-- Suggested by Autumn Williams
Fortunately, it's a long weekend . . .
-- Steve Jackson
Steve brings a great deal of perspective to our company. His years of experience in adventure game retail will be invaluable in helping us publish the games the market wants. That is, what YOU want! We look forward to having him on board. Counting Steven Marsh, that makes three Steves here. We'll deal with it . . . somehow . . .
Steve is currently the manager and owner of Cerebral Hobbies, an adventure game store in Chapel Hill, North Carolina. He has also served for the last three years on the Game Manufacturers Association Retail Division Board. For his work in supporting retailers, Steve received the GAMA Industry Service Award in March 2002.
-- Steve Jackson
-- Suggested by Douglas Haxton
Chez Greek
Panty raids. Hazing. Many, many kegs. And, of course, beer, sleep, and nookie.
It's the hit Chez Geek, moved to a frat house. (Or sorority. Or both.) Pick your major. (Botany? Babes? Business?) Tap a keg or two. Party hard, and try not to think about Finals Week.
Chez Greek is completely compatible with the original game, with a few little twists to keep things interesting. (Are we really going to include drinking and strip rules? Wait and see.)
112 cards plus rules.
Stock #1352,
ISBN 1-55634-690-5.
$16.95.
Cardboard Heroes Cavern Floors
Hot on the heels of the popular Cardboard Heroes Dungeon Floors comes a complete set of Cavern Floors. 16 sheets of caves, vaults, twisting passageways, pits, rockslides, and other underground formations will make your dungeon-delving come to life. The set also includes "transition pieces" that let you connect your caverns directly to the Cardboard Heroes Dungeon Floors. And every sheet is double-sided . . . hexes on one side, squares on the other.
16 double-sided sheets.
Stock #2121,
ISBN 1-55634-545-3.
$22.95.
GURPS Vikings 2/e
“From the fury of the Norsemen, oh Lord, deliver us!” So prayed the Irish monks.
To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more -- a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man -- a man to whom honor and reputation were more important than life itself. GURPS Vikings is a complete guide to the Norse world, including maps, historical background, and details on society and religion. You can game any sort of Viking campaign, from fully realistic to magical and cinematic. Create a historical campaign, with sea battles, duels and bloody raids -- or become a legendary berserker for mythic adventures with Thor and Odin!
128 pages.
Stock #6042,
ISBN 1-55634-512-7.
$22.95.
GURPS Vehicles Lite
Become a modern-day vehicle mogul with GURPS Vehicles Lite, the 64-page stripped-down version of our comprehensive GURPS Vehicles rules system. Vehicles Lite concentrates on modern-day land vehicles (both wheeled and tracked) and helicopters, so the system is more accessible while still letting you build the most common (and most widely used) vehicles -- cars, tanks, motorcycles, helicopters, trucks, and more! Put Detroit to shame with GURPS Vehicles Lite!
64 pages.
Stock #6546,
ISBN 1-55634-680-8.
$13.95.
GURPS Traveller 2/e Hardback
(Reprint)
GURPS Traveller, Second Edition is the official alternate universe for Traveller , the premier SF roleplaying game. The vast scope of the Third Imperium is yours to explore: merchants, mercenaries, spies, mega-corporate troubleshooters, pirates and pirate-chasers! Find out for yourself why this game is a classic.
Hardback, 176 pages.
Stock #6602,
ISBN 1-55634-696-4.
$29.95.
GURPS Deadlands: Hexes
Hexes is a collection of spells for your Deadlands game. Some of these have previously appeared in Pinnacle's Deadlands books, and some are brand new, with stats for both the original Deadlands and GURPS Deadlands. There are also new huckster templates and a full discussion of just what it means to be a hexslinger.
64 pages.
Stock #6761,
ISBN 1-55634-016-8.
$13.95.
And now available from Warehouse 23:
Ogre Mk. IV
In 2074, the Combine was flush with the success of the largest cybertank to date -- the Ogre Mk. III. Designers were tasked with building a bigger, better Ogre. Rather than build one unit to do everything, they designed two: the Mk. V for short-range, high-intensity exchanges, and the Mk. IV for fast strike, long-range power.
