-- Bob Apthorpe
There is not much to say other than this must be seen to be properly appreciated.
-- Bob Apthorpe
M:TG, Netrunner, and Proteus are all the intellectual property of Wizards of the Coast, Inc. We are not challenging them, nor are we telling the truth in this article.
Matthew D. Grau
Sales Manager
Steve Jackson Games
PS: Kyle, that's what you get for chucking POP boxes at me all weekend.
How's this sound: We've found the Viking Heritage website. It's full of all sorts of Viking history and other Viking resources such as:
With much thanks to Illuminator Newshound and Honorary GURPS Viking Les Dodson...
-- Bob Apthorpe
spam spam spam spam spam spam spam spam lovely spam wonderful spam
But for all their ferocity, they're still pretty cute. Adopt one today!
-- Bob Apthorpe
pentagon:/usr/u/j/jimr>irc =heather= i meant even more disgustingly long :) =jimr= or my baby doll =heather= i want to marry you. =jimr= Yes, Heather =heather= *ahem* perhaps i shouldn't have said that. =jimr= i'm serious =jimr= and blushing furiously =heather= well, um, so am i. and so am i. =heather= god, i even blurt things out when i type. =jimr= i wrote in my journal a while back that it seemed appropriate for =jimr= You to propose to me, and that i would accept if You ever did. =heather= oh.. =jimr= i didn't expect it to happen on my cherry irc session, i must +admit =heather= gosh, i am feeling kinda faint. =heather= that's cos i'm so goddamned romantic. =jimr= but we blushing brides gotta take our opportunities when they +come up =heather= i'm blushing *and* laughing at myself. i should've done this +better. =heather= give me a chance to do it over sometime? --Okay, so we made up all the snooping stuff. Congratulations to Jim and Heather from everyone here at SJ Games!
-- Bob Apthorpe
Collect! - October 1996 - on the stands now.
InQuest - October 1996 - on the stands now.
Duellist #12 - on the stands now.
Pyramid #21 (September/October 1996) - will reach stores very soon.
Dinosaur Collectors Club Newsletter - the next issue to be mailed.
Combo #23 (December 1996) - will hit stores in late October.
Other news - final assembly of Dino Hunt is underway (the little rubber dinos finally escaped their Pacific prison (see Dino Hunt News for more on this). The upshot of all this is that Dino Hunt will be shipping by the 30th of September. So beware - Dino Hunt will be stomping toward you very soon!
-- Bob Apthorpe
Grady's been a Car Wars fan for ages, run AADA chapters, written for Autoduel Quarterly, and more. What does a line editor do? He answers rules questions, looks over submissions, consults on our future plans for the line, and generally acts as a resource for all things autoduelling.
Got a question or comment about Car Wars? You
can e-mail Grady at
Graden1@aol.com
. He'd be
glad to hear from you, and we'd be glad to have your input.
-- Scott Haring
Congratulations one and all from all of us here at SJ Games!
-- Bob Apthorpe
At 9:52 AM 9/13/96, Steffan O'Sullivan wrote: >I brought my set to the PSC gaming club meeting last night. > >One very amusing moment: it was the end-game, and >I was winning pretty severely. It was just a matter of time, but my >opponent was enjoying staying alive as long as he could. He only had >one piece left: his King which was actually a Bishop because of Coup >he'd played earlier. I had maybe five pieces left, all different types. >It's a little trickier checkmating a bishop than a king in an end-game, >so I was thinking hard on stopping all the escape hatches. He had just >played Under Elf Hill, so his piece was removed from the board. Earlier >he had played Doomsayer. I was staring at the board, trying to figure >out all the possible spaces he could bring his King/Bishop back to the >board, and was pointing them out to a novice. > >At this moment, a fellow walked in the room - one >of those obnoxiously purist chess players who think they're the best in >the world - he had earlier boasted he could beat anyone at the college >and was willing to bet to prove it. His eyes lit up when he saw a >chess board and he came over. He saw three people (the two players and >the novice I was teaching strategy to) intently staring at a board that >only had five black pieces and no white pieces. He heard me saying >something like, "I can't move this piece with the pointy head over >here, because his King [That one's safe to say under Doomsayer] might >trap it in this corner - see, it couldn't get out because this >cylindrical piece would block an exit. Nor can I move this one that >moves funny to this spot, because it's really important where it is. >And this little guy would be too vulnerable if I moved it..." Etc. > >He stared for a bit, with a worried look, then casually asked, "Setting >up a chess problem?" "No," I said, "We're still playing." I pointed to >his bishop off the board and said, "That piece with the pointy head is >his King and I have to trap it." > >At that point his expression was priceless, and we all stopped talking >to observe him for a bit. He finally walked away shaking his head.
-- Bob Apthorpe
-- Steve Jackson
So go harass your retailer unmercifully . . .
-- Steve Jackson
Not only that, the Skunk Works is working with NASA on the X-34 Reuseable Launch Vehicle.
They even have a gift shop, for all your Secret Santa needs.
-- Bob "Has anyone seen my F-117 tie tack?" Apthorpe
-- Bob Apthorpe
As a technology demonstrator, we (okay, I) did some cleaning of the Car Wars errata pages and built a small meta-content file for use with Project X. It took a little time but I think the results are worth it.
Technical note: I really hate those "Best Viewed With Tin-Can-and-String Browser v6.66" comments that seem to crop up on every website these days. Sadly, viewing our nifty Project X research project requires the Project X plug-in (free from the neat people at Apple Research) which only works with Cyberdog, Netscape Navigator, and Internet Explorer (as far as I know). Lynx users will have to settle for today's smutty newsgroup.
If you can, grab the plug-in, check out our test and tell me what you think. Inquiring minds want to know...
-- Bob "The truth is out there ... no, wait, it's just a raccoon" Apthorpe
And get that window fixed.
-- Bob Apthorpe
-- Bob "Waste-O-Bandwidth" Apthorpe
...we can't go on together with suspicious minds...
-- Bob 'The King' Apthorpe
They've got gobs of filmy goodness...
Hmm. That doesn't sound too appetizing. Let me try that again...
If you're looking for a truly entertaining review of what's up on the
Silver Screen, drop in on FilmZone. We especially liked
Generation
Multiplex. With teasers like the following, who wouldn't?
(hint: the Karen Carpenter story as told using Barbie dolls was awe-inspiring in its darkness...)
Entirely too much fun. Now get back to work...
-- Bob Apthorpe
What is this amazing device? Why, it's the Blenderphone. Not merely a device that offers the utility of both the blender and the telephone in one convenient appliance, the Blenderphone provides a synergy between blender and phone not previously found in any commercially-available model of either appliance.
But what truly makes the Blenderphone unique is it's ability to cross the line between food preparation and communications. Marshall Macluhan would be proud - Margarita as Media - definately classified as a 'cool' medium. Or perhaps Salsa as Media which can range from 'warm' to 'hot' on Macluhan's scale.
Print may be dead, but the Blenderphone ushers in a new era of communications, preferably one with a Good Housekeeping Seal of Approval...
-- Bob "Don't Kill The Messenger" Apthorpe