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Munchkin Farkle marries the classic dice game with the Munchkin sense of humor and stab-your-buddy mentality. Rather than the traditional race to win, Munchkin Farkle is a race to win . . . and make your companions lose!
Cheat, curse your friends, and occasionally Run Away as you push your luck on every roll. Add the most Gold Pieces to your hoard and win!
Designed by Sam Mitschke and developed by Randy Scheunemann, with exciting art by Ian McGinty.
50 cards, six Munchkin d6, and a Rulesheet in a 6.25" x 9.25" box.
Stock #4272,
ISBN 080742095786.
$24.95.
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Munchkin Dice Bag: Munchkin Pathfinder
This satin-lined, drawstring bag features Munchkin Pathfinder artwork by Mike Luckas. Measuring 7" x 7", it holds more than 100 dice of all shapes and sizes – which will come in handy during your (mis)adventures.
If you need dice to fill the bag, we recommend asking for the Munchkin Pathfinder Goblin Dice set at your favorite local game store. For even more dice, please visit dice.sjgames.com for a look at our entire selection. Or, if you're brave, ask your local retailer to direct you to their dice section. We are not responsible for what happens when you are standing in front of a wall of dice.
* . . . maybe.
A 7" x 7" dice bag with drawstring closure for Munchkin Pathfinder.
Stock #5220,
ISBN 080742095847 .
$12.95.
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168 cards, one six-sided die, and a rulesheet.
Stock #1527,
ISBN 080742096028.
$29.95.
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30 cards and a rulesheet in a tuckbox.
Stock #4271,
ISBN 080742096035.
$10.95.
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Includes 14 plastic bases, two each of seven different colors.
Stock #4954,
ISBN 080742095922.
$9.95.
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Suppressed Transmission 2
(Reprint)
Bar the doors, shutter the windows, and batten down the hatches . . . Kenneth Hite is back with more proof that Everything Is A Conspiracy Waiting To Happen. This second collection of Hite's popular columns from the weekly HTML version of Pyramid magazine contains just as much obscure knowledge, bizarre cross-references, and Things We Weren't Meant To Know as the first one – and it's all updated and annotated! Remember, it's not paranoia if they really are out to get you . . . whoever They are . . .
130 black-and-white pages. Softcover.
Stock #01-6124,
ISBN 978-1-55634-973-7.
$22.95.
Suppressed Transmission
(Reprint)
Of course. But do you know about the Philadelphia Experiment, the Antarctic Space Nazis, the Ancient Astronauts, the Great Pole Shift, and the Esoteric Truths encoded in Shakespeare's plays? Kenneth Hite does.
"Suppressed Transmission" was the wildly popular column of conspiratorial musings and High Weirdness, appearing in the weekly HTML version of Pyramid magazine. This anthology of the first year of "Suppressed Transmission" contains 34* of those original columns and more, including annotations, "stuff Ken left out," and an extensive bibliography. This book is required reading for anyone interested in the Secret History of our world – or any other. Read it soon, before it becomes a Suppressed Transmission, too . . .
* 34, of course, is (2*3*5)+(2-3+5). Fnord.
(This reprint is a recreation of the original printing, and looks slightly different. Although superior to a scanned production, it was not created using our usual digital-export process, owing to challenges with the original source files.)
130 black-and-white pages. Softcover.
Stock #01-6123,
ISBN 978-1-55634-979-9.
$22.95.
Munchkin Unicorns
(Reprint)
Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.
This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends – and now available on their own for people who like unicorns (but not friends).
15 cards in a tuckbox.
Stock #4202,
ISBN 080742097162.
$7.95.
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Puppy d6 Dice Set
(Reprint)
Set of twelve 16mm six-sided dice.
Stock #5910,
ISBN 080742096462.
$13.95.
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Bullet Dice
(Reprint)
Six double-injection bullet-shaped dice in a blister pack.
Stock #5922,
ISBN 080742097247.
$10.95.
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Kitten d6 Dice Set
(Reprint)
These dice will appeal to gamer people and kitty people and everyone in between! Everyone needs more dice. Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for their own dice collection. Colors may vary.
Twelve 16mm dice in a blister pack.
Stock #5933B,
ISBN 080742097599.
$13.95.
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In Nomine
(Reprint)
Some seek to do good,
others corrupt and destroy.
Some set out to do one thing,
but accomplish another.
Some are fiercely devoted to their work.
Some doubt that they really
make a difference.
And some wonder,
in the small hours of the night,
if they picked the right side.
They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.
They are very much like us.
In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.
This edition is black-and-white (grayscale). A color version is also available separately.
210 B&W pages. Softcover.
Stock #01-6131B,
ISBN 978-1-55634-975-1.
$29.95.
In Nomine
(Reprint)
Some seek to do good,
others corrupt and destroy.
Some set out to do one thing,
but accomplish another.
Some are fiercely devoted to their work.
Some doubt that they really
make a difference.
And some wonder,
in the small hours of the night,
if they picked the right side.
