We could, sure . . .
-- Steve Jackson
You know back in medieval times the Witchsmeller Pursuivant had it pretty easy convincing the locals that Mrs. Dimkins down the street dabbled in the Black Arts. Hey, she talks to her horse, she has a mole on her chin and the coup-de-grace: she's left-handed! BURN HER! Nowadays the state of affairs is a little better, but my leftie friends still tell me about the subliminals people try to pass them suggesting that they're just, well, not quite right. Fear not. You have a champion in Rosemary West, who has gathered together a veritable multitude of information dedicated to the Left Hand Path.
-- Number 2
– Dan Smith
Wow.
Our construction crews are hard at work excavating Level 3 . . . we'll be needing it soon.
-- Steve Jackson
We're running a Stronghold secure server, and using a Verisign digital ID to encrypt transactions sent via the catalog. So if you order from us through the secure server, your credit card info is safely encrypted as it is sent from your browser to our server.
Which means: if you use the secure server, your information is *safer* than if you phoned it in. Which saves you time and money. And helps save the sanity of our Direct Mail people, who have been getting a *lot* of phone calls recently as the web catalog grows in popularity.
Look for a couple more interesting updates about the Web catalog Real Soon Now, when we get them out of beta-test.
A sampling of the new acquisitions, submitted by Karl Merris . . .
A pair of aviator-style sunglasses. If the wearer focuses his attention on a person for more than a second, a heads-up display appears, listing the subject's Social Security number, home and business addresses, criminal record, tax record, and other useful information. Occasionally, a subject will be encountered that provokes a different response. Crosshairs will appear over the subject's vital areas and the messages "TARGET ACQUIRED" and "AMMO DEPLETED" will flash across the wearer's field of vision. At the GM's discretion, this latter response may occur if the wearer views himself in a mirror.
-- Steve Jackson
-- SJ
The tourney drew some good play, and lasted far too long into the night! The final round was a four-player slugfest, who sorted themselves out as follows:
Fourth: Sam Rubin, of Pottstown, PA. He was wearing white athletic socks with a black stripe. He played Discordia.
Third: Art Martella, of Hoboken, NJ. He was wearing plain white socks. He also played Discordia.
Second: Kevin Kreiner, of Binghampton, NY, playing Bermuda, wearing argyle socks.
First, and World Champion: Chris Reid, of Fredericksburg, VA. He was not wearing any socks at all. He played Shangri-La.
-- Steve Jackson
GURPS Planet Krishna is a sourcebook for gaming in the world of L. Sprague deCamp's swashbuckling space opera Viagens Interplanetarias series. Jim Cambias wrote it, and it features an original cover painting by the legendary Kelly Freas and an introduction by deCamp.
And GURPS Ultra-Tech 2 is David Pulver's latest contribution of tons of new gadgets, weapons and other technological goodies for cyberpunk, science-fiction and time travel campaigns. You'll love it, honest.
-- Scott Haring
Sunday morning dawned bright and clear. But, it wasn't to stay that way long for Steve's ten opponents. One by one, they fell to the mighty OGRE's relentless onslaught. (Well, what do you expect when the OGRE is played by the game's designer.) Still everyone had a good time. Especially Steve who took every game, finishing with a record of 10-0. That made Steve Jackson Games undefeated at the con, since we'd won the Macrotures grudge match on Wednesday night. (I know, it was officially a draw, but we were ahead on points.) Will you be one of the OGRE's victims, next time?
Oh, look at the time... I guess the story about Dr. Kromm will have to wait again...
-- Micah Jackson
Issue 6.3 (Summer 1997) of the GURPS
fanzine Journal of the PK Institute is now available.
This special all-vampire issue features a mini-worldbook for
GURPS Buffy the Vampire Slayer;
Cyber-Slayer: a combination of BtVS and cyberpunk; plus a brief look
at vampire nanotechnology. The issue is 11 pages in Adobe Acrobat (PDF)
format, measuring a svelte 224K, and will be published in print format
as part of All of the
Above #32.
The GURPS Character Generator is a 16-bit application that runs under Windows 3.x or Windows95.
-- Kira
-- Kira
(We were expecting two or three lots, but so far we've only got the one. This could be your only chance.)
-- Sam Kington
INWO Online Assistant Editor
But not to each other. We should make that clear.
Seems that while Scott was down in Houston proposing to his girlfriend, Louise Webster, David was off in Colorado doing the same thing with his, Erin Ammon. This probably falls under the category of "great minds think alike."
Congratulations to them both.
GenCon was, as always, a real adventure. We arrived on Wednesday night to set up our booth and stake out a table at the Safe House. Operational goals were met with minimal casualties.
Thursday we began working the Con in earnest. Knightmare Chess sold like hotcakes (that is to say, as if everybody wanted hotcakes and there weren't all that many left.) They were all gone by Saturday afternoon. NOTE: If you wanted one and we were sold out, check out our direct-mail catalog. They don't currently have any either, but they'll send you one when the sets come in from the printer.
