System error
error: | Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117. |
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context: |
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code stack: |
/usr/local/lib/site_perl/SJG/Configuration/DB.pm:117 /usr/local/lib/site_perl/SJG/Configuration/DB.pm:89 /home/www/secure/ill/comps/illcal.mas:131 /home/www/secure/ill/ill.html:150 /home/www/secure/ill/index.html:4 /home/www/secure/ill/archive/dhandler:3 |
Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117. Trace begun at /usr/local/share/perl/5.14.2/HTML/Mason/Exceptions.pm line 125 HTML::Mason::Exceptions::rethrow_exception('Can\'t call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.^J') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117 SJG::Configuration::DB::prepare('SJG::Configuration::DB=HASH(0x7fa88b6f5508)', 'RESERVED', 'select name from qdata where qname=? and upload_date=?') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 89 SJG::Configuration::DB::sql('SJG::Configuration::DB=HASH(0x7fa88b6f5508)', 'select name from qdata where qname=? and upload_date=?', 'illq', '2024-12-01') called at /home/www/secure/ill/comps/illcal.mas line 131 HTML::Mason::Commands::__ANON__('sqldate', '2024-12-07') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88b5a60b8)', 'sqldate', '2024-12-07') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'sqldate', '2024-12-07') called at /home/www/secure/ill/ill.html line 150 HTML::Mason::Commands::__ANON__('sqldate', '2024-12-07', 'illuminator', '^J^I^I^I<h1>December 7, 2024: The Great Game Escape</h1>^J^I^I^I<div>^M^J^IWorld War II history has always fascinated me, as have tales of spycraft and subterfuge. That's why it's been so cool to learn how <i><b>Monopoly</b></i> was essential to the Allied war effort.</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IYes, that <i><b>Monopoly</b></i>. It turns out that a game about acquiring property and getting rich was a great way to help soldiers escape from POW camps in Europe. <a href="https://www.mylearning.org/stories/how-leeds-made-monopoly-helped-pows-escape-in-ww2/1012?">The story starts with Christopher Clay Hutton</a>, a man hired by the British Secret Service in 1939 and tasked with inventing devices that could help British soldiers escape from their German captors. While he came up with many ingenious devices, he had to innovate constantly. Things like false shoe heels and cloth maps sewed into uniforms were eventually discovered, but Hutton would soon find an unlikely means for transporting escape kits to soldiers.</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IIt turns out that the Germans allowed charities to send boardgames to POWs, assuming that they would keep them distracted, docile, and less likely to ruminate on escape plans. Hutton turned to the British boardgame company <a href="https://en.wikipedia.org/wiki/Waddingtons">Waddington's</a> and asked them to put together special versions of <i><b>Monopoly</b></i> to send to prisoners. These versions would feature essentials like silk maps (they were quieter and more resilient than paper), knives and files, miniature compasses, rope, and real money hidden in the gameboards themselves. Incredibly, these "escape boards" were designed to be the exact weight as standard <i><b>Monopoly</b></i> sets so as to avoid suspicion. <a href="https://ww2escapelines.co.uk/article/monopoly/">According to one website</a>, up to a third of all successful escapees in the European theatre were aided by these British-made boards. (You can watch <a href="https://www.youtube.com/watch?v=f1o4PD8ynPA">this video</a> to learn more.)</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IThough World War II is well behind us, learning the history of these escape sets makes me wonder if similar technology is being used today, or if it was used during the Cold War. After all, no one suspects a deck of cards or a simple boardgame to be anything more . . . right?</div>^M^J<p>^M^J^I-- <a href="mailto:katie@sjgames.com">Katie Duffy</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: The Great Game Escape', 'mobile', 0, 'description', 'World War II history has always fascinated me, as have tales of spycraft and subterfuge. That's why it's been so cool to learn how Monopoly was essential to the Allied war effort.^M^J^M^J^I ^M^J^M^J^IYes, that Monopoly . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88b56a9e8)', 'sqldate', '2024-12-07', 'illuminator', '^J^I^I^I<h1>December 7, 2024: The Great Game Escape</h1>^J^I^I^I<div>^M^J^IWorld War II history has always fascinated me, as have tales of spycraft and subterfuge. That's why it's been so cool to learn how <i><b>Monopoly</b></i> was essential to the Allied war effort.</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IYes, that <i><b>Monopoly</b></i>. It turns out that a game about acquiring property and getting rich was a great way to help soldiers escape from POW camps in Europe. <a href="https://www.mylearning.org/stories/how-leeds-made-monopoly-helped-pows-escape-in-ww2/1012?">The story starts with Christopher Clay Hutton</a>, a man hired by the British Secret Service in 1939 and tasked with inventing devices that could help British soldiers escape from their German captors. While he came up with many ingenious devices, he had to innovate constantly. Things like false shoe heels and cloth maps sewed into uniforms were eventually discovered, but Hutton would soon find an unlikely means for transporting escape kits to soldiers.