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You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course, a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target.
GURPS Action 2: Exploits gives players hundreds of ways to show off their heroes' skills on adventures. Highlights include cat burglary, parkour, and dozens of other physical feats . . . techno-thrills ranging from stay-at-home hacking to hands-on surveillance . . . polite and not-so-polite social engineering . . . and much, much more. You're just reading the teaser, after all!
For the GM, Exploits supplies the tools to challenge and threaten a whole team of heroes. Advice on forging classic action-movie scenes into adventures that spotlight all the heroes is woven throughout it all, along with input on having cunning henchmen pull stunts of their own – up to and including using WMD! There's also GM-only material on handling Assistance Rolls and Duty, and on making everyone useful.
And of course everybody will appreciate the quick-and-dirty chase system and rules for speeding up combat, complete with new cinematic options!
52 black-and-white pages. Softcover.
Stock #01-6183,
ISBN 978-1-63999-007-8.
$15.95.
The Seven Deadly Sins Die will make your next game simply wicked.
This slightly sacrilegious polyhedral features unique icons representing each vice. How you use it is up to you!
The key to the icons is right on the package. Perhaps your NPC is full of greed? And how about that innkeeper? Is he consumed with envy – or just a sloth . . . ?
One seven-sided black and white die; the key to the icons is right on the package!
Stock #5900-03,
ISBN 080742095502.
$7.95.
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Roll the bones like a real captain! These dice are a treasure worth the hunt.
Known across the seven seas for their looks and luck, the Pirate d6 Dice Set is loaded like a ship's hold with beautifully crafted dice featuring the cross 'n bones of the notorious Jolly Roger.
Time to set sail, scallywags!
Avast Ye! Get your hooks, er, HANDS on these today!
Six 19mm six-sided dice, black with white ink.
Stock #5900-04,
ISBN 080742095328.
$13.95.
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Six 16mm dice in a blister pack.
Stock #5900-10,
ISBN 080742095458.
$8.95.
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Cast The Runes!
Tell your characters' fortunes - or your own - Viking style!
This set includes a 24-sided die inscribed with the runes of the Elder Futhark, along with a 20-page book of rune lore to help you interpret them. Make your predictions - it's a game and a history lesson all in one!
A 24-sided die with the Norse "Elder Futhark" runes and a 20-page booklet of rune lore.
Stock #5900-24,
ISBN 080742095229.
$13.95.
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Hack & Slash 2 – Whack & Stash
In this expansion for Hack & Slash, you'll find 11 new quests and a new kind of reward – Treasures! They can add to your fame – or bend a rule for a future quest. And don't worry. If you fail, you can always Shop at Wiz-Mart to pick up a Treasure or two!
*This is not a stand-alone game. You'll need the original Hack & Slash to play
An expansion for Hack & Slash; includes 11 new Quest cards and 20 Treasure cards!
Stock #5966,
ISBN 080742095168.
$10.95.
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Need a card? Roll a card!
This "deck" will never get old and ragged or ruined by a spilled drink!
Roll these dice together to get any card from a standard deck. The 4-sider gives you the suit. The 26-sider gives you the rank.
Play poker with virtual cards! (An identical pair beats a regular pair.) Or just match cards to see who pays for dinner . . .
Two dice; a 4-sider and a 26-sider.
Stock #5993,
ISBN 080742095724.
$9.95.
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In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu.
GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay:
If you're looking for cinematic firearm action, simply slide along the floor with both guns blazing, release the doves, and pick up a copy of GURPS Gun Fu!
52 black-and-white pages. Softcover.
Stock #01-6186,
ISBN 978-1-63999-010-8.
$15.95.
Squid are supposed to be spineless, right? Then why are so many of them trying to kill you in this dungeon?
Everything is covered in slime, and even the food is attacking! Grab your Cuttle Bone, put on your Nautilus Shelm, and make sure to deliver some sorely needed Squid Pro Quo.
You'll want to seize Munchkin Squids with all eight of your arms – before it jets away!