They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.
They are very much like us.
In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.
This edition is in color. A black-and-white (grayscale) version is also available separately.
210 color pages. Softcover.
Stock #01-6131C,
ISBN 978-1-55634-974-4.
$49.95.
GURPS Action assumes that most action heroes work for an organization. Be that a national intelligence, military, police, or security service, the mob, or something else, it owns its people and wouldn't appreciate them offering their skills for sale. Yet action fiction is full of hired guns and soldiers of fortune who do exactly that.
GURPS Action 7: Mercenaries aims to fill this gap – for a reasonable price. It provides players with guidelines and a new lens for creating mercenary PCs. It offers GMs advice and tables for setting up mercenary adventures and campaigns. And it includes rules that reduce small-unit engagements to a few easy dice rolls that reward heroes who get into the action.
When money is no object, hire the best!
11-page PDF.
Stock #37-0359,
$4.00.
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GURPS Monster Hunters Encounters 1
GURPS Monster Hunters champions are among the best in the world at what they do . . . but there's always more that needs doing. GURPS Monster Hunters Encounters 1 presents two encounters ready to use in any Monster Hunters campaign.
Each includes the hooks needed to get the heroes into the action, the clues they need to track down the mystery, and the details that will make the encounters memorable. The machinations of werewolves, vampires, and cultists await discovery. Designed for four to five investigators, these encounters can all be adjusted for weaker or stronger groups. Whether they get out alive is up to them.
11-page PDF.
Stock #37-0360,
$4.00.
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GURPS Reign of Steel: Read the Sky
The tiny Welsh village of Tenby has dropped out of vidcom contact. Two teams were sent to investigate; neither has returned. Time to send in the SAS!
In the world of Reign of Steel, it would be easy to blame the robots. But sometimes, humanity is its own worst enemy . . .
GURPS Reign of Steel: Read the Sky is an adventure for 200-point heroes – 250 points, if using GURPS Action – that requires the classic GURPS Classic: Reign of Steel supplement, GURPS Reign of Steel: Will to Live, and GURPS Ultra-Tech.
11-page PDF.
Stock #37-1191,
$4.00.
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Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything.
This supplement provides detailed rules for every type of common social interaction. Now it's easy to play a hero who's charming, deceptive, intimidating, or witty, even if you're not! In addition to an extensive overview on the possibilities of social interactions in a campaign, this supplement includes:
Whether you're shaking down a punk for information, tricking your way into a high-powered office, courting the governor's daughter, or performing a vital diplomatic function, GURPS Social Engineering has rules and tools you can use. It's a social world; become part of it!
90 black-and-white pages. Softcover.
Stock #01-6195,
ISBN 978-1-55634-986-7.
$24.95.
Where else can you find adorable animals, screaming children, and the most awful smells? Munchkin Petting Zoo lets you add a menagerie of surprisingly friendly fauna to your arsenal! But you should probably still wash your hands after you pet that . . . giraffe?
This an expansion for Munchkin. It is not a stand-alone game.
30 cards and a rulesheet in a tuckbox.
Stock #4238,
ISBN 080742095649.
$10.95.
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Conspiracy Theory
(Reprint)
It's the 21st century and everyone is talking about . . . conspiracies.
In this exciting game from Illuminati designer Steve Jackson, each player takes turns acting as the Judge to read a card outlining a conspiracy. Then the other players choose from their own cards, competing to create the wildest, silliest, or most believable theory. Every turn, each player tries to convince the table, and the Judge, that THEIR conspiracy is the truth.
Fun for everyone who is old enough to read the news and wise enough to know that there’s more they’re not telling you . . . Now YOU get to decide what’s behind those stories!
550 cards and a rulesheet.
Stock #1251,
ISBN 080742095540.
$34.95.
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Knightmare Chess
(Reprint)
Knightmare Chess is chess played with cards!
The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!
This edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.
Note: Knightmare Chess requires a working knowledge of chess, and a chess set, to play.
160 oversized (4-1/2" x 2-1/2") full-color cards and a rulesheet
Stock #1348,
ISBN 080742095533.
$34.95.
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This is a specially priced bundle of the following Foes miniature sets for The Fantasy Trip (or any miniatures game):
All of these are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.
STL files for 51 figures (and bases) plus a 9-page PDF in a single Zip file.
Stock #13-3001,
$30.00.
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GURPS Infinite Worlds: Nightreign
The place is 18th-century America. The time is midnight. It's always midnight . . . in the Nightreign. GURPS Infinite Worlds: Nightreign is a horror setting that pits a fledgling country against the forces of darkness. Do you join sides with Grand Inquisitor Thomas Jefferson and his questionable-but-disciplined mages? Protect the countryside as highly trained Rangers? Cross the Creeping Wall that envelops the land as death-defying Bleak runners? Or do you just try to survive one more day?
