Ross Jepson, Monica and I will be going, setting up our pretty new booth display, and generally waving the flag and taking the chance to talk to industry friends.
And right after that, March 23-26, Monique, her husband Paul-the-MIB (who is our liaison with the con), Russell, and Alain will be going to Aggiecon in College Station. The Guest of Honor this year is Terry Pratchett, so our table will have a lot of copies of the Discworld book and poster!
-- Steve Jackson
If you're a dinosaur fan, check out the Dino Hunt page every so often . . . when we spot interesting dinosaur news, it's posted there.
-- Suggested by Ross Jepson
Superiors 2 (for In Nomine)
The Takers -- the lovers of humanity . . . Mmmm, humanity. Andrealphus,
Kobal, Haagenti, and Nybbas are all fleshed out in the second of the
Superiors books.
What's it like to work for Lust, and why you should fear the smart Gluttons; pulling Pranks and getting everything on film. Enter the neon and haze of Shal-Mari, and the frantic script-rooms of Perdition. These expansions include all the material you need to design characters to serve these four Princes, as well as adventure seeds which can be used for their Servitors.
#3321, ISBN 1-55634-422-8. 144 pages. $20.95.
Suppressed Transmission
Of Course You Know About the Suppressed
Transmission . . .
Of course. But do you know about the Philadelphia Experiment, the Antarctic Space Nazis, the Ancient Astronauts, the Great Pole Shift, and the Esoteric Truths encoded in Shakespeare's plays? Kenneth Hite does.
Suppressed Transmission is his wildly popular column of conspiratorial musings and High Weirdness, appearing weekly in Pyramid Magazine. This anthology of ST's first year contains 34* of those original columns and more, including annotations, "stuff Ken left out," and an extensive bibliography. This book is required reading for anyone interested in the Secret History of our world . . . or any other. Read it soon, before it too becomes a Suppressed Transmission.
* 34, of course, is (2*3*5)+(2-3+5). Fnord.
#3005, ISBN 1-55634-423-6. 128 pages. $19.95.
GURPS Grimoire (reprint)
Mages struggle to probe the mysteries of life, death, time and space. At
last, we gather their magical knowledge together -
GURPS Grimoire, the ultimate resource for would-be sorcerers and
established mages. This indispensable rulebook gives new, powerful spells
for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls.
GURPS Grimoire has over 400 new spells, as well as two new colleges. The adventurous - or the desparate - can now manipulate time and space using Gate Magic. Savvy wizards stay current with Technology Magic, and give "machine power" and "rad" entirely new meaning! Several new sub-colleges also add flexibility in dealing with weather, electricity, ice and acid.
An expanded chart of spell prerequisite, and a handy table for quick reference, are included. And Scott Paul Maykrantz, author of GURPS Creatures of the Night, expands the GURPS Magic tables for generating Demons.
This book is completely compatible with the rules in the GURPS Basic Set, as well as those in GURPS Magic, Second Edition.
#6514, ISBN 1-55634-243-8. 128 pages. $19.95.
GURPS Martial Arts (reprint)
The ultimate hand-to-hand combat book! The 160-page
GURPS Martial Arts, 2nd Ed.
covers over 50 different armed and unarmed fighting arts, including the historical
and modern styles of both the East and the West, as well as fantasy and science fiction
styles, presented in both realistic and cinematic forms. From
the French fencing of swashbuckling cinema to Kendo down at the dojo, from Kung Fu at
the Shaolin Temple to Savate on the piers of Marseilles, Martial Arts has it all (not
to mention a convenient lie-flat binding).
#6036, ISBN 1-55634-314-0. 160 pages. $22.95.
GURPS Russia (reprint)
GURPS Russia presents the
Russian world from its beginnings in the 10th century to its new beginnings in
the early 18th. In this book, the GM will find complete details on
the history, folklore, and daily life not of the Soviet Union or
of the Imperial Age, but of medieval Russia - a culture
that seems all but forgotten in the twentieth century, overborne
and overshadowed by the U.S.S.R. To most Westerners, the word
"Russia" is synonymous with communism, nuclear war, competing
space programs, and WWI-level farm equipment serving in the fields
of The People.
This book puts characters into the Russia of the Middle Ages, from the 10th century to the 18th. It also opens up the world of Russian folklore and fairytales, where all sorts of interesting -- and sometimes frightening -- creatures dwell.
#6082, ISBN 1-55634-258-6. 128 pages. $19.95.
Here is Steve with Jeff Swegler, the owner of Games Plus in Mount Prospect, Illinois. Note the wall full of miniatures! We had a great time running a demo of Chez Geek in the main store, with customers dropping by on their way to the card game tournaments in the adjacent game room. Thanks to Jeff for having us.
Another rousing session of Chez Geek, this time at Amazing Fantasy Books in Frankfort, Illinois. We had eight people in this game, which is the most we've ever tried to play it with. I am the one in the shiny purple shirt; Steve is to my right. The store owner, Joe Gentile, stands above us, looking on. Thanks to Joe and his sister and store manager Lori Gentile-Strons for hosting this get-together.
We also went to Something Wicked, the mystery bookstore in Evanston, Illinois. A section of this store houses Dangers Untold, which caters to gamers -- and when I say "caters," I mean it; Juice and donuts were provided (mmm, donuts!). Thanks to Linda DeWoskin, the owner of Something Wicked, for treating us so well. Thanks also to Aaron Alexuk, the "Castle Keeper" of Dangers Untold, who not only displayed a large selection of SJ Games merchandise, he also showed off his huge personal collection of SJ Games books dating back to the early years of the company. Unfortunately, we cannot show show a photograph because [NOT AVAILABLE AT YOUR CLEARANCE].