The Ogre Mk. IV carries a single main gun, and a pair of secondaries. However, its primary weapon is the three missile racks mounted in the rear, with 5 missiles each. In addition, it moves faster than any other unit, short of a GEV -- a full 4 hexes (8"). A certain amount of durability was sacrificed to achieve such speeds though; this cybertank has only 56 tread units. The Ogre Mk. IV adds 150 points to your army.
1 unpackaged Ogre Mark IV.
Stock #10-0105,
$16.00.
Two reasons: First, of course, you don't want to get sick. Especially, you don't want to get miserably, incoherently, Stephen-King-The-Stand-everybody-dies sick.
Second and less obvious: If you don't get sick, you can't pass the bug to someone else. And even if you are strong and healthy, and shake it off in a week, the person YOU give it to, or the person THEY give it to, may be more vulnerable. The flu kills kids, and old people, and invalids. You don't want to be part of that chain.
So get vaccinated . . . and if you get the bug anyway, stay home. Don't share. With enough immune people, and with enough common sense among those who do catch it, flu season won't turn into an epidemic, and people will live who otherwise would have died.
-- Steve Jackson
-- From multiple suggestions
If you want to call your Congressman, do it now, before DARPA's "Total Information Awareness" finishes tapping your phone.
-- Steve Jackson
Read the telegraph.co.uk story.
Because it's really possible to have Too Much Character.
Still, if you happen to need them, here are our retailer terms.
-- Steve Jackson
And if you were thinking about responding to the print buyer opening, but didn't get around to it . . . for that one, it's not too late.
PS - We were spammed by a lot of applications forwarded from a service named "Flipdog." They went into the trash - we want individual applications, not mouse-clicked copies of a hundred random resumes. Whoever passed these announcements to Flipdog: Please don't do this! And if you applied through Flipdog, sorry, but next time write us a letter.
PPS - Speaking of resumes: Naming your resume "resume.doc" or something of the sort is not the way to stand out. In fact, it's the way to get your file overwritten by the NEXT guy's resume.doc. Our site is being modified to advise applicants to use their own name for the resume filename!
-- Steve Jackson
SJ Games is accepting submissions for Transhuman Space: Toxic Memes, Jamais Cascio's new book for Transhuman Space. To find out how to send in your own Bad Ideas, see the submission guidelines. The deadline for submissions is December 1, 2002, so start thinking!
Though the Great Old One usually inspires insanity, your eyes deceive you not! The Cthulhu family - which includes the classic green Cthulhu, the horrifyingly-jolly Santa Cthulhu, and the stylish-but-I'll-devour-you-anyway Goth Cthulhu - has united to remind you to get your holiday orders in early to guarantee timely arrival.
Get them all! Better yet, pray they don't get you. . .
-- Suggested by Joe Littrell
Download it here.
But is that the best way to do it?
We've posted nine new lots on the eBay auction website, all scheduled to run for one week (ending around 4:00 pm, CST, on November 12, 2002). Take a look, place some bids, and let us know what you think and how we can improve.
Chez Grunt
Chez Geek joins the army! Chez Grunt marches in on the heels of the wildly successful Chez Geek and Chez Greek, proving that the search for slack is universal, no matter where you might be.
More fun than a 40-mile hike with full pack, Chez Grunt lets you hunt for slack, better food, choice assignments . . . and even Nookie . . . in the barracks! Chez Grunt is completely compatible, of course, with its famous predecessor, Chez Geek.
You're In The Army Now -- might as well get all the slack you can!
112 cards in a tuck box.
Stock #1353,
ISBN 1-55634-691-3.
$16.95.
Munchkin d20 Munchkin Master's Guide
Munchkin. It's not just for players any more.
What can a Munchkin d20 GM do? Whatever he wants. Player annoys you? Kill him. Or change his sex. Or turn him into a Canada goose. Go all the way and turn him into a dead sex-changed Canada goose. No one can stop you.
When you're the GM, the rules are only suggestions. So the Munchkin d20 Munchkin Master's Guide is 48 pages of evil suggestions: magic items, prestige classes, NPCs, a few special monsters . . .
It's GOOD to be the GM.
48 pages, hardcover.
Stock #3402,
ISBN 1-55634-668-9.
$14.95.
