This is a venture of The Raλlian Movement, a religion based on the idea that extraterrestrials (the Elohim of the Old Testament) genetically-engineered humans in the distant past.
Submitted by J. Campbell
His web page on the Formerly Known as Wired War, has been updated with the latest developments.
-- Steve Jackson
This is not a review, for I have not played the game yet. This is just a "heads up." It was great fun to read; it looks like it might be fun to play, with the right crowd. Despite the light approach, I can tell that this will not be an easy game to play well. It is also, despite the Baron's claim (or, as he is sure to correct me, the claim of his publisher, for the Baron never lies) not a roleplaying game in any generally-understood sense; it's a game about making up stories and, in your turn, harassing other storytellers. Now, these are skills that are useful in roleplaying, too, but that doesn't make this an RPG.
No harm; I'd rather see something new (which this is) than Yet Another Set of Roleplaying Rules. If I can round up three or four congenial loonies who are willing to try it, I'll essay a game and write a review for Pyramid.
-- Steve Jackson
Our East Coast MIBs have risen to the occasion. NE Regional Director Steve Fritz is taking charge, ably assisted by Baltimore cell leader Seth Cohen and Bronx/Manhattan cell leader Matt Lee, and various other henchmen, ne'er-do-wells and Suspicious Characters. Gaming will happen, there will be a convention booth complete with Worldcon specials and (knock on wood) GURPS Discworld.
-- Steve Jackson
PS: The "Altoids" link at the top of the above referenced page is naughty. If you are under 18 years old, you should be a responsible net user and not look at it. Just bookmark it until you reach the government-approved age for naughty. On the other hand, if you are 18 or over and of an experimental turn of mind, remember: Techniques gleaned from a humor site might not have the exact effect that the humorist led you to expect. In other words, this just might be another Game That Should Not Be Played. I don't think I want to be much more explicit.
-- Evil Stevie
Her hobbies include gaming (tabletop, LARP, or online) . . . though she comments, "I gave up on Call of Cthulhu years ago after I was ALWAYS the first to die or go insane." She also enjoys reading sci-fi/fantasy authors such as Anne McCaffrey and Madeline L'Engle, and writing her own short stories.
Melissa was a military brat; she's lived in Texas, Utah, Maryland and Labrador, Canada. She's also visited Pennsylvania, New York, Virginia, and Washington.
As for
So it will PROBABLY still make it to the stores by mid-September; we now need for the printer not to have any problems, because we have used up our slack. Watch this space for updates.
Big thanks to everybody who made this come out: print buyers Monica Stephens and Melissa Brunson pressed into service as proofreaders, copiers and indexers, Alain Dawson slamming the art in there, author Loren Wiseman tweaking (or adding) sidebars until the very last moment, and most of all Jack Elmy and Gene Seabolt, doing Quark layout with one side of the brain and editing with the other. We couldn't have done it without you. Shoot, we wouldn't be US without you . . .
July 25, 1998: Warehouse Enlarges Again
No, not our own warehouse (don't I just wish). Warehouse 23 is about to dig another level. The total number of items in those mysterious crates will break 4,000 next week, if not this week. If you haven't visited lately, the Secret Masters have something special waiting there just for you.
-- Steve Jackson
July 24, 1998: GURPS Traveller To Press
By the skin of our teeth, GURPS Traveller made it out of here today, one day behind schedule. It was almost two days . . . I got in the FedEx door at 9:29:57 or so, just as they were closing it. Every time that happens, I say "Gotta QUIT this!"
-- Steve Jackson
July 23, 1998: Now Mauling a Mall Near You!