Friday, after we recovered from the Violent Femmes concert and our valiant effort to ensure the personal safety of everyone at the Safe House we returned to the Convention. Scott GM'ed an excellent game of In Nomine which brought us some new players. GURPS Planet Krishna arrived hot off the presses and was well received. The bad news was that Ultra-Tech 2 never did show up. If you're a game store in Milwaukee and would like to pick up some Ultra-Tech 2 at the Hyatt to avoid the shipping crisis, write to Woody our sales manager.
Saturday was pretty much a blur. I do have some snippets of memory left. I vaguely remember selling some games. I'm pretty sure I was at the party hosted by White Wolf and FASA because I woke up with a mysterious three dot stamp on my hand which hasn't happened since I... well, let's just say I was an "idiot" that time, too.
Sunday was a great arm-flailing mad dash to the finish. Still no Ultra-Tech 2. However all was not lost. I did a deal so cool, that I can't even talk about it here yet. But let's just say, watch this space for an announcement and don't buy any Christmas gifts for In Nomine fans until you hear from me.
Well, that ought to do it for now. Next time, I'll write about how Gene Seabolt and I refereed an excellent In Nomine game, and what happened to Dr. Kromm. I'd better go and take some more Vitamin C. For more information about next year's GenCon plans (or any other convention related matter), send some e-mail to our newly blooded Con Manager Laz Zanger.
-- Micah Jackson
Extra thanks (I mean, even more thanks than usual) go to Assistant Editor Gene Seabolt, who put together a big chunk of the magazine while I was off on vacation crossing America and going to baseball games and seeing friends and winning money on riverboats and having tons of fun and . . . but I digress. Gene did a great job this issue -- thanks!
This issue features, by the way, a preview of Activision's Heavy Gear computer game, an adventure for Deadlands, a generic fantasy roleplaying adventure, an INWO solitaire variant, and lots more. You should check it out.
-- Scott Haring
The convention itself is fine. There's lots of apprehension over What Will Happen To The Industry and What Will Happen To GenCon and Oh My Gosh This Is The End of Everything, but nobody has actually committed seppuku in the aisles.
We're making this connection through the courtesy of Gamer Concepts, a.k.a. The Zombie Crowd - check out their web review of the convention.
The one thing we're not seeing at this convention is lots of Hot
New Releases (tm). But there are a few neat things, and if you survive
for a couple more days you might be able to read about them here.
That is, if WE survive.
-- Steve Jackson
-- Kira
Now we're looking for a new Sitekeeper. You must be able to sift through the vast slushpile that is the Web, discover the sufficiently Illuminated and fun sites worthy of becoming Illuminated Site of the Week, and write good summaries of those sites.
If you think you're the One True Illuminated Sitekeeper, send us four
Illuminated URL's, plus your description of them (just as you'd have it
appear in an Illuminator). Mail to sj@io.com and
kira@io.com. Thanks!
And if you're looking for more Net coverage of GenCon, check out WoTC's
GenCon Cybercast page. They'll be uploading RealAudio
reports of various seminars throughout the con.
We leave (or is it left? -- I never know when these things are going to be posted) for GenCon Wednesday morning. Taking the trip from Austin are Steve hisownself, Managing Editor Scott Haring, Editorial Right-Hand-Man Gene Seabolt, Director of Licensing and New Media Micah Jackson and Convention Liaison Laz Zanger. Joining us from the Frozen Tundra of SJ Games/North will be Sales Manager Woody Eblom.
We will also be surrounded by Men in Black and other important personages, including GURPS Line Editor Sean "Dr. Kromm" Punch, Errata Coordinator (and Knightmare Chess expert) Hunter Johnson, and the Car Wars junkies from NOVA.
We'll have World Championships in Car Wars, INWO and Knightmare Chess, plus events in other games, like In Nomine and GURPS and fnord knows what else. Lots of demos at our booth, too.
See you there!
-- Scott Haring
Look for The Marches in the stores at the end of August.
-- Scott Haring
It was, like most "Dexter," hilarious. Dexter was every player's nightmare GM, until he got his comeuppance when his older sister came in, took over as GM and ran a much better adventure. Dexter, who when busted to player rank wanted to play "The Great Gygax," ended up stuck with a hobbit-like Burrower character that had no combat skills at all, much to his annoyance.
Like I said, great fun. Anybody got a video copy? I was laughing too hard to get a tape in the machine. If you do, send me e-mail.
-- Scott Haring
A very pretty production. It's in a BIG box, with a big gameboard, and slightly modified rules to use the board. German family games, it seems, have to have boards.
It's got 80 dinos and 29 specials, the same one that our basic game does (I think...) There are no booster packs yet, but someday, maybe!
We'll be putting three copies on the auction Real Soon Now.