30 cards and a rule sheet in a tuckbox.
Stock #1548,
ISBN 080742095137.
$10.95.
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. Six of the seven dice feature the classic Munchkin icon on the 1 face. Includes six new Munchkin cards that will integrate the dice into any Munchkin game! (Each of the four colored sets includes cards unique to that color.)
Four color combinations! Collect all four!
Includes seven polyhedral dice: 1d4, 1d6, 1d8,1d10, 1d%, 1d12, and 1d20.
Stock #5545A,
ISBN 080742097360.
$15.95.
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. Six of the seven dice feature the classic Munchkin icon on the 1 face. Includes six new Munchkin cards that will integrate the dice into any Munchkin game! (Each of the four colored sets includes cards unique to that color.)
Four color combinations! Collect all four!
Includes seven polyhedral dice: 1d4, 1d6, 1d8,1d10, 1d%, 1d12, and 1d20.
Stock #5545B,
ISBN 080742097353.
$15.95.
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. Six of the seven dice feature the classic Munchkin icon on the 1 face. Includes six new Munchkin cards that will integrate the dice into any Munchkin game! (Each of the four colored sets includes cards unique to that color.)
Four color combinations! Collect all four!
Includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20.
Stock #5545C,
ISBN 080742097346.
$15.95.
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. Six of the seven dice feature the classic Munchkin icon on the 1 face. Includes six new Munchkin cards that will integrate the dice into any Munchkin game! (Each of the four colored sets includes cards unique to that color.)
Four color combinations! Collect all four!
Includes seven polyhedral dice: 1d4, 1d6, 1d8,1d10, 1d%, 1d12, and 1d20.
Stock #5545D,
ISBN 080742097339.
$15.95.
In Gelatinous, players start out as a wandering slime, using sparkling green dice to grow into a cube. But watch out, the other slimes are growing too! The first to grow into a cube wins – and the rest are lunch.
Includes 35 glittery green dice and its own dice bag!
Bonus Solitaire rules: Don't have any other slimes to play with? We've got you covered! Download our Solitaire rules here. We even have video guidelines available so you can play with your friends by video chat!
Includes rules, 35 dice, a dice bag, and five drink coasters with the rules printed on them!
Stock #131349,
ISBN 080742097391.
$16.95.
The enclosed rumors and micro-hex-crawl suggestions give the enclosed monsters a backdrop that fits neatly within the core game's rules-light, flavor-heavy setting.
Calo’s Book of Monsters is an independent production by Steve Jackson Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright © Ockult Örtmästare Games and Stockholm Kartell.
Twenty different monsters, each illustrated and loaded with adventure ideas!
Stock #3124,
ISBN 978-1-63999-028-3.
$24.95.
Maybe you're ready for Munchkin Side Quests 2!
Even more difficult but oh-so-tempting goals and goodies to add to any Munchkin game – will you go straight for the win at Level 10, or will the extra rewards tickle your inner munchkin?
30-card mini expansion in a tuckbox.
Stock #4277,
ISBN 080742095113.
$10.95.
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. With Katie Cook's adorable kitty faces and paws, and your choice of four different color combinations, you'll have the perfect mix of cute and curious!
Collect all four kitty colors!
Seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20
Stock #5906A,
ISBN 080742096578.
$15.95.
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. With Katie Cook's adorable kitty faces and paws, and your choice of four different color combinations, you'll have the perfect mix of cute and curious!
Collect all four kitty colors!
Seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20
Stock #5906B,
ISBN 080742096561.
$15.95.
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. With Katie Cook's adorable kitty faces and paws, and your choice of four different color combinations, you'll have the perfect mix of cute and curious!
Collect all four kitty colors!
Seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20
Stock #5906C,
ISBN 080742096554.
$15.95.
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. With Katie Cook's adorable kitty faces and paws, and your choice of four different color combinations, you'll have the perfect mix of cute and curious!
Collect all four kitty colors!
Seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20
Stock #5906D,
ISBN 080742096547.
