-hunters. This book includes a complete alternate (true!) history of the world, adventure seeds, occult cosmology, an assortment of artifacts and supernatural creatures, and suggestions for bringing horror and conspiracy into a variety of campaigns.

130 black-and-white pages. Softcover. Stock #01-6057, ISBN 978-1-55634-882-2. $22.95.

Shipped February 10, 2020

Munchkin Apocalypse (Reprint)

It's the end of the world!

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. So do it to them first!

This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!

And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .

Boxed game with 168 cards, 12 seals, rules, and die. Stock #1503, UPC 837654321560. $24.95.
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Shipped February 3, 2020

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.
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Shipped February 3, 2020

Munchkin 2 Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.
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Shipped February 3, 2020

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5x10.5 box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20x10 mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.
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W 2 3 

Shipped February 20, 2020

GURPS Dungeon Fantasy Setting: Cold Shard Mountains

Adventure is everywhere!

From the myriad subterranean tunnels to the strange structures from bygone eras dotting the land to the teeming rocky ranges that give the region its name, the Cold Shard Mountains are synonymous with adventure. GURPS Dungeon Fantasy Setting: Cold Shard Mountains presents a complete ready-to-use setting for GURPS Dungeon Fantasy.

This supplement provides everything you need to bring this land to life: a description of its history spanning six distinct eras, each of which contributed to this land's special flavor; settlements and people that define its current state; an assortment of powerful magic items and dangerous foes unique to this region; detailed maps; and campaign advice to bring it all together.

Find intrigue in underground coleopteran cities, discover the secrets of demonic plots and deadly cults, seek Kerenk's legendary hammer, investigate flying stone structures, ally with the aerial Wise Raptors, and beware the walking trees that can encircle a village in the night. Whether you want to add a new area to your existing world, explore in a sandbox "hex-crawl" setting, or become engrossed in an epic campaign, Cold Shard Mountains has all you need for endless adventures!

59-page PDF. Stock #37-0353, $10.00.
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Shipped February 6, 2020

GURPS Classic: Autoduel Car Warriors

GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the back cover.

(This is a digital reprint of a supplement designed for GURPS prior to Third Edition.)

59-page PDF. Stock #30-6402, $5.00.


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