</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IIt turns out that the Germans allowed charities to send boardgames to POWs, assuming that they would keep them distracted, docile, and less likely to ruminate on escape plans. Hutton turned to the British boardgame company <a href="https://en.wikipedia.org/wiki/Waddingtons">Waddington's</a> and asked them to put together special versions of <i><b>Monopoly</b></i> to send to prisoners. These versions would feature essentials like silk maps (they were quieter and more resilient than paper), knives and files, miniature compasses, rope, and real money hidden in the gameboards themselves. Incredibly, these "escape boards" were designed to be the exact weight as standard <i><b>Monopoly</b></i> sets so as to avoid suspicion. <a href="https://ww2escapelines.co.uk/article/monopoly/">According to one website</a>, up to a third of all successful escapees in the European theatre were aided by these British-made boards. (You can watch <a href="https://www.youtube.com/watch?v=f1o4PD8ynPA">this video</a> to learn more.)</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IThough World War II is well behind us, learning the history of these escape sets makes me wonder if similar technology is being used today, or if it was used during the Cold War. After all, no one suspects a deck of cards or a simple boardgame to be anything more . . . right?</div>^M^J<p>^M^J^I-- <a href="mailto:katie@sjgames.com">Katie Duffy</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: The Great Game Escape', 'mobile', 0, 'description', 'World War II history has always fascinated me, as have tales of spycraft and subterfuge. That's why it's been so cool to learn how Monopoly was essential to the Allied war effort.^M^J^M^J^I ^M^J^M^J^IYes, that Monopoly . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'sqldate', '2024-12-07', 'illuminator', '^J^I^I^I<h1>December 7, 2024: The Great Game Escape</h1>^J^I^I^I<div>^M^J^IWorld War II history has always fascinated me, as have tales of spycraft and subterfuge. That's why it's been so cool to learn how <i><b>Monopoly</b></i> was essential to the Allied war effort.</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IYes, that <i><b>Monopoly</b></i>. It turns out that a game about acquiring property and getting rich was a great way to help soldiers escape from POW camps in Europe. <a href="https://www.mylearning.org/stories/how-leeds-made-monopoly-helped-pows-escape-in-ww2/1012?">The story starts with Christopher Clay Hutton</a>, a man hired by the British Secret Service in 1939 and tasked with inventing devices that could help British soldiers escape from their German captors. While he came up with many ingenious devices, he had to innovate constantly. Things like false shoe heels and cloth maps sewed into uniforms were eventually discovered, but Hutton would soon find an unlikely means for transporting escape kits to soldiers.</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IIt turns out that the Germans allowed charities to send boardgames to POWs, assuming that they would keep them distracted, docile, and less likely to ruminate on escape plans. Hutton turned to the British boardgame company <a href="https://en.wikipedia.org/wiki/Waddingtons">Waddington's</a> and asked them to put together special versions of <i><b>Monopoly</b></i> to send to prisoners. These versions would feature essentials like silk maps (they were quieter and more resilient than paper), knives and files, miniature compasses, rope, and real money hidden in the gameboards themselves. Incredibly, these "escape boards" were designed to be the exact weight as standard <i><b>Monopoly</b></i> sets so as to avoid suspicion. <a href="https://ww2escapelines.co.uk/article/monopoly/">According to one website</a>, up to a third of all successful escapees in the European theatre were aided by these British-made boards. (You can watch <a href="https://www.youtube.com/watch?v=f1o4PD8ynPA">this video</a> to learn more.)</div>^M^J<div>^M^J^I </div>^M^J<div>^M^J^IThough World War II is well behind us, learning the history of these escape sets makes me wonder if similar technology is being used today, or if it was used during the Cold War. After all, no one suspects a deck of cards or a simple boardgame to be anything more . . . right?</div>^M^J<p>^M^J^I-- <a href="mailto:katie@sjgames.com">Katie Duffy</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" addthis:title="Daily Illuminator: The Great Game Escape">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/December_07_2024/The_Great_Game_Escape" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: The Great Game Escape', 'mobile', 0, 'description', 'World War II history has always fascinated me, as have tales of spycraft and subterfuge. That's why it's been so cool to learn how Monopoly was essential to the Allied war effort.^M^J^M^J^I ^M^J^M^J^IYes, that Monopoly . . .') called at /home/www/secure/ill/index.html line 4 HTML::Mason::Commands::__ANON__('month', 'December', 'day', 07, 'year', 2024, 'u', undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88b559a30)', 'month', 'December', 'day', 07, 'year', 2024, 'u', undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'month', 'December', 'day', 07, 'year', 2024, 'u', undef) called at /home/www/secure/ill/archive/dhandler line 3 HTML::Mason::Commands::__ANON__ at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa889daf678)') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1297 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 433 HTML::Mason::Request::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7fa88982dd60)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 168 HTML::Mason::Request::ApacheHandler::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7fa88982dd60)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 825 HTML::Mason::ApacheHandler::handle_request('HTML::Mason::ApacheHandler=HASH(0x7fa88982b848)', 'Apache2::RequestRec=SCALAR(0x7fa8846a8a28)') called at (eval 29) line 8 HTML::Mason::ApacheHandler::handler('HTML::Mason::ApacheHandler', 'Apache2::RequestRec=SCALAR(0x7fa8846a8a28)') called at -e line 0 eval {...} at -e line 0