$15.95.
GURPS Powers
(Reprint)
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also includes guidelines for "special effects" and several different ways to vary a power on the fly – two crucial concepts for comic-book superheroics.
GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics.
If you've got a high-powered campaign – or high-powered players – you want GURPS Powers!
This softcover printing has color interior pages, like the original hardcover. A black-and-white (grayscale) version is also available separately.
242 color pages. Softcover.
Stock #01-6011C,
ISBN 978-1-63999-040-5.
$49.95.
Zombie Dice
(Reprint)
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!
It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
13 custom dice, dice cup, and rules.
Stock #131313,
UPC 837654320419.
$15.95.
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Munchkin Cthulhu
(Reprint)
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes – including the Cultist – and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.
You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.
168 cards, a six-sided die, and a rule sheet.
Stock #1447,
UPC 837654320495.
$29.95.
Robin's Laws of Good Game Mastering
(Reprint)
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes?
Never fear, Game Masters! Robin D. Laws, noted game designer (Feng Shui, Hillfolk, GUMSHOE) and podcaster is here to help.
Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
Whether you're running your first adventure or you've been gaming since the womb, the insights in this book will improve your Game Mastering faster than you can say, "Roll for initiative!"
Softcover; 32 pages.
Stock #3009,
ISBN 978-1-55634-629-3.
$13.95.
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Munchkin Kittens
(Reprint)
Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.
30 adorable cards in a tuckbox.
Stock #4215,
ISBN 080742095977.
$10.95.
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Steve Jackson's Munchkin® Presents BATMAN™
(Reprint)
The criminals of Gotham City are competing to see who's the greatest Super-Villain of all! In this mischievous Munchkin mash-up, players take on the roles of classic Batman baddies, battling against their competitors to commit crimes, foil Batman, and escape Arkham Asylum. The first player to Level 10 rules Gotham! Who will it be?
This deluxe-sized box contains a whopping 261 full-color cards and six double-sided Villain cards, as well as a gameboard, standies, and one custom Munchkin-head die.
A 10.5” x 10.5” box with 261 full-color cards, six double-sided Villain cards, one custom six-sided die, standies with plastic stands for up to six players, a 20” x 10” mounted gameboard, and a rulesheet!
Stock #4441,
ISBN 080742095854.
$44.95.
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GURPS Dungeon Fantasy Denizens: Thieves
Steel your heart for adventure . . . then steal anything else that isn't nailed down! A thief is an essential part of any GURPS Dungeon Fantasy delving party, but this sneaky professional class has more than one way to approach their craft. GURPS Dungeon Fantasy Denizens: Thieves opens doors for thieves – sometimes literally – with a trove of new templates, lenses, power-ups, and gear.
Become a bandit or spell-thief, take the mantle of a dungeon specialist, or unleash your inner thief-barbarian. And if you're truly lucky, you might discover an Assayer's Eye, a Portable Pit, or other awesome accoutrements. With determination and the right abilities, the world is yours; it just doesn't know it yet!
40-page PDF.
Stock #37-0378,
$9.00.
What's moo? This is – the latest 15-card set of monsters and Treasures for any Munchkin game!
Steak your claim to this comical collection of cows before it's gone. You'll veal very sad if you miss it . . . and that's no bull.
15 cards and a rule sheet in a tuckbox.
Stock #1549,
ISBN 080742095090.
$7.95.
Choose your character. Roll the special die . . . ONCE. That's all it takes for a quick adventure with ORQ. You might find treasure. You might find fame. You might die . . .
This edition also includes One Roll Chronicles. Where the ORQ basic game provides the framework to spin tales of your own design using only a single die roll, One Roll Chronicles gives you and your friends a multi-part adventure. You'll start at the tavern and, after a series of (mis)adventures, return to claim your rewards!
Play it anywhere! Then make up a lot of lies about what happened along the way!
This is a great game to play BEFORE the game you play before you start the real game.
Game Design by Steve Jackson (who should know better).
