System error

error:  Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.
context: 
... 
113:  my $self = shift(@_);
114:  my $query_nickname = shift(@_);
115:  my $query = shift(@_);
116: 
117:  $self->{"queries"}->{$query_nickname} = $self->{"db"}->prepare($query);
118: 
119:  return 1;
120:  }
121: 
... 
code stack:  /usr/local/lib/site_perl/SJG/Configuration/DB.pm:117
/usr/local/lib/site_perl/SJG/Configuration/DB.pm:89
/home/www/secure/ill/comps/illcal.mas:131
/home/www/secure/ill/ill.html:150
/home/www/secure/ill/index.html:4
/home/www/secure/ill/archive/dhandler:3
raw error






























Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.


Trace begun at /usr/local/share/perl/5.14.2/HTML/Mason/Exceptions.pm line 125
HTML::Mason::Exceptions::rethrow_exception('Can\'t call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.^J') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117
SJG::Configuration::DB::prepare('SJG::Configuration::DB=HASH(0x7fa88b9b78b8)', 'RESERVED', 'select name from qdata where qname=? and upload_date=?') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 89
SJG::Configuration::DB::sql('SJG::Configuration::DB=HASH(0x7fa88b9b78b8)', 'select name from qdata where qname=? and upload_date=?', 'illq', '2017-03-01') called at /home/www/secure/ill/comps/illcal.mas line 131
HTML::Mason::Commands::__ANON__('sqldate', '2017-03-20') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88ba01068)', 'sqldate', '2017-03-20') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, 'sqldate', '2017-03-20') called at /home/www/secure/ill/ill.html line 150
HTML::Mason::Commands::__ANON__('sqldate', '2017-03-20', 'illuminator', '^J^I^I^I<h1>March 20, 2017: Interview With <i>Munchkin Guest Artist</i>, Edwin Huang</h1>^J^I^I^I<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/EdwinHuang.jpg" title=""><img align="right" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/EdwinHuang.jpg" vspace="6" /></a> Our next release in the <a href="http://www.worldofmunchkin.com/guestartists/"><i>Guest Artist</i></a> series, another&nbsp;<a href="http://www.worldofmunchkin.com/guestartists/munchkin-huang/"><i><b>Munchkin</b> Guest Artist Edition</i></a>, hits shelves soon, so we took a moment to sit down with the artistic mastermind behind it: Edwin Huang. We&#39;ve featured Edwin on the <a href="http://www.sjgames.com/ill/archive/February_29_2016/Guest_Artist_Spotlight_Edwin_Huang">Daily</a> <a href="http://www.sjgames.com/ill/archive/January_09_2017/Whats_In_The_Box_Edwin_Huangs_Guest_Artist_Edition">Illuminator</a> before, but we wanted to get the inside scoop on his process, and his thoughts on <a href="http://www.worldofmunchkin.com/game/"><i><b>Munchkin</b></i></a>.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/HuangGAE1.png" title=""><img align="left" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/HuangGAE1.png" vspace="6" /></a> <b>Before you started working on this project, had you played<i>&nbsp;Munchkin</i>?</b></p>^M^J<p>^M^J^II picked up the game after working on the <a href="http://www.worldofmunchkin.com/skullkickers/"><i><b>Munchkin Skullkickers</b></i></a> booster packs with Jim Zub. I now own way too many expansions!&nbsp;</p>^M^J<p>^M^J^I<b>How did you end up getting involved with the project? Who approached whom?</b></p>^M^J<p>^M^J^IAndrew Hackard approached me a bit after I wrapped up the <b><i>Skullkickers</i></b> booster pack expansion. And without any hesitation, I said yes! &nbsp;&nbsp;</p>^M^J<p>^M^J^I<b>Did you base your version of the game on John Kovalic&#39;s original? Or did you aim to do something completely new?</b></p>^M^J<p>^M^J^IA lot of my cards pay homage to Kovalic&#39;s original art. There are a few where I went a completely different direction, though. There are too many fun ways of approaching these ideas and not enough cards.</p>^M^J<p>^M^J^I<b>What did you do to prep for drawing this&nbsp;<i>Munchkin&nbsp;</i>set?