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Daily Illuminator Archive for July 2024
All Archives
July 1, 2024:
Okay, true, Christmas (and other December-y holidays) are not coming terribly soon . . . but it's still good to plan ahead. Why, you might ask (or I, Steven Marsh, might ask, as a cheap rhetorical device)? . . .
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July 2, 2024:
At stately Vrtis-Marsh Manor, we have quite the menagerie of stuffed animals (and gelatinous cubes, and Cthulhus . . .), which we lovingly call "stuffies." I've had my own collection of various plush pals for decades, and the assortment has only gotten bigger over the years. One technique I remember from some of my tabletop RPG sessions – especially those with heavy social elements – is recruiting from my critter collection to fill in seats . . .
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July 3, 2024:
In many GURPS campaigns, it's perfectly permissable to buy cool stuff if your hero has the money. But it can be challenging to figure out what new gear should cost in GURPS dollars; if an alchemical concoction, exoskeleton, or personal time machine doesn't come with a price or stats in a catalog, deciding a fair price often relies on sweat and guesswork . . .
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July 4, 2024:
Today, July 4th, is Independence Day in the United States. But we'd also like to recognize another event: Alice in Wonderland Day!
First introduced in 2015 on the 150th anniversary of the publishing of the novel, Alice in Wonderland Day aims to celebrate Lewis Carroll and his classic work of art, Alice's Adventures in Wonderland . . .
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July 5, 2024:
I've mentioned before about our household's penchant for taking walks. One of the neat aspects about our usual route is that we'll occasionally see signs of wildlife: wild bunnies, a fox family, we saw an opossum once . . .
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July 6, 2024:
Many popular hobbies these days revolve around screens and electronics. Of course, here at Steve Jackson Games, we know there is a HUGE fandom for tabletop games . . .
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July 7, 2024:
Coming soon to Gen Con: The Car Wars Orange/Purple Extravaganza, where you can be among the first Car Wars fans to play the new game!
On Friday, August 2, players will have the opportunity to participate in a special, limited-attendance event in celebration of the release of Car Wars Orange/Purple. Hosted by Steve Jackson Games in collaboration with Double Exposure, the 3-hour play session will split attendees into groups of four players . . .
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July 8, 2024:
Here's a quick-and-dirty idea: postcards. They're cheap to print or buy, affordable to mail, and fun to receive . . .
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July 9, 2024:
Forbes writer Rob Weiland wrote about Car Wars Sixth Edition recently. The article covers some of the game's basics – history, lore, and mechanics – and offers a brief, balanced review of the overall gameplay . . .
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July 10, 2024:
I love TTRPG live streams, especially those that feature unique settings. That's why I was excited to learn about Project Dastan, whose goal is, "to show the creative and storytelling prowess of people from around the world, from various backgrounds, cultures, etc." Their first production will use Paizo's Pathfinder 2nd edition system and will be shot in India with local talent . . .
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July 11, 2024:
Wait . . . "discord at the gaming table" doesn't sound great? Well, that's why capital letters and brand names are so important! . . .
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July 12, 2024:
Our friends over at Diecast Media Network are working on a cool project, and they need your help to make it a success.
Driven Dreams is an annual event that aims to give diecast cars to kids in need. What sets this project apart from others is that participants donate vehicles to their local charities, rather than one particular group . . .
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July 13, 2024:
Gen Con is partnering with The Heinlein Society and the Versiti Blood Center of Indiana to host a blood drive. All confirmed donors will receive an exclusive free Loot Crate and a chance to win a daily giveaway . . .
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July 14, 2024:
With combined editor and production-artist credits that exceed 400 projects just for Steve Jackson Games, Nikki Vrtis has been a force for gaming goodness since her days at West End Games in the early 2000s. If you've picked up a GURPS project in the past 16 years, the odds are incredible that her name's in there somewhere . . .
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July 15, 2024:
Like many of you all, I play a lot of games (and not just those by a certain fine purveyor of spiffy products). One series hit my radar recently – after sitting in the closet of shame for the past few years – that we really enjoy . . .
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July 16, 2024:
Today's random idea: a text-based RPG campaign (maybe via Discord?), where all players communicate via emojis. Why? . . .