Art by Len Peralta (who DOES know better but doesn't care).
One transparent d6 (holding five smaller d6s), five cards, rules, three postcards, and the One Roll Chronicles booklet
Stock #131356,
ISBN 080742095120.
$19.95.
GURPS Renaissance Venice: Merchants of Venice
For a time during the late Middle Ages and the Renaissance, Venice was the wealthiest city in Europe. Now you can expand the lore from GURPS Hot Spots: Renaissance Venice to bring that era's commerce to life.
Help or hinder the Venetian mercantile empire with rules, history, and insight. Learn how to prepare for and carry out trade, including an overview of the challenges of shipping, risks of voyages during this era, ships (with GURPS stats) and seafaring life, and more. Discover ways clever and ambitious merchants can manipulate the system to their benefit. You'll also get a map marked with significant ports as well as an unlabeled version for note-taking or adventuring needs. With this supplement, you'll make your fortune in the way that Venetians do best: as a merchant!
30-page PDF.
Stock #37-0682,
$7.00.
This set brings you everything from the ultra-successful CARnage Kickstarter campaign! All minis will be supplied as STL files. Each file will have two versions – a professionally supported file that's ready to print and an unsupported option that is suitable for scaling.
A total of over 140 unique STL files!
STL files for over 140 figures plus a 4-page PDF in a single Zip file.
Stock #13-4001,
$40.00.
Depends on who it falls on!
Munchkin Druids adds 112 cards to the game . . . the new Druid class, and more nature-related monsters and weapons than you can shake a holy stick at. Watch out for the bloodthirsty
Enjoy the good-natured silliness of this 10th Munchkin expansion – shuffle it in with any of your favorite Munchkin games!
A 112-card expansion for Munchkin, with rules for a new class!
Stock #1584,
ISBN 080742095144.
$19.95.
Within the pages of this slim, saddle-stitched book are magic portals, gateways to other worlds that are usable in most fantasy roleplaying games. (Especially games that are based on the classic RPG we all know and love.)
Each gate detailed within is more descriptive in nature than mechanical, making it easy for GMs to incorporate these ideas into their games with as few headaches as possible.
Sprinkle these gates across your campaign and watch as the player characters stumble their way into endless adventure!
A 64-page black-and-white saddle-stitched book.
Stock #3126,
ISBN 978-1-63999-039-9.
$9.95.
We know you've been dying for another hearse-load of Undead. This 30-card mini-expansion has more monsters, more Treasures, and more postmortem fun to add to any Munchkin game. We couldn't keep it buried any longer!
These cards originally appeared in Munchkin Unicorns and Friends.
30 cards and a rulesheet in a tuckbox.
Stock #1550,
ISBN 080742095083.
$10.95.
The Good, the Bad, and the Munchkin Complete Edition
(Reprint)
Oh, give me a home where the Jackalopes roam
And the Dudes and the Buckaroos play,
I'll slay and I'll loot, give the monsters the boot,
And the dice are not loaded, no way.
The Good, the Bad, and the Munchkin Complete Edition takes on the Wild West! Forget dragons and goblin – Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take.
Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeño, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.
The Good, the Bad, and the Munchkin Complete Edition is a stand-alone Munchkin game, including all the cards from Beating a Dead Horse and all the promo cards and bookmarks we've ever made for The Good, the Bad, and the Munchkin! Steve Jackson and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat, and make him Rootin' Tootin' for +10 . . .
227 cards (!), two bookmarks, and one six-sided die in a box.
Stock #1454,
ISBN 080742099227.
$34.95.
Munchkin Zombies Deluxe
(Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored standies that you move on the gameboard as you level up!
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Again.
168 cards, one six-sided die, six chipboard standies with plastic bases, six player cards, a gameboard, and a rulesheet.
Stock #1495,
UPC 837654322000 .
$34.95.
Roll the Deck!
(Reprint)
A small booklet of 11 dice games designed for use with Steve Jackson's Pick a Card Dice and standard playing cards.