</b></p>^M^J<p>^M^J^IPlayed a boatload of <i><b>Munchkin,</b></i> of course! Jokes aside, I did have to familiarize myself with the base set again. Playing with just the base set alone is pretty fun.</p>^M^J<p>^M^J^I<b>What&#39;s your favorite card you illustrated?</b></p>^M^J<p>^M^J^II had a lot of fun drawing the three Elf cards. They are by far my favorite race cards in the game.</p>^M^J<p>^M^J^I<b>Was there a card or cards you struggled the most to get right?</b></p>^M^J<p>^M^J^II struggled the most with the <b>Plutonium Dragon</b>. It was tough showing his scale and size. I think I nailed it in the end, though.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/HuangCards3502.png" title=""><img align="right" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/HuangCards3502.png" vspace="6" /></a> <b>You already draw for&nbsp;<a href="http://edwinhuang.com/cartoon.html"><i>Street&nbsp;Fighter&nbsp;Unlimited</i></a> and <a href="http://comic.skullkickers.com/"><i>Skullkickers</i></a>. Is there anything you wish you could illustrate?</b></p>^M^J<p>^M^J^II&#39;ve always wanted to draw a few <i><b>Magic The Gathering</b></i> cards. Definitely something on my bucket list.&nbsp;</p>^M^J<p>^M^J^I<b>Do you have any projects coming up that fans should look for?</b></p>^M^J<p>^M^J^II&#39;m currently working on <a href="http://www.udonentertainment.com/blog/">UDON Entertainment&#39;s</a> <a href="http://www.udonentertainment.com/blog/news/street-fighter-vs-darkstalkers-comic-series"><i>Street Fighter vs Darkstalkers</i></a>. It&#39;s the first crossover comic series in UDON history! It should be on shelves in Spring of 2017.</p>^M^J<p>^M^J^I<b>How can fans find you online?&nbsp;</b></p>^M^J<p>^M^J^IFor a closer look at my work, you can hit up&nbsp;<a data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=http://www.edwinhuang.com&amp;source=gmail&amp;ust=1489168481393000&amp;usg=AFQjCNHY_z_uVAmJPtNC4zYrqYPjvDzITg" href="http://www.edwinhuang.com/" target="_blank">www.edwinhuang.com</a></p>^M^J<p>^M^J^IAnd you can always reach out and interact with me on Instagram <a href="https://www.instagram.com/ironpinky/">@ironpinky</a>.&nbsp;</p>^M^J<p>^M^J^I<a href="http://www.worldofmunchkin.com/guestartists/munchkin-huang/"><i><b>Munchkin </b>Guest Artist Edition</i></a> is hitting stores in early April. Like all of our <i>Guest Artist Editions</i>, this is a limited-run game, so preorder it at your <a href="http://www.sjgames.com/storefinder/">local game store</a> today!&nbsp;</p>^M^J<p>^M^J^I-- <a href="mailto:ariel@sjgames.com">Ariel Barkhurst</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang', 'mobile', 0, 'description', 'Our next release in the Guest Artist series, another&nbsp;Munchkin Guest Artist Edition, hits shelves soon, so we took a moment to sit down with the artistic mastermind behind it: Edwin Huang. We&#39;ve featured Edwin on the Daily Illuminator before, but we wanted to get the inside scoop on his process, and his thoughts on Munchkin . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88b9b2850)', 'sqldate', '2017-03-20', 'illuminator', '^J^I^I^I<h1>March 20, 2017: Interview With <i>Munchkin Guest Artist</i>, Edwin Huang</h1>^J^I^I^I<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/EdwinHuang.jpg" title=""><img align="right" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/EdwinHuang.jpg" vspace="6" /></a> Our next release in the <a href="http://www.worldofmunchkin.com/guestartists/"><i>Guest Artist</i></a> series, another&nbsp;<a href="http://www.worldofmunchkin.com/guestartists/munchkin-huang/"><i><b>Munchkin</b> Guest Artist Edition</i></a>, hits shelves soon, so we took a moment to sit down with the artistic mastermind behind it: Edwin Huang. We&#39;ve featured Edwin on the <a href="http://www.sjgames.com/ill/archive/February_29_2016/Guest_Artist_Spotlight_Edwin_Huang">Daily</a> <a href="http://www.sjgames.com/ill/archive/January_09_2017/Whats_In_The_Box_Edwin_Huangs_Guest_Artist_Edition">Illuminator</a> before, but we wanted to get the inside scoop on his process, and his thoughts on <a href="http://www.worldofmunchkin.com/game/"><i><b>Munchkin</b></i></a>.