Nightreign reveals a rich background history (including secrets that players dare not read), guidelines for creating local heroes, insight into bringing this worldline into the Infinite Worlds setting, and tips for getting the tone and theme right in adventures. It also provides information about unique ways magic manifests in this setting, how technology has diverged, and what kinds of threats adventurers could face. A new era has dawned, but so has a new dusk. Can you persevere in the twilight?
59-page PDF.
Stock #37-1675,
$11.00.
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Quick Quest 3: The Unself King
In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. Now they are together, working to unleash something far worse.
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.
This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.
A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file.
Stock #30-3603,
$3.50.
Quick Quest 2: A Moveable Feast
In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets . . .
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.
This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.
A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file.
Stock #30-3602,
$3.50.
GURPS Boardroom and Curia: Tomorrow Rides
Do you live an interesting life that puts more than your fair share of wear and tear on vehicles? Then Tomorrow Rides has an offer you'll love! GURPS Boardroom and Curia: Tomorrow Rides presents a chain of auto-repair places that lives a mildly secretive "double life" as a widespread loaner of unusual and cutting-edge vehicles. No cost, few questions asked . . . and all they want is a report on how well their vehicles performed – and, if need be, to let them know where the burning chassis is.
Tomorrow Rides presents the background, history, and GURPS Boardroom and Curia stats for this organization. It also includes quick-and-easy rules for how to modify GURPS vehicles to reflect the quirky offerings of Tomorrow Rides. Designed for modern and near-modern campaigns, its framework can work for just about any era where motorized transport is possible. Drive recklessly . . . and, hopefully, wrecklessly!
11-page PDF.
Stock #37-0159,
$4.00.
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The Fantasy Trip: Foes – Skeleton Army
Grinning, bony skeletons (12 in all!) for any miniatures game, with a variety of arms and armor. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.
The Skeleton Army skeletons are roughly 30mm tall, though the exact height of each figure depends on its pose.
STL files for 12 figures (and bases) plus a 9-page PDF in a single Zip file.
Stock #13-3001A,
$8.00.
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The Fantasy Trip: Foes – The Bloody Skull Orcs
These 13 heavy-set, boot-stomping, armored orcs carry a variety of weapons – for all your bad-guy needs! Includes male and female warriors and a standard-bearer. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.
The Bloody Skulls Orcs are roughly 31mm tall, though the exact height of each figure depends on its pose.
STL files for 13 figures (and bases) plus a 9-page PDF in a single Zip file.
Stock #13-3001B,
$8.00.
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The Fantasy Trip: Foes – Scorpion Clan Orcs
Tall, lanky desert orcs (11 of them!) with a variety of weapons – rivals of the Bloody Skulls. Includes male and female warriors and a standard-bearer with a reconfigurable standard. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.
The Scorpion Clan Orcs are roughly 32mm tall, though the exact height of each figure depends on its pose.
STL files for 11 figures (and bases) plus a 9-page PDF in a single Zip file.
Stock #13-3001C,
$8.00.
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The Fantasy Trip: Foes – Octopi
The octopus of Cidri goes on land and can use three human weapons at a time. Fear it! Here are nine of them: eight with an assortment of weapons, one with loot! These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.
The Octopi range in size from 39mm to 45mm tall, depending on the pose.
STL files for 9 figures (and bases) plus a 9-page PDF in a single Zip file.
Stock #13-3001D,
$8.00.
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The Fantasy Trip: Foes – Long Lankin
A gaunt 9-foot stalker of the night with a taste for human flesh, Long Lankin also has the right size and appearance for a lesser demon. This set includes both the 32mm scale Long Lankin and a double-sized version, supported and with extra-large base, for use as a display piece. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.
Long Lankin stands 49mm tall to the top spine, or 44mm to the forehead.
STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file.
Stock #13-3001E,
$5.00.
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The Fantasy Trip: Foes – St. Ick
An octopus with a Santa hat and a bulging bag of gifts? Ho ho ho! Two versions – standing, or with a hanging loop for use as an ornament. A highly detailed 32mm scale STL file for resin printing. Includes both unsupported and presupported versions.
Saint Ick stands 49mm tall; the hanging version measures 52mm to the top of the ring.
STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file.
Stock #13-3001S,
$5.00.
Buy Now!
The Fantasy Trip: Foes – Scorpion Handler
Even the other Scorpion Clan orcs think she's crazy, but she can win a battle! Includes files for the Scorpion Handler and a scorpion. Use them in combat or build a diorama! These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for a base and a PDF with lore and hints on printing and painting.
The Scorpion Handler is 31mm tall, and her scorpions are roughly 27mm long.
STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file.
Stock #13-3001Z,
$5.00.
Buy Now!
Quick Quest 1: Tipping The Scales
Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece?
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.
This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.
A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file.
Stock #30-3601,
$3.50.
Conspiracy Theory
(Reprint)
It's the 21st century and everyone is talking about . . . conspiracies.
In this exciting game from Illuminati designer Steve Jackson, each player takes turns acting as the Judge to read a card outlining a conspiracy. Then the other players choose from their own cards, competing to create the wildest, silliest, or most believable theory. Every turn, each player tries to convince the table, and the Judge, that THEIR conspiracy is the truth.