Finally, we come to a picture of the actual Chez Geek, wherein the game was first designed and played. With Steve are two of the playtesters, who are also denizens of the apartment -- on the extreme left is Dan Meltz, and on the extreme right is Marcus Bauman. The panda/human hybrid is my sister, Megan Dawson (it's a long story). Note Darth Vader sporting the attractive "bonnet of doom" look, which may be achieved by turning his helmet upside down. Try it, it's fun!
Of course, we took more pictures than are shown here, but they have been censored for your protection. Have a nice day. Fnord.
-- Alain H. Dawson
Felton Simpson has been our Shipping Supervisor since July (I told you we were a bit late with these announcements). He resides in Killeen. Famous last words: "I don't think I'd mind the 1 1/2 hour drive, I really enjoy the challenges of Austin traffic." Felton is married with two children. His spouse, Shauna, is currently performing military duty in the Republic of Germany.
-- Suggested by Drew Johnson
We'll bring you the Illuminated Site of the Week tomorrow. It's a good one. But this news wouldn't wait. We may very well inflict some baby photos on you before long.
-- Steve Jackson
Good luck, and may the best minion win!
It will be a long time (if ever) before this is a BIG section of
the Warehouse. Something will have to be really special before we put it
here. But if you like games and High Weirdness, we think you'll want to see some of this stuff. These are toys that both kids and adults can enjoy . . . and that's neat. Not necessarily educational (though some will be) . . . just cool stuff.
Anyway: At one point he's talking about the basics of a free market, and says:
"When Neolithic spear makers did business with Neolithic basket weavers, the spear makers were able to carry things around in a manner more convenient than skewering them on spear points, and the basket weavers were able to kill mastodons by a manner more efficient than swatting them with baskets."
Which is why I wonder: is he playing Tribes?
-- Steve Jackson
Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in which it is the most dangerous creature of all . . . the Ogre.
Playtests are open to Pyramid subscribers only, so don't miss out - subscribe today!
-- Keith Johnson
If the rest of us want to be part of history, we can sign the petition to end daylight-saving time. Wake up, people. DST kills, and the life you save may be your own.
-- Andy
You can see his personal website at www.waitingforgo.com (say it out loud . . .).
-- Steve Jackson
Our number of paid subscribers broke 100 earlier today, which may not be a lot compared to the number of Traveller fans there are out there . . . but we're taking it as a huge compliment that so MANY people have paid before they had to. Thanks!
-- Steve Jackson
One of our March releases will be a new edition of Ogre/GEV. This is the opening salvo of a whole new Ogre assault. Look for plenty of supporting fire, starting with . . .
Shockwave (May 2000) - More maps, more units, and more scenarios for G.E.V.
GURPS Ogre (June 2000) - Roleplaying in the world of Ogre. Jonathan Woodward is writing this, and his first draft is already in. It's going to be . . . interesting.
Ogre Macrotures (mid-2000) - You’ve seen Macrotures at the conventions . . . now you can deploy them in your own battles. Giant 1/48 resin vehicles from Armorcast!
And watch for word about new 1/300 miniatures. No ETA yet, but they’re on the way . . .
Prepare for the attack by visiting our Ogre pages for lots of Ogre scenarios, optional rules, commentary, history and art . . .
-- Steve Jackson
We're going to release Cardboard Heroes Dungeon Floors in March. Like the first Cardboard Heroes set, it will be a 16-page book requiring much dedicated attention with the scissors. But this time, what you get is not hundreds of miniatures, but hundreds of inches of tunnels and rooms, along with lots and lots of (pardon the phrase) subterranean architectural paraphernalia. (Hey, we had to call it SOMETHING . . . )
These floor sections feature a 1" square "rock tile" pattern, overlaid by a black hex grid . . . so you can use them with GURPS, any version of D&D, or almost any other fantasy game. And they're PRETTY. They were "painted" on the computer by Denis Loubet, who did most of the original Heroes artwork. Our own Phil Reed then did production magic to multiply and enhance Denis' work . . . and they look really great.
Late breaking news: We are going to print up some extra loose pages and offer them in Warehouse 23, so people who need just one more big room, or whatever, can order a single page rather than having to buy a whole 'nother book.
-- Steve Jackson
-- Suggested by Robert J. MacDonald
With GURPS Traveller line editor Loren Wiseman at the helm, JTAS will be much like its print incarnation . . . but it will be updated every single week. It will NOT be a SJ Games house organ. It will cover ALL versions of Traveller, and review a variety of Traveller-related material. And yes, Loren is looking for writers!
Like our other online zine, Pyramid, it will be available by subscription only, for $15 per year (that is, less than a nickel a day). Like Pyramid, it will also include both live chat and asynchronous discussion areas. And like Pyramid, it will be done RIGHT (said Steve, modestly). I am very proud of Pyramid, and I expect JTAS to be every bit as active and interesting.
For its first two weeks (from now to Feb. 14), access to JTAS will be free. Please give it a look, and let us know what you think.
-- Steve Jackson
We'll miss Scott a great deal. It is not easy to meet weekly deadlines. It's very difficult to meet weekly deadlines with quality material, with no full-time staff, while simultaneously being your own ace reporter and committing genuine journalism whenever news breaks. Some of our friends in the industry have become quite annoyed at Scott's ability to ferret out and break stories. We were proud of that. We still are. Thank you, Scott.
All of which leaves us with some big shoes to fill. The job description has been posted; if you believe that you might be interested, write directly to me at sj@io.com. Paste your resume and other relevant information into the body of the letter (don't send an attachment). Please act quickly if you are interested; private postings to an industry mailing list, even before the job description was updated, have given me a number of very good applications. The position is, for all practical purposes, open immediately.
Pyramid will go on and will continue to grow, but
Scott will be missed. We wish him the best of luck.
-- Steve Jackson