And next Tuesday, December 7, Gene Seabolt will talk about at least three new GURPS books -- GURPS New Sun, GURPS Myth and GURPS Traveller: Starports.
It's now linked from the gaming resources section of our general info page.
-- Steve Jackson
-- Suggested by Mark A. Schmidt
In the meantime, if YOU know what I'm talking about and have any brilliant suggestions for (preferably unknown or underappreciated) geek toys for the Warehouse, let me know at sj@io.com. Put GEEK TOYS in the header . . .
-- Steve Jackson
Second, those Freemasons have posted a clarification which in turn points to an interesting FAQ. Want to know if the Masons are really a secret society? Of course not. Most of their meeting halls are in the phone book . . .
-- Steve Jackson
Superiors 1: War and Honor (for In Nomine)
Seraphim and Malakim, aggressive or authoritarian . . . War, Stone, Judgment, and the Sword. These four Archangels are covered in depth in this book, with all the material a Game Master needs to understand their goals and psychology. And players will learn what it's like to serve these Words - not just powers and dissonance (though that's there too), but also what it feels like, what the subculture of the Word expects from its members, and how to deal with your Archangel. Adventure seeds are also provided, tailored to the types of problems and assignments faced by Servitors of these four Archangels.
#3320, ISBN 1-55634-409-0. 144 pages. $20.95.
Game Master's Guide
(for In Nomine)
As an In Nomine game master, you not only play God, but Lucifer and all the other Superiors . . . Here's the book that will help you do all that, as well as choose how light or dark, gray or stark your campaign is. Fit real-world religion into your In Nomine universe. Discover the extent - and limitations - of the power of Superiors, and how to handle confrontations with them. Pick alternate rules that strengthen or weaken humanity, celestials, and ethereals. Tailor your game to be as serious, satirical, or downright silly as you want it to be! An invaluable In Nomine resource for inexperienced GMs and old hands both, the Game Master's Guide reveals the inner workings of the universe. (And players might like to sneak a peek at it too!)
#3317, ISBN 1-55634-415-5. 128 pages. $19.95.
Beer. Nookie. Roommates. Just another Friday night at Chez Geek, the new card game that lets you set up house with your friends -- for as long as you can stand them. Party, hang out with friends, dodge losers, and play with the cats. You even get points for sleeping . . . just look out for the car alarm! Drink, buy toys, and sleep late as you pursue Slack points to win the game.
Just remember, when your roommate and his S.O. keep you up all night: You can't throw them out. They live here.
#1329, ISBN 1-55634-411-2. 110 cards. $19.95.
Adventure in Japan in the days of the Shogun. Experience the rigid etiquette of the Emperor's court and the demon-haunted wastes of the wilderness; the delicate beauty of the tea ceremony and the savage pleasure of viewing an enemy's severed head. You can adventure as sword-wielding samurai, cunning black-garbed ninja, or mystic priest of the Lord Buddha. You can stand on either side as the explorers from the West meet the ancient Empire of the Rising Sun. Magic, swordplay, power, poetry, beauty, and terror - all wait for you in GURPS Japan!
#6006, ISBN 1-55634-388-4. 128 pages. $19.95.
The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities. Through brilliance or luck, charisma or courage or sheer lunacy, these are the people who stamped their very different images on history. When your players face them, in battlefield, court, or laboratory, they can change the world - or at least, come away with quite a story.
#6528, ISBN 1-55634-407-4. 128 pages. $19.95.
Deluxe Illuminati (reprint)
We ran out! We printed more! We're shipping them now! 106 full-color cards
(plus four blanks) , dice, and money. You supply the backstabbing. (Don't
confuse this with INWO . . . this is the original NON-collector game.)
Secret conspiracies are everywhere! The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss bank account to smash the IRS! Two to six players compete to grab powerful groups and increase their wealth and power. No ploy is too devious, no stratagem too low, as you scheme your way to victory.
Stock #1305, ISBN 1-55634-384-1. $34.95.
Illuminati Cloisonne Pins
We all know we're part of the conspiracy. But what part? These
"eye in the pyramid" pins, made of colorful cloisonne, will announce
that you are not just an unwilling dupe. Proudly proclaim your
membership as one of the world's [CENSORED]! Learn to recognize your
illuminated colleagues -- red for [whatever], green for finance,
purple for recruitment. You're not cleared for the rest. If you don't
know or don't care what plans the Illuminati have in store for you,
let us choose! And what could be more Illuminated than having more
than one! Show the world you [FNORD]! Get an
Illuminati membership pin today!