Fun for everyone who is old enough to read the news and wise enough to know that there’s more they’re not telling you . . . Now YOU get to decide what’s behind those stories!
550 cards and a rulesheet.
Stock #1251,
ISBN 080742095540.
$34.95.
Buy Now!
Knightmare Chess
(Reprint)
Knightmare Chess is chess played with cards!
The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!
This edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.
Note: Knightmare Chess requires a working knowledge of chess, and a chess set, to play.
160 oversized (4-1/2" x 2-1/2") full-color cards and a rulesheet
Stock #1348,
ISBN 080742095533.
$34.95.
Buy Now!
Munchkin Warhammer 40,000: Rank and Vile
Alongside these three forces are new Treasures like the Shadowsword tank and notable monsters like Rotigus to make your Munchkin Warhammer 40,000 game even more massive!
112 cards and a rulesheet in a tuckbox.
Stock #4489,
ISBN 080742095557.
$19.95.
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Deluxe Dice Bag: Skeletal Warrior
7" x 7" dice bag with drawstring top.
Stock #5226,
ISBN 080742095632.
$12.95.
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Silicon Valley Tarot
(Reprint)
What will happen to me? My program? My career?
The Silicon Valley Tarot knows. Created by Thomas Scoville, this tarot deck became "flavor of the month" on the Internet before a single tree died to create a real card. But everyone who saw it wanted a real, physical deck . . . and so we printed one.
The hardcopy version of the Silicon Valley Tarot is a real 70-card deck, with both major and minor arcana. To make the most of your analog arcana, you'll need to download the 44-page guidebook with Scoville's oracular interpretations, along with instructions and sample "spreads" by Tarot maven S. John Ross.
This is the Tarot for the new millennium . . . 2000 came and it's still working. (Like everything else.)
(This is a reproduction of the original card deck; we didn't try to update the cards to the post-Y2K world . . . which is somehow worse than Y2K fears ever imagined.)
73 cards, downloadable rulebook.
Stock #22-0002,
$24.95.
Zombie Dice Horde Edition
(Reprint)
It's Zombie Dice and two expansions – in one delicious, brain-filled package!
You are a zombie. You want brains. More brains than any of your zombie buddies.
Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
This box includes:
16 six-sided dice, a 12-sided die, 10 brain counters, four shotgun counters, a score pad, a dice bag, and a rulesheet
Stock #131341,
ISBN 091037863430.
$29.95.
Buy Now!
Super Munchkin
(Reprint)
Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets.
Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now it's the superheroes' turn!
Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension -- from the wimpy Bucketman all the way up to Big Ol' Planet Eater Guy himself -- and TAKE THEIR STUFF! With the Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you!
Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha!
Boxed game with 168 cards, rules, and die.
Stock #1440,
UPC 837654320471.
$29.95.
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Munchkin Tails
(Reprint)
Munchkin has gone to the dogs . . . plus foxes, mice, and ponies!
Anthropomorphic animals have always been popular, from the beast-headed gods of Egypt to Mickey Mouse and Bugs Bunny today. Now you can bring them into the dungeon, fighting off opponents such as the Human Rights Activist, the Robot Vacuum, or even the feared Animal Control Enforcer. Use a Tail Flail or a Cone of Defiance as you work to be the first of your species to reach Level 10!
This set is perfect for new Munchkin fans but also blends perfectly well with original Munchkin or any other fantasy set.
Anthropomorphic backstabbing fun!
Stock #1491,
ISBN 080742097131.
$29.95.
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Munchkins & Mazes
(Reprint)
Munchkin is back in a whole new addition! Munchkins & Mazes is the most elf-referential Munchkin game yet, with cards inspired by the most popular roleplaying game ever, the latest live streaming crazes, the gaming hobby in general, and even by Munchkin itself! We've updated some of our favorite cards and created a whole lot of new ones in this set that's sure to please anyone who's ever rolled a 20-sided die.
168 cards, rules, and a custom six-sided die.
Stock #1555,
ISBN 080742096752.
$29.95.
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Munchkin Kittens
(Reprint)
Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.
30 adorable cards in a tuckbox.
Stock #4215,
ISBN 080742095977.
$10.95.
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Munchkin Puppies
(Reprint)
They're adorable, too! Get your chew toys and your armor ready, their bite is far worse than their bark! Munchkin Puppies has 30 new cards to teach your old deck new tricks.
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Puppies pack is the same as every other.
30 cards in a tuckbox.
Stock #4216,
ISBN 080742095991.
$10.95.
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Dragon d6 Dice Set
(Reprint)
Eight 6-sided dice in four colors.
Stock #5957,
ISBN 080742096615.
$9.95.
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Skull d6 Dice Set
(Reprint)
Raising a horde of skeletons is harder than it sounds. Scouring ancient crypts for forbidden tomes . . . hours of endless chanting . . . so many candles!
