We can still use volunteers, so dig out your ADQ issues, fire up the scanner, and go! But please check the ADQ Project page before you start.
Other than that, it's been a slow news day. No word on the elves.
-- Bob Apthorpe
In other news, it was discovered today that the elves (otherwise known as ''those damned elves'' had garbled the GURPS Vehicles, 2nd Edition playtest files, fiendishly disguising WordPerfect files as innocent ASCII text files. This problem has been corrected, but it leads us to believe that the elves were much less benevolent that we were originally led to believe. In addition to the phone calls, it has also been learned that the elves had made ''a large number'' of photocopies during their occupation of our offices. The police are continuing their search for the elves and have been interviewing neighbors, searching for a possible witness to their misdeeds.
-- Bob Apthorpe
It also appears the elves cleaned out the office refrigerator of its stock of orange juice, took every last packet of artificial sweetener from next to the coffee machine and made over $2500 in long-distance phone calls. The authorities have been contacted and we will bring you more information as it is made known to us.
-- Bob Apthorpe
We got a note today from Steffan O'Sullivan, mourning the fact that Star Traders is so unappreciated. Well, it is; it's a good game, and we don't even have a page for it yet. We will, someday; we want to offer what support we can for even the out-of-print things. But in the meantime, Steffan has written a brief article about it.
And, apropos of nothing, I stayed up entirely too late last night reading Grunts, a novel by Mary Gentle. It was published in the UK - I don't know if it ever made it over here. Imagine orcs with machine-guns, in a fantasy world that isn't entirely ready for the innovation. Sick, brutal, disgusting, funny. I liked it.
-- Steve Jackson
I also did a bit of web-surfing. Here's a really obnoxious page for you vampire fans.
And I updated my own home page a bit, with links to some new sites I like. This Web stuff is fun . . .
-- Steve Jackson
If you're in the Dallas-Fort Worth area, be sure to drop by the Dallas Fantasy Fair this weekend. Claudia Smith will be there, running several different INWO events and showing off the new Assassins cards. (By the way, the release date is now set for December 22. Nag your local retailer . . .)
And no matter where you are in cyberspace,
look at the MIT Hack
Gallery to check out the fun they've been having.
-- Steve Jackson
Hi, I'm Bob Apthorpe (aka <webmaster@sjgames.com>), the new WebMaster for SJGames. I've spent the last few weeks getting familiar with our site and answering questions. Recent accomplishments include the new INWO Assassins page as well as several GURPS worldbook pages.
Prior to joining Steve Jackson Games, I was an analyst with the Safety and Engineering Analysis group at River Bend Station, a nuclear plant just north of Baton Rouge, Louisiana. I've been a gamer since 1982 and have been programming professionally and recreationally since then as well.
But, as they say, past is prologue. My goal is to build and run a first-class website - first-class in gamer support, first-class in product information, and first-class in entertainment value. How this will be done (as well as the meaning of the term 'entertainment value') will be revealed in due time. Suffice it to say, the weirdness has just begun - who knows where it will end.
-- Bob Apthorpe
They make an effort not to overload their guests with panels . . . but there was so much going on, I still couldn't see it all. The other featured guests were Jack Williamson, Connie Willis and artist Bob Eggleton (who has done a GURPS cover or two in his time, and who just keeps getting better). Plus about 2,000 assorted fans, pros and who-knows-what. Good dealers' room (lots of books for sale!) - a big LARP - just generally lots of stuff to do.
Of course, another reason I had such a great time is that Assassins was finally at the printers, rather than hanging over my head like a pasteboard Sword of Damocles. I had black-and-white proofs of all the new cards to show off, and it was a lot of fun watching people read them and ooh, ahh, laugh out loud and occasionally shout in dismay.
The INWO tournament went very well, too. I let everyone add up to five Assassins cards per deck, using blank cards and copying from the proof sheets. That was evil, and everybody liked it, so Claudia will do the same thing this upcoming weekend at the INWO event she runs at the Dallas Fantasy Fair. The finals ended in a shared victory. I won't give the names (Be paranoid. You may be playing against them next con.) but Zurich achieved his Basic Goal and then declined to claim victory, knowing that someone was holding an Upheaval card that would take him down again. So he just knocked. A few minutes later, the UFOs unmasked themselves as Hermes and played a Goal card, turning a wimpy seven-card power structure with the Crystal Skull into a win that couldn't be broken by the Upheaval. So that card never got played, and Zurich shared the win. Sneaky, sneaky.
Oh, yes. Thanks to the Web-hacking talents of Bob
Apthorpe and the graphic skills of Jeff Koke, we can now bring you . . .
the Assassins page. Read it and tremble.
-- Steve Jackson
Tomorrow I'll run an INWO demonstration, and Sunday we'll have a tournament. This will be fun. The players don't know it yet, but they're going to get to use Assassins cards. Not real ones, of course - those don't exit yet - but official fakes, made up from blank cards and the complete, final set of proofs that I brought with me.
But that's tomorrow. Right now it's time to dance.
-- Steve Jackson
Steve will be back next week, though. He's currently in Philadelphia (as is Convention Liason Becca Bross), enjoying the hospitality of PhilCon, where he is Guest of Honor.