Stock #9002. $3.50.
-- Keith Johnson
GURPS Traveller: Imperial Navy examines this pivotal military force in detail. It describes the roles the Navy must perform, the strategies and tactics it employs and the people who make up the Navy. It also contains 16 pages of deck plans, including the 400-ton Gazelle-class Close Escort.
Playtests are open to Pyramid subscribers only, so don't miss out - subscribe today!
-- Keith Johnson
-- Suggested by Adam vanLangenberg
Acrobat Reader is freeware and is available for download at http://www.adobe.com/
products/acrobat/readstep.html.
We have further plans for the Warehouse, so evil that we can't even hint at them here. So this is not a hint fnord. But keep watching.
So that's not news any more. There's a lot of discussion about WHY it works, though. The obvious answer is "Prank!" But Google steadfastly denies it, with a very Illuminated phrase invoking quantum physics.
So the next step is to test other phrases, both using similar words, and those using different words to get across a similar idea. So here are the fruits of an exhaustive 20 minutes of investigation . . .
"more Satan than evil himself," "himself satan than evil more," and so on, all pointed to Microsoft as well.
"more evil than Satan herself," on the other hand, points to a Bible page on AOL.
"more evil than anyone except Bill" pointed to mp3board.com.
"the most evil man on Earth" -- Microsoft again!
"the most wicked man on Earth" brought up a collection of sermons in first place, and mp3board.com in second.
"the source of all evil" -- Microsoft again!
And finally: "the source of all bad code" yielded a gaming site in first place, and Microsoft in second . . .
I think it's pretty fnord obvious what's fnord going on here; someone is fnord having way too much fnord fun.
-- Steve Jackson
Y2k Paradise guarantees you, your friends and your family carefree living for the first three months of the year 2000. Scenic New Zealand, site of the inaugural sunrise of the new millenium, offers all the amenities and none of the hassles of vying for the last container of water at the supermarket. And how much does security cost? Let's talk.
-- Suggested by Micah Jackson
and with a pumpkin. Beware the Dark Gourd of the Sith!
-- Steve Jackson
Sam played the UFOs, and tried to attack to control a SubGenius organization to win the game. After everyone had spent their megabucks, Sam only had to roll a 10 or less on two dice. He rolled an 11. After a short primal scream, Sam managed to convince the controller of the Network to play the Assassination special (which changes a die roll to 2) for a payment of five dollars. Sam forked out the money, the Network player used the card, and a winner was declared.
-- Keith Johnson
CONundrum will feature Loren Wiseman, our GURPS Traveller line editor, as Special Guest, so we expect to see lots of Traveller fanatics at the show. Attendees get the bonus of meeting our print buyer, Russell Godwin, as well; Russell is driving the van carrying Loren and our booth goods to the show, and can be seen dodging darts during the game of "Kill Evil Stevie" that our Men In Black will be running.
Gamers can also find several other SJ Games events at the show, including In Nomine, GURPS Y2K, and Illuminati - and don't forget to look for demos of our new chess variant, Tile Chess, and newest card game, Chez Geek! This is probably your first opportunity to get these games (Tile Chess just shipped, and we'll only have one cartonful of Chez Geek for this show!), along with GURPS Alternate Earths 2, GURPS Y2K, In Nomine Superiors 1, and the In Nomine Game Master's Guide ...
CONundrum is at the Ramada Inn Airport, 10811 IH-35 North, San Antonio, TX. Registration opens at 5:00 Friday, and things close down at 6:00 Sunday evening. In between, we expect non-stop fun to be had. See you there!
-- Monica Stephens - Convention Manager
GURPS India covers the culture, history and geography of the Indian subcontinent,with a special focus on the magic, myth and spiritualism that make the setting attractive to many gamers. It focuses mainly on Hinduism and the empires of the Hindu classical age, but also describes Islamic, British and modern India.
Visit the playtest page to access the files (Pyramid subscribers only), or click here to subscribe to Pyramid.
-- Keith Johnson