Munchkin d20 Monster Manual
It's all about the thrill of combat . . . meeting worthy foes and murdering them by surprise . . . gleefully slaughtering their low-level minions . . . defiling the corpses . . . and, of course, TAKING THEIR STUFF.
The Munchkin d20 Monster Manual contains dozens of foes for you and your comrades to slay, from the dreaded Gazebo and the surprisingly tough Potted Plant to the secretive Grassy Gnoll . . . and the really quite nasty Plutonium Dragon! Chock-full of great John Kovalic art, this book also includes creatures from the Unnatural Axe set, as well as lots of new and equally demented creations -- all detailed for use in Munchkin d20 games!
48 pages, hardcover.
Stock #3403,
ISBN 1-55634-669-7.
$14.95.
GURPS India
Transport yourself to India, the land of multi-armed gods and the Taj Mahal, where Krishna advised Arjuna on the battlefield of Kurukshetra and where the British fought the fearsome Kalsa army of Punjab. Travel the mighty Ganges and climb the Himalayas. Help Rama rescue his wife from the demon Ravana. Face the dreaded war-elephants as part of Alexander's army. Fight to subdue the princes of Rajputana. And beware the fanatical practitioners of thuggee and tantra! Learn the secrets of this majestic and mysterious country.
Backed by the GURPS reputation for solid historical research, GURPS India covers 5,000 years of adventures in a fascinating land that was old when the Egyptians were just getting started.
128 pages.
Stock #6091,
ISBN 1-55634-396-5.
$22.95.
GURPS Rogues
Skullduggery made easy!
GURPS Rogues has everything you need to know about backstabbing, intrigue, and the seamy side of life. With 29 templates and over 100 sample characters for all kinds of settings, GURPS Rogues is a chest full of treasure for you to plunder!
GURPS Rogues follows (stealthily) in the footsteps of GURPS Warriors and GURPS Wizards, our two previous books of characters and templates.
128 pages.
Stock #6413,
ISBN 1-55634-398-1.
$22.95.
GURPS Magic Items 3
Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer, GURPS Steampunk, and GURPS Warehouse 23!
Also included are several more weird and wonderful ways to create magic items, a dozen new guilds, organizations, and corporations involved in the magic item trade, and much more!
128 pages.
Stock #6531,
ISBN 1-55634-418-X.
$22.95.
GURPS WWII: Dogfaces
They were the Greatest Generation. When the world itself was in danger, they manned the front lines, drove the tanks, landed on the beachheads . . .
They were the dogfaces.
GURPS WWII: Dogfaces is the definitive roleplaying sourcebook for U.S. ground forces in World War II. Whether it's storming the beaches of Normandy, outdueling German tanks in the Ardennes, or retaking the Pacific island by island, the infantry, armor, and artillerymen of the U.S. Army and Marines were the backbone of the Allied war effort. With the attention to detail and historical accuracy that GURPS is known for, GURPS WWII: Dogfaces gives you all the information you need for roleplaying this vital part of mankind's greatest conflict.
128 pages.
Stock #8005,
ISBN 1-55634-636-0.
$22.95.
Dragons: Valor and Snarl
Dragons Rule!
They're the ultimate power in any fantasy game, the stuff of legends -- the mighty dragons. And now sculptor extraordinaire Richard Kerr has worked his magic and brought gorgeous, fearsome dragons to Steve Jackson Games' line of miniatures.
Snarl and Valor are for play as well as display. They're sized for the game table . . . each one is about 6" long and stands 3/4" to 1 1/2" high, depending on neck pose. And these two dragons are completely modular. You can mix and match bodies, wings, necks, and heads for dozens of different possibilities. Also included is an extra neck, allowing you to create whatever poses suit you: proud and talkative, sneaky and stalking, or fire-breathing rage!
Two dragon bodies with interchangable heads, necks, tails, and wings, in a reusable plastic box.
Stock #13-0500,
ISBN 1-55634-702-2.
$24.95.
-- Suggested by Bonnie Acton
The first-ever Ogre Mk. IV miniature will be released on November 15 as a Warehouse 23 exclusive. This figure was sculpted by Richard Kerr, who also painted the Mk. IV shown here (click on the picture for a larger version). The web page for the Mk. IV includes many more pictures, a record sheet, and a scenario.
Also available is the Ogre Mk. IV Repair Kit.