![]() July 24, 2018: Seeking Delvers For Quest
Dungeon exploration was a regular theme in all three volumes of Pyramid: Volume 1, which ran from May 1993 to March 1998 as a bimonthly print magazine; Volume 2, which ran from April 1998 to November 2008 as a weekly web zine; and Volume 3, which launched in November 2008 as a monthly PDF series. We published nearly 15 years of articles on the subject before we devoted a series to it!
You can see where this is going . . . Volume 1 and 2 content that remains accessible (as "classic" reprints, sample articles, etc.) is outdated – all Volume 1 articles and more than half those for Volume 2 supported GURPS Third Edition (1988-2004). The material isn't formatted to look like today's GURPS supplements, which can make it difficult to use. And a lot of it simply isn't available – it's in danger of being lost to time. To address these problems, we plan to release what we're tentatively calling the Pyramid Dungeon Collection – a compilation of the best articles about dungeon-crawling written for Volumes 1 and 2 of Pyramid, updated to GURPS Fourth Edition rules and presentation. We think that would be a cool way to support a popular series and preserve a piece of gaming history! The catch? Even we don't have all the articles in a handy, indexed form. We also don't have the staff resources to throw at updating the stats and formatting.
. . . then write to Pyramid Editor Steven Marsh at pyramid@sjgames.com and copy GURPS Line Editor Sean Punch at kromm@sjgames.com. We need:
If you want to get involved but feel shaky about rules or formatting, we'll consider working with a proxy, but that won't change how much we pay; you'll be splitting a modest sum between you. If the rate doesn't work for you, our apologies – that's what we can afford and we won't be negotiating exceptions. Space is limited, and the cutoff for proposals is SEPTEMBER 1, 2018, so please act quickly! -- Sean Punch Share this post! |
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