In other news, it looks like GURPS Martial Arts, 2nd Edition will go to the printer tomorrow, just in time to be a January release. This is a big book, with 160 pages and a lot of material added in from GURPS Martial Arts Adventures and elsewhere.
Our new Webmaster is starting to pay off -- we've got playtest files of a new manuscript up on the Web, thanks to Bob. Check out the GURPS Alternate Earths home page for a sneak peek. And we'll have some more books up and available in the very near future, including the latest draft of GURPS Vehicles, 2nd Edition.
And hitting the stores any day now is GURPS Greece, which I'm mentioning here mainly because
we've never put the cover up on the Daily Illuminator . . . until now.
Have a great Thanksgiving!
-- SDH
By the way, if you want to see that first Illuminator (which wasn't even what we called it then),
you can read it (and the whole run, if you want a day-by-day look at company history) simply by clicking on the
Past columns link here or at the top of the column.
-- SDH
The last of INWO Assassins went to the printer today, thanks to hard work by our graphic wizards extraordinaire, Jeff Koke and Derek Pearcy, the diligent proofreading of Print Buyer Monica Stephens and plenty of help from everyone else. Thanks.
Just to whet your appetite, here's a look at one of the cards that will be available soon. How soon? We've got our printer in high gear now, and we're hoping that we'll have Assassins in the stores just before Christmas. Ho Ho Ho!
Back to the salt mines tomorrow. Tonight, we take a deep breath and relax . . .
-- SDH
I played the new Society of Assassins Illuminati group in last night's INWO Assassins playtest against Steve Jackson's Network, Claudia Smith's Cthulhu and Bob Apthorpe's Bavaria. Of course, I won.
But to be fair, I must admit I got lucky. After screwing up a potential game-winning attack, I realized that my only hope was to draw a New World Order card that would push several of my groups into "doubler" range. I had two precious action tokens left -- and I knew it wouldn't be enough to defend my power structure against the next round of counter-attacks. So I spent the tokens and drew from my plot deck, hoping that the one card I needed (out of the 15 or so that remained) was on the top.
And like Mel Gibson in ``Maverick,'' I drew the card. I owe it all to clean living and that sleight-of-hand course I took in community college . . .
We played with a number of new cards last night, including the Society of Assassins Illuminati, of course. Vladimir Zhironovsky made an appearance, the End of the World ushered in a New World Order that was good for Fanatics and Churches and bad for Governments and Corporations, and the Servants of Cthulhu became a Registered Trademark.
We're playing again tonight. More tomorrow . . .
-- SDH
I'll post some results, and a few more teasers (maybe a piece of art? Who knows what the Secret Masters will allow?)
and official release information, tomorrow. Tonight, the conspiracy awaits . . .
-- SDH
Anyway, the VFAQ covers those questions that are asked so often that they get lost in our longer, more traditional FAQ.
If you have any INWO rules questions (or you're just getting started), this is the first place you should look.
-- SDH
Two game cards, actually. They're part of the new expansion for Ultimate Combat, from Ultimate Games. One is "Alter Destiny," and the other is "Betrayal." Very Illuminated.
They flew me to California a few months ago for the photo shoot. We had a great time. Unfortunately, they wouldn't let me keep the batch of fifties that I'm waving in Don's face in "Betrayal."
Are we having fun yet? I sure am!
-- Steve Jackson
I also saw a display of some really neat storage technology, featuring microcassettes that you could hide under a half-dollar. (Bruce: "You could hide that under your tongue!." Me: "Ot or erry wong, oo coo-ont.")
But the best thing of all was the great big
glaring "Cyber Cop 95" button that one of the high-tech Javerts gave me.
I won't try to describe the cartoon. Suffice it to say that a career in
law enforcement clearly doesn't take ALL the Elvis out of you.
-- Steve Jackson
Oh, yes. "How is Assassins coming?", you ask. And I can finally answer without a raise in blood pressure. Sitting for a couple of hours a day in a German hotel room, with a computer, lots of space to stack papers, and no life whatsoever, was what it took to break the block.
So when will it come out? With luck, before the end of the year. They're
rolling right along on the last pieces of art, and the cracked INWO
playtest team is doing their best to break the last few cards. A lot depends
on how fast the printers can do their thing, and they've got a leg up; the
card stock was bought a LONG time ago, and the booster pack wrappers (which
are the part that take longest) are already printed. So we'll see.
-- Steve Jackson
So we now have a full-time Webmaster. He started this week, and his name is Bob Apthorpe. He's getting a feel for how we
do things around here, and then he'll dive into the rather daunting task of keeping our web pages up-to-date, all while expanding and improving them,
too. If you have any comments about our web pages, you can send them to Bob at <webmaster@sjgames.com>
.
Oh, we got GURPS Celtic Myth off to the printer last night -- many thanks to Susan Pinsonneault,
Lillian Butler, Jeff Koke and Monica Stephens for a yeoman's effort on a late, rainy Halloween night. Look for GURPS Celtic Myth in December.
A couple of other quick notes: Steve Jackson returns tonight from his European adventure. I'll get him to tell all about it as
soon as he's recovered enough to do it. And for those of you that have missed recent installments of the Daily Illuminator, you can
always click on the Past columns link at the top of the page to check them out.
-- SDH