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July 17, 2024:
I'm a huge fan of games that suddenly start playing differently. And I'm an armchair game tinkerer . . .
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July 18, 2024:
Do you want your tax return to depict a hero lost in a maze? Or perhaps your holiday cards could do with the festive colors of the five-headed dragon Tiamat? . . .
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July 19, 2024:
Last weekend I made my way to Ravenwood Castle in Ohio's Hocking Hills region to attend Con in the Castle, an annual event where gamers get together to play tabletop games while enjoying one of the most beautiful areas of the state. My husband and I represented Steve Jackson Games as Guests of Honor – a first for me – and ran several events . . .
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July 20, 2024:
My love for boardgames and tabletop RPGs began when I was a child, huddled around a table with my friends, lost in worlds of imagination and strategy. Those nights of laughter, challenge, and camaraderie instilled in me a deep appreciation for the art of game design and the magic it can bring into people's lives . . .
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July 21, 2024:
Question for the tabletop-RPG fans: How common is it to envision one's actions in gaming terms, like "Wow, I made my Scrounging roll when I found this obscure computer cable" or "Honey, how good does my Fast-Talk need to be so you're not angry about this Kickstarter?"
Asking for . . . a friend. Who's a writer . . .
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July 22, 2024:
I spent the weekend at Imaginarium, in Louisville. Fun was had, games were played, people were met . . .
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July 23, 2024:
It should come as no surprise to long-time readers that I'm a fan of digital publishing. One of the more-vital science-fiction and fantasy publications of the 21st century – Uncanny Magazine – recently launched a Kickstarter as they begin their second decade . . .
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July 24, 2024:
Gen Con is mere days away – and Steve Jackson Games will be there! Our booth is number 1401, located just inside the exhibit hall.
You'll find many of your favorite Steve Jackson games including Zombie Dice, Hack & Slash, Munchkin Deluxe, and Deadly Doodles.
We'll have exciting new releases such as Express, Munchkin Pony Excess, Pathfinder Revolution!, Groo: The Game, and many more. Plus there will be demos!
Best of all, you can be among the first to demo and purchase the Car Wars Orange/Purple Starter Set! . . .
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July 25, 2024:
If you've been part of any of our crowdfunding campaigns in recent years, you've almost certainly witnessed the administrative handiwork of Project Manager Darryll Silva. If you've picked up our releases in other venues, the odds are nontrivial you've benefitted from Darryll's expertise and attention to detail . . .
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July 26, 2024:
As the CEO of Steve Jackson Games, my vision for the future is rooted in a deep respect for our past and an unwavering commitment to innovation. Our company boasts a vast library of games that have entertained and inspired countless players over the years . . .
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July 27, 2024:
I've made no secret that I'm a long-time Doctor Who fan. One of the fascinating elements I remember from watching An Adventure in Space and Time – the biographical television film about the genesis of the show – was that the BBC had an extreme aversion to overtime . . . to the point where the lights went out in the middle of filming a scene. ("Them's the rules," the cameraman helpfully explains.) . . .
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July 28, 2024:
Who says 13 is an unlucky number? (Okay, maybe we do, sometimes . . .) . . .
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July 29, 2024:
Gen Con is upon us! Aaahhh!
By this time next week, most of the Steve Jackson Games crew will (hopefully) be in Indianapolis for the "Best Four Days In Gaming," having flown in for the event . . .
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July 30, 2024:
Even for those who prefer to develop roleplaying stories on the fly, this handy tip is quick to set up, is useful in any session, and can save time at the table: Come up with a handful of names (and maybe vague character descriptions) before starting a game. Don't assign them to anyone; just have them handy . . .
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July 31, 2024:
To die-hard Munchkin fans, kicking down doors and looting treasures may seem easy, but that's because a lot of folks work behind the scenes to make everything work (and play!) as well as possible. One such mastermind is Munchkin Line Editor Will Schoonover, whose name you've seen on countless projects at Steve Jackson Games, including Munchkin Snakes, Munchkin Rats, and Munchkin Pony Excess, to name a few from this year alone . . .
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