The games in this booklet are built around the concept of generating a series of random draws from a standard deck of playing cards. Instead of playing cards, though, we've used our Pick a Card Dice. And so can you!
A 4.1 × 5.8 inch booklet containing 11 dice games.
Stock #3018,
ISBN 978-1-63999-036-8.
$9.95.
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Burn in Hell
(Reprint)
Cleopatra. Blackbeard. Attila the Hun. Richard Nixon. John Wilkes Booth.
Collect the souls of the damned! In Burn in Hell, you try to assemble the tastiest "Circles" of history's sinners. Trade souls with your rivals . . . or just steal the ones you need. Collect groups of Mass Murderers, Cannibals, or even Clerics . . . or build sets of the Seven Deadly Sins. Burn in Hell will keep you on your toes -- can you see the sets that fit together for the most points? Can you steal a rival's key card before he can make a Circle?
Each card includes a great Greg Hyland caricature and a biography of the soul. You'll have a lot of fun reading (and arguing) about why each of these people was invited to the Permanent Pitchfork Party. And to rule in Hell, you must use strategy and cunning, because this game's not over until the last soul is snatched . . .
This set contains only the cards; the rules can be downloaded from DriveThruCards or from the Steve Jackson Games website.
168 cards, downloadable rulebook.
Stock #22-0021,
$27.95.
Munchkin Crazy Cooks
(Reprint)
Munchkin Crazy Cooks puts the adventurers in the only place with more backstabbing and treachery than the dungeon: the kitchen!
This stand-alone game seats 3 to 6 foodies who can try to stomach corny jokes from Steve Jackson with a ganache of John Kovalic illustrations. Plus, it's designed to be easily shuffled into other Munchkin games to really whet your appetite!
168 cards, 40 food tokens, 12 standies, a gameboard, and one six-sided die.
Stock #1567,
ISBN 080742099814.
$34.95.
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Munchkin Tails of the Season
(Reprint)
Your newest furry Munchkin friends are back for the holidays!
With festive art by Katie Cook, these cards are the purrfect addition to your Munchkin Tails game (or any other Munchkin game that needs a dose of Christmas magic)! Even if Christmas is in July . . . !
Fifteen cards to bring out your animal side this holiday!
Stock #4223,
ISBN 080742096325.
$7.95.
Munchkin Curses
(Reprint)
Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and a rulesheet in a tuckbox.
Stock #4255,
ISBN 080742095953.
$7.95.
Munchkin Warhammer 40,000
(Reprint)
Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!
Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.
Now get out there, soldier, and do some damage!
Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2023 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2023. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
Stock #4481,
ISBN 080742099562.
$34.95.
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Bullet Dice
(Reprint)
Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge and can replace any standard six-sided dice.
Six double-injection bullet-shaped dice in a blister pack.
Stock #5922,
ISBN 080742097247.
$10.95.
Outdoor Encounter Cards
(Reprint)
The Fantasy Trip: Outdoor Encounter Cards is a deck of 53 cards that any TFT gamemaster can use when in need of a random encounter. Each card offers a general overview of an unexpected situation; your skill and experience as a gamemaster is required to expand these seeds into encounters that the players will never forget.
54 cards (53 Encounter Cards and one instruction card).
Stock #22-0020,
$14.95.
Knightmare Chess Variants and Optional Rules
(Reprint)
For almost three decades, Knightmare Chess has been shaking up the chess experience, giving players a new and delightful way to enjoy the classic game. Now, the Variants and Optional Rules included within these pages add even more twists to chess, giving you the tools you need to further warp and transform the game – just add a chess set and a copy of Knightmare Chess!
These articles originally appeared in Pyramid in 1996 and 1997.
Based on the original French game Tempête sur L'Echiquier by Pierre Clequin and Bruno Faidutti.
A 4" x 6" 32-page color booklet collecting Knightmare Chess articles from 1990s Pyramid issues.
Stock #1328,
ISBN 978-1-63999-027-6.
$9.95.
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