The
Eight 6-sided dice in four colors.
Stock #5958,
ISBN 080742096608.
$9.95.
Buy Now!
Hack & Slash
(Reprint)
Don't fail!
Contains 21 Quest cards, one First Player card, 50 meeples, and three six-sided dice.
Stock #5965,
ISBN 080742096271.
$24.95.
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Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the pages of Pyramid magazine . . . and support continued until the last issue of that volume.
Now, we collect a trove of those Pyramid goodies – over 20 articles – lightly updated, enhanced with atmospheric art, and designed to fit with the rest of your Dungeon Fantasy RPG collection. Discover new professions like the wrestler and undead-hunter. Unlock new character options, such as gear kits and a background generator. Face new monsters and traps! Go on adventures, including a solo tale perfect to teach the game's basics. And yet more awaits!
Dungeon Fantasy Companion 3 is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.
174 color pages. Softcover.
Stock #01-1014,
ISBN 2370011277905.
$49.95.
Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the pages of Pyramid magazine . . . and support continued until the last issue of that volume.
Now, we collect a trove of those Pyramid goodies – over 20 articles – lightly updated, enhanced with atmospheric art, and designed to fit with the rest of your Dungeon Fantasy RPG collection. Discover new professions like the wrestler and undead-hunter. Unlock new character options, such as gear kits and a background generator. Face new monsters and traps! Go on adventures, including a solo tale perfect to teach the game's basics. And yet more awaits!
Dungeon Fantasy Companion 3 is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.
177-page PDF.
Stock #31-1014,
$25.00.
GURPS Dungeon Fantasy 21: Megadungeons
GURPS Dungeon Fantasy provides extensive resources for "old school" hack 'n' slash gaming, but one thing has been missing up until now: support for dungeons big enough to be the location of an entire campaign. For dungeons with dozens of levels and hundreds of rooms. For megadungeons.
Enter GURPS Dungeon Fantasy 21: Megadungeons . . . and you may never leave! This short, sweet supplement provides GMs with advice and tables for creating, stocking, and restocking huge dungeons. It also discusses what needs to change in a campaign set in a single, massive dungeon – especially magic and character-point awards.
Because monsters need their space, too!
11-page PDF.
Stock #37-0356,
$4.00.
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We had so much fun making the first Random Fun Generator – and it was so well-received – that we're back with more! Random Fun Generator 2 has the same premise – a variety of fun dice games with decisions that make a difference. The games in this book vary in complexity, so there's something for any gaming group. Get rolling and find a new family favorite!
This 76-page, black and white book contains over 20 new dice games!
You'll need to have lots of six-sided dice and a way to keep score. Some games also require a handful of tokens, a deck of cards, or an opaque cup to keep your dice hidden!
81-page PDF.
Stock #30-3016,
$10.00.
Quick Quest 4: The Caravan Raiders
Quick Quest 4: The Caravan Raiders is a short but action-packed adventure with blazing wagons, piles of bodies, a ghost to face, and a puzzle to solve – all in 2,500 words!
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.
This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.
A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file.
Stock #30-3604,
$3.50.
He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. – Friedrich W. Nietzsche
Similar advice applies to art: Don't stare too hard at that painting. Especially when there are monsters about.
GURPS Horror: Beyond the Pale puts these ideas – and those brave or foolish enough to investigate them – to the test. Anything more would be a spoiler. Leaving it at that provides just enough information to get the heroes into trouble . . .
Beyond the Pale is a GURPS Horror adventure for four to six seasoned 150- to 200-point characters.
11-page PDF.
Stock #37-1192,
$4.00.
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GURPS Template Toolkit 1: Characters
Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of their own!
GURPS Template Toolkit 1: Characters comes to the rescue with practical, step-by-step advice on how to create good character templates customized to your campaign. After a quick refresher on what templates are and what they're good for, this primer launches into extensive guidelines on designing templates individually and in sets. Topics include niche protection, player choice, point-cost optimization, lenses, and template notation.
But that's not all! Players will also find this supplement useful, even in a campaign that won't use templates. Its detailed advice on template design doubles as a guide to designing efficient characters who can fill solid roles.
50 black-and-white pages. Softcover.
Stock #01-6190,
ISBN 978-1-55634-987-4.
$14.95.
Discworld Roleplaying Game
(Reprint)
The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.
This version of the Discworld Roleplaying Game is a reprint of the original First Edition of the game from 2002 (which is itself a rebranding of the original GURPS Discworld title from 1997). This stand-alone game is "Powered by GURPS" and designed to be compatible with GURPS Third Edition. A revised and expanded edition of this book with GURPS Fourth Edition as its core is available separately.
242 black-and-white pages. Softcover.
Stock #01-6125,
ISBN 978-1-55634-980-5.
$34.95.
Munchkin Mat of Mayhem
(Reprint)
The Munchkin Mat of Mayhem is a Level tracker with a twist: every space (except lowly Level 1) has a game rule! Choose your path carefully to get the right bonus at the right time.
