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Daily Illuminator Archive for July 2008
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July 1, 2008:
Tom Smith has a badly messed-up leg and is in the hospital. Here are the gory details . . .
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July 2, 2008:
Forsooth, me hearties! Wait, I think I messed up the accent . . .
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July 3, 2008:
Errata are the bane of a publisher's existence. No matter how many
editors and proofreaders go over a manuscript, words get misplaced or
misspelled . . .
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July 4, 2008:
Here in the States, it's the Fourth of July, which means we're all out enjoying grilled meats and fireworks. Or perhaps we're inside on the couch looking for that last 10% in Lego Indiana Jones. Whichever suits you best . . .
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July 5, 2008:
We may be building it, dreading it, or trying to prevent it, but Dezeen architecture and design magazine finds it cool and so should you. Whether anticipating the coming ecological disasters or trying to get above them, there's wonder and mystery to be had . . .
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July 6, 2008:
During the month of June, Warehouse 23 ran a little promotion, and chose one Grand Prize Winner to take home five card games -- Munchkin Cthulhu, Dungeoneer: Tomb of the Lich Lord, Fluxx, Blue Moon, and B-Movie Card Games: Grave Robbers From Outer Space. Whew! That's going to be a hefty package of summery fun! . . .
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July 7, 2008:
If you missed last Thursday's Daily Illuminator, you missed the upload of GURPS Thaumatology We're putting it up as a PDF, with the intention of correcting all the errata found by the GURPS-heads before we send the book to print. Yes, this is new for us . . .
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July 8, 2008:
The Great Office War proves that not everyone wastes time on slow work days by watching videos online. Also, one of the greatest promotional videos for NERF I've ever seen . . .
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July 9, 2008:
Will and I are attending Protospiel this week -- okay, technically this weekend -- where we plan to gather feedback on a few of the not-yet-released projects that have been eating up development time. (Have I mentioned our weekly -- or, if we're in a crunch, daily -- game development meetings? . . .
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July 10, 2008:
ComicCon, that is! I've never attended before, and while I will be spending the majority of my time doing the Exact Change Dance at the booth . . . hmm, this is usually the part of the post where I mention the booth number . . .
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July 11, 2008:
We already showed you Entrances to Hell, a cautionary tale for those readers surrounded by the infernal in the UK, but if you're willing to travel further afield you'll find Darvaz has a door of its own . . .
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July 12, 2008:
GenCon Indy is getting closer and closer! We'll be there, hanging out with the Adventure Retail guys, at booth 1621 . . .
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July 13, 2008:
Rising gas prices increases shipping costs. Rising energy costs also make paper more expensive to make and ship, and that increases printing costs . . .
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July 14, 2008:
Sure, detectives carried snub-nosed revolvers, and masked adventures blazed away with twin .45's. But what about the big guns?
GURPS High-Tech: Pulp Guns, Volume 2 brings the machine guns, the flamethrowers, and even the cannons from the pulp era . . .
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July 15, 2008:
If you don't know what new film spawned the Buy n Large site, you won't find out from me. But it's worth a look . . .
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July 16, 2008:
That's ultimately the best, most successful path to prevent piracy. To have players that want your games, want to believe in them and think they're high-quality and realize they're going to get a lot of value out of them as platforms for long time afterwards." -- BioWare's co-CEO Ray Muzyka . . .
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July 17, 2008:
Will and I are back from Protospiel. We played several games, including a few upcoming SJGames releases that haven't been publicly announced, and had the chance to chat with several of the attendees about printing games, working in the game industry, and the game development process . . .
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July 18, 2008:
So Joss Whedon has created a mini-movie. Right now, and I mean RIGHT now, you can watch the first two acts of Dr . . .
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July 19, 2008:
Munchkin 7 -- More Good Cards
You Asked For It! A munchkin can never have enough good cards . . . so we bring you . . . More Good Cards! . . .
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July 20, 2008:
Well, this time, yeah. A lot of folks show off their technological, uhhh . . . we'll call them "innovations" . . . on the Internet, but occasionally it turns out someone's actually doing something that doesn't require timecubes or free energy or wombat blood . . .
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July 21, 2008:
It's catchy, but true: Perks are flavorful little bonuses for any character. Sure, they don't affect your rolls very much, but they only cost one point . . .
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July 22, 2008:
As previously mentioned, I'll be attending the San Diego Comic-Con. Well, I'll technically be at the show, but since I'll be entertaining the masses at the Adventure Retail booth with witty wordplay about my level of Munchkin Cthulhu expertise for most of the time, I don't know if that fully qualifies as "attending" in the traditional sense . . .
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July 23, 2008:
I suppose I'm not surprised that it happened first in Japan - and not just anywhere in Japan, but in the Akihabara. At a new storefront there, you'll be able to walk in with your own digital file, and walk out with a custom figure . . .
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July 24, 2008:
I'm out of here until early August, since it's time for me to take a break. I'm happy to report that the last pieces of Munchkin Quest are at print (there's no way I could have left for vacation without that finished), along with a host of reprints, a few promo items, and a small selection of POD books for GenCon . . .
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July 25, 2008:
Wiltshire is ready to give up its secrets. Long have people wondered about its mysterious site: Who built it? . . .
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July 26, 2008:
Phil's gone on a brief vacation, and before he left, he saw the last of the Munchkin Quest components off to the printer. If nothing horrible happens, we are on track for an Essen release . . .
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July 27, 2008:
Today is the last day of the San Diego Comic-Con, which I'm attending for the first time. Unlike most normal attendees, I'm hoopin' and hollarin' as part of the Adventure Retail booth . . .
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July 28, 2008:
Ingredients: The terrifying Overlord of Jupiter. Punch-card driven computers . . .
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July 29, 2008:
Steven Marsh and I get into the darndest discussions on the PyraMOO. I really wish I'd saved the one that started out with a grumble about facile investment advice, and segued to his very keen analysis of whether it was better to call Superman or the Batman after you had fallen out a window . . .
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July 30, 2008:
The creator of Hârn, N. Robin Crossby, died on July 23 of cancer . . .
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July 31, 2008:
Hasbro has announced that its Gleemax "social networking for gamers" site will be discontinued in September in order to free resources for other online projects. At least we still have our squishy brain toys to remember them by . . .
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