This remarkably intricate 24-inch square neoprene playmat will look fantastic in the middle of your game table – with your favorite miniature (or Munchkin Pawn) showing your hero's rapid progress to Level 10 . . . and victory!
24" x 24" neoprene level-tracking playmat for Munchkin.
Stock #5629,
ISBN 080742095205.
$34.95.
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Hexagram #9 features articles on party pacing, new adventures under the big top, new monsters, and more from Fantasy Trip luminaries like Stefan Jones, Howard Kistler, and Phil Reed.
The Battlefield Weather article demonstrates how Weather Dice can be used to add interest to your battlefield, plus you'll get a great preview of our STL project The Fantasy Trip: Foes!
41-page PDF.
Stock #30-3506,
$6.00.
The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.
This version of the Discworld Roleplaying Game is a reprint of the original First Edition of the game from 2002 (which is itself a rebranding of the original GURPS Discworld title from 1997). This stand-alone game is "Powered by GURPS" and designed to be compatible with GURPS Third Edition. A revised and expanded edition of this book with GURPS Fourth Edition as its core is available separately.
243-page PDF.
Stock #30-8121,
$20.00.
The Fantasy Trip Labyrinth Hexes
Ten 3-inch labyrinth hexes and an instruction card.
Stock #3464L,
ISBN 080742097377.
$2.00.
Buy Now!
Who'd dream that common buccaneers drinking in a tavern would end up drawn into a treasure hunt involving spies, an obsessed inquisitor, and a secret society of alchemists? But that's exactly what happens in GURPS The Green Madonna! And it all starts with a flaming dwarf . . .
This scenario is set in the Caribbean of the 1660s. It could be run as an extended encounter, a short adventure, or even the introduction to a whole campaign. While mostly realistic, it holds the seeds of occult mysteries, for those who want that.
The Green Madonna is a TL4 adventure for three to five 150- to 200-point heroes. Both GURPS Classic: Swashbucklers and GURPS Supporting Cast: Age of Sail Pirate Crew would be helpful, though neither is required.
11-page PDF.
Stock #37-1103,
$4.00.
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Choose your character. Roll the special die . . . ONCE. That's all it takes to have a quick adventure with ORQ.
This is a great game to play BEFORE the game you play before you start the real game.
Game Design by Steve Jackson (who should know better).
One clear die with five tiny dice inside, six cards, and a drawstring bag.
Stock #131350,
ISBN 080742095939.
$5.95.
You might find treasure. You might find fame. You might die.
Play it anywhere! Then make up a lot of lies about what happened along the way!
Art by Len Peralta (who DOES know better but doesn't care).
Buy Now!
FnordCon 5 Munchkin Promo Collection
You'll get one each of these new Munchkin bookmarks: The Official Munchkin Bookmark of Remote Recreational Rambling!, The Official Munchkin Babies Bookmark of Infant-ry, and The Official Munchkin Bookmark of Waterfowl Warfare!
Also included will be eight assorted (randomly chosen) Munchkin promo cards and eight more bookmarks (also randomly chosen from our warehouse "swag" stash)! Order one for you and one for your best munchkin-ly friend, too!
A total of 11 bookmarks and 8 cards.
Stock #3959,
$7.00.
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When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.
Did we mention this die is REALLY BIG?
Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Blue (W23 link) and Black (W23 link)! For the web pages use the other munchkin.game links.
One Colossal Die and ten new Munchkin cards!
Stock #5658,
ISBN 080742095267.
$24.95.
Buy Now!
When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.
Did we mention this die is REALLY BIG?
Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Green (W23 link) and Blue (W23 link)!For the web pages use the other munchkin.game links.
One Colossal Die and ten new Munchkin cards!
Stock #5659,
ISBN 080742095274.
$24.95.
Buy Now!
When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.
Did we mention this die is REALLY BIG?
Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Green (W23 link) and Black (W23 link)!For the web pages use the other munchkin.game links.
One Colossal Die and ten new Munchkin cards!
Stock #5660,
ISBN 080742095281.
$24.95.
Buy Now!
The Fantasy Trip: 14mm Coral d6 Dice Set
First designed for The Fantasy Trip, this set of three 14mm d6s is perfect for any tabletop game. You'll get three cool coral-colored dice in a polybag.
Three 14mm coral-colored d6s.
Stock #5900-13,
ISBN 080742095427.
$3.00.
Buy Now!
Two 16mm dice in a polybag.
Stock #5975,
ISBN 080742096165.
$2.00.
Buy Now!
Two 16mm dice in a polybag.
Stock #5987,
ISBN 080742095779 .
$3.00.
Buy Now!
Two translucent 16mm dice in a polybag.
Stock #5988,
ISBN 080742095762 .
$2.00.
Buy Now!
Munchkin Mat of Mayhem
(Reprint)
The Munchkin Mat of Mayhem is a Level tracker with a twist: every space (except lowly Level 1) has a game rule! Choose your path carefully to get the right bonus at the right time.
This remarkably intricate 24-inch square neoprene playmat will look fantastic in the middle of your game table – with your favorite miniature (or Munchkin Pawn) showing your hero's rapid progress to Level 10 . . . and victory!
24" x 24" neoprene level-tracking playmat for Munchkin.
Stock #5629,
ISBN 080742095205.
$34.95.
Buy Now!
Adventures start on the road, and the Wilderness Road Playmat is a great way to start yours. This 24" x 24" playmat features colorful art and hexes for use with The Fantasy Trip – or your favorite tabletop roleplaying game.
Gather your party and hit the road!
Part of the Graveyard Crossing set; see the Graveyard Playmat for even more adventuring on an even larger playscape! Also includes a double-sided sheet showcasing ideas for using the two playmats at your gametable.
One 24" x 24" neoprene playmat.
Stock #3504,
$29.95.
Buy Now!
Measuring 24" x 24", this mat gives Game Masters an expansive space to craft their grim adventures – among the dead in the graveyard and surrounding area.
Watch your step, you may just raise the dead . . .
Part of the Graveyard Crossing set; see the Wilderness Road Playmat for even more adventuring on an even larger battlescape! Includes a double-sided sheet showcasing ideas for using the two playmats at your gametable.
A 24" x 24" neoprene playmat.
Stock #3505,
$29.95.
Buy Now!
The Battlefield Weather article demonstrates how Weather Dice can be used to add interest to your battlefield, plus you'll get a great preview of our STL project The Fantasy Trip: Foes!
Black and white zine; 32 pages plus covers.
Stock #3506,
ISBN 978-1-55634-988-1.
$9.95.
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Quick Quest 5: Black Top Hill features a quest to assist a member of the Wizard Guild to a mysterious place that tears the veil of reality. Will you survive this magical adventure?
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.
A 16.5" x 8.5" Z-fold brochure printed on cardstock
Stock #3605,
$5.00.
Buy Now!
GURPS Dungeon Fantasy Encounters 4: Ring Fort
Not all encounters along the road involve monsters or bandits. Once in a while, you cross paths with the outriders and patrols of civilization, keeping the countryside safe from those menaces (and possibly from delvers!). And then, rather than a dungeon or mysterious abandoned ruins, you come across the base of these stalwarts.
GURPS Dungeon Fantasy Encounters 4: Ring Fort offers a fortified town in the Viking mold. It describes the outpost itself (with the aid of a handsome map), as well as the troops, citizens, and style of life that bustle within. It's the perfect stopping place for adventurers with a little downtime between adventures!
Or, of course, for conquering heroes seeking a real challenge . . .
11-page PDF.
Stock #37-0370,
$4.00.
Buy Now!
A d10 is an important tool in the adventurer's toolkit, and this special die features a bonus: it's two dice in one! Featuring 10 standard numbered faces to function as a d10, and icons indicating numbers 1 through 5 to function as a d5 for special occasions, this die serves multiple functions.
Featuring one special 16.5mm die cast in clear green resin.
One 16.5mm green resin d10/d5.
Stock #5980,
$5.00.
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Deluxe Dice Bag: Kitten Caster
This enchanting 7" by 7" dice bag with a satin lining will hold lots of dice (over 100!), as well as any adorable accoutrements you need to carry.
7" x 7" satin-lined dice bag.
Stock #5225,
ISBN 080742095625.
$12.95.
Buy Now!
Munchkin Dice Bag: Duck of Doom
This 7-inch square Munchkin Duck of Doom Dice Bag can hold all the Munchkin dice you can stuff into it – and thus ensure that all your friends' Run Away attempts are appropriately doomed.
Includes the two Munchkin cards (fittingly modified) that came with the original Duck of Doom. Keep your trusty duck by your side to get extra bonuses when you play these cards!
7" square dice bag and two Munchkin cards.
Stock #5227,
ISBN 080742095526.
$12.95.
Buy Now!
GURPS Dungeon Fantasy Setting: Caverntown
Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.
GURPS Dungeon Fantasy Setting: Caverntown presents a magical underground city a mere bowshot from the dungeon. Visit and find:
Welcome to Caverntown!
50 black-and-white pages. Softcover.
Stock #01-6191,
ISBN 978-1-55634-982-9.
$14.95.
Munchkin Dice Bag: Chibithulhu
Yes, it is. But it is a chibithulhu, and you know what happens when they grow up . . .
We think you are safe, for the time being, with this adorable pink dice bag embellished with a baby chibi on the front and a pink Spyke head on the reverse. It measures 7" x 7" and, like all of our quality dice bags, will hold over 100 dice of all shapes and sizes – and keep them safe wherever you go.
Maybe not to the sunken city of R'lyeh, though . . .
7" x 7" satin-lined drawstring dice bag.
Stock #5228,
ISBN 080742095519.
$12.95.
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The squares use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.
This square-patterned set has 16 2-inch dungeon squares of 7 different kinds (plus 45 connectors), which can be recombined into some gosh-awful different number of dungeon levels. *And the STL files to go with them, of course.
We have worked out three different 4 x 4 levels using these pieces, and one 3 x 5, just for variety. Even if you never use the STL files, this set gives you a lot of adventure value for your money.
Your Squarescape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.
NOTE: All physical parts ship unpainted. Miniatures not included.
Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.
*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!
Includes physical pieces and STL files; see Product Description for details.
Stock #3514,
$30.00.
The hexes use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.
This hexagon-patterned labyrinth starter set is optimized for small encounters (it builds a great 33-hex arena) or for use as a background.
You'll get:
4 Single Hexes
2 4-Hex Diamonds
3 Megahexes
4 Short Columns (3 parts each)
3 Medium-Short Columns (3 parts each)
45 Connectors
*STL files for all the above.
With three sets, you can build a complete TFT Melee map!
Your Hexscape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.
NOTE: All physical parts ship unpainted. Miniatures not included.
Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.
*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!
Includes physical pieces and STL files; see Product Description for details.
Stock #3513,
$30.00.
Girl Genius Sourcebook and Roleplaying Game
The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:
The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.
The Girl Genius Sourcebook and Roleplaying Game PDF is currently available on Warehouse 23!
The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS.
Stock #01-2480,
ISBN 978-1-55634-653-8.
$54.95.
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Munchkin Deluxe
(Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Stock #1483,
UPC 837654320976.
$34.95.
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Munchkin 6 – Double Dungeons
(Reprint)
What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!
This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!
40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox.
Stock #1576,
ISBN 080742099210.
$19.95.
Buy Now!
GURPS Discworld Also
(Reprint)
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.
130 black-and-white pages. Softcover.
Stock #01-6126,
ISBN 978-1-55634-981-2.
$26.95.
Munchkin
(Reprint)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1408,
UPC 837654320310.
$29.95.
Buy Now!
Munchkin Game Changers
(Reprint)
Want more silly cards for your Munchkin game? Some cool level counters? Giant pink sparkly dice?! Here they are! This box combines four of our most popular Munchkin mini-expansions into a single expansion:
As a bonus, we’ve included the cards from Munchkin Fairy Dust Dice and two big sparkly pink dice to go with them, plus four cards formerly only available directly from Steve Jackson Games! This set also includes Fairy Dust and Munchkinomicon-themed level counters!
But wait. There's more! You'll also get six Munchkin promo cards and a bonus six-sided die! Level up!
68 cards, two level counters, two 19mm six-sided dice, and a rulesheet.
Stock #1489,
UPC 837654321188.
$24.95.
Buy Now!
Munchkin Dice Bag: Kittens
(Reprint)
This popular dice bag is back for a second printing with all new images, front and back!
Colors and designs may vary.
7" square, satin-lined, drawstring bag.
Stock #5217,
ISBN 080742096585.
$12.95.
Buy Now!
Munchkin Dice Bag: Unicorns
(Reprint)
One 7" x 7" satin-lined dice bag.
Stock #5218,
ISBN 080742096479.
$12.95.
Buy Now!
Munchkin Dice Bag
(Reprint)
One 7" x 7" satin-lined dice bag.
Stock #5216,
ISBN 080742096592.
$12.95.
Buy Now!
GURPS Renaissance Venice: Spies of Venice
The late Renaissance was a time of knowledge, growth . . . and espionage. This is especially true for Venezia, which retained its freedom during this period through diplomacy, intelligence, and power. Building off the foundation of GURPS Hot Spots: Renaissance Venice and also written by Hot Spots patrician Matt Riggsby, this supplement is your guide to the secrets and skullduggery behind the scenes in this milieu. Discover the dawn of espionage as an art form, join forces with agencies on various sides, and learn the methods and missions that spies might undertake. Finally, use the insight herein with various campaign ideas, ranging from the realistic to the cinematic – and perhaps beyond!
11-page PDF.
Stock #37-0681,
$4.00.
Buy Now!
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.
131-page PDF.
Stock #30-6061,
ISBN 1-55634.
$13.00.
GURPS Infinite Worlds: The Osiris Worlds
One of the earliest civilizations, the Egyptian empire made its mark on history . . . and, indeed, histories. GURPS Infinite Worlds: The Osiris Worlds looks at a collection of alternate Earths for the GURPS Infinite Worlds setting, each with deviations originating from ancient Egypt.
Beginning with a summary and timeline of the Ancient Egypt we all know, this supplement provides snapshots of other variants, focusing on three particularly interesting alternate timelines: one where the Pyramids are being constructed much faster and easier than expected; one where inhuman troops tap into unfathomable energies; and one where Egyptian might has progressed into steampunk glory. Each description includes Infinite Worlds stats and overviews of their histories, secrets, and challenges they present. The sand of Egypt's past falls omnipresent through time's hourglass, and Infinity searches for the grains of truth!
11-page PDF.
Stock #37-1674,
$4.00.
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