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/HuangGAE1.png" title=""><img align="left" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/HuangGAE1.png" vspace="6" /></a> <b>Before you started working on this project, had you played<i>&nbsp;Munchkin</i>?</b></p>^M^J<p>^M^J^II picked up the game after working on the <a href="http://www.worldofmunchkin.com/skullkickers/"><i><b>Munchkin Skullkickers</b></i></a> booster packs with Jim Zub. I now own way too many expansions!&nbsp;</p>^M^J<p>^M^J^I<b>How did you end up getting involved with the project? Who approached whom?</b></p>^M^J<p>^M^J^IAndrew Hackard approached me a bit after I wrapped up the <b><i>Skullkickers</i></b> booster pack expansion. And without any hesitation, I said yes! &nbsp;&nbsp;</p>^M^J<p>^M^J^I<b>Did you base your version of the game on John Kovalic&#39;s original? Or did you aim to do something completely new?</b></p>^M^J<p>^M^J^IA lot of my cards pay homage to Kovalic&#39;s original art. There are a few where I went a completely different direction, though. There are too many fun ways of approaching these ideas and not enough cards.</p>^M^J<p>^M^J^I<b>What did you do to prep for drawing this&nbsp;<i>Munchkin&nbsp;</i>set?</b></p>^M^J<p>^M^J^IPlayed a boatload of <i><b>Munchkin,</b></i> of course! Jokes aside, I did have to familiarize myself with the base set again. Playing with just the base set alone is pretty fun.</p>^M^J<p>^M^J^I<b>What&#39;s your favorite card you illustrated?</b></p>^M^J<p>^M^J^II had a lot of fun drawing the three Elf cards. They are by far my favorite race cards in the game.</p>^M^J<p>^M^J^I<b>Was there a card or cards you struggled the most to get right?</b></p>^M^J<p>^M^J^II struggled the most with the <b>Plutonium Dragon</b>. It was tough showing his scale and size. I think I nailed it in the end, though.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/HuangCards3502.png" title=""><img align="right" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/HuangCards3502.png" vspace="6" /></a> <b>You already draw for&nbsp;<a href="http://edwinhuang.com/cartoon.html"><i>Street&nbsp;Fighter&nbsp;Unlimited</i></a> and <a href="http://comic.skullkickers.com/"><i>Skullkickers</i></a>. Is there anything you wish you could illustrate?</b></p>^M^J<p>^M^J^II&#39;ve always wanted to draw a few <i><b>Magic The Gathering</b></i> cards. Definitely something on my bucket list.&nbsp;</p>^M^J<p>^M^J^I<b>Do you have any projects coming up that fans should look for?</b></p>^M^J<p>^M^J^II&#39;m currently working on <a href="http://www.udonentertainment.com/blog/">UDON Entertainment&#39;s</a> <a href="http://www.udonentertainment.com/blog/news/street-fighter-vs-darkstalkers-comic-series"><i>Street Fighter vs Darkstalkers</i></a>. It&#39;s the first crossover comic series in UDON history! It should be on shelves in Spring of 2017.</p>^M^J<p>^M^J^I<b>How can fans find you online?&nbsp;</b></p>^M^J<p>^M^J^IFor a closer look at my work, you can hit up&nbsp;<a data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=http://www.edwinhuang.com&amp;source=gmail&amp;ust=1489168481393000&amp;usg=AFQjCNHY_z_uVAmJPtNC4zYrqYPjvDzITg" href="http://www.edwinhuang.com/" target="_blank">www.edwinhuang.com</a></p>^M^J<p>^M^J^IAnd you can always reach out and interact with me on Instagram <a href="https://www.instagram.com/ironpinky/">@ironpinky</a>.&nbsp;</p>^M^J<p>^M^J^I<a href="http://www.worldofmunchkin.com/guestartists/munchkin-huang/"><i><b>Munchkin </b>Guest Artist Edition</i></a> is hitting stores in early April. Like all of our <i>Guest Artist Editions</i>, this is a limited-run game, so preorder it at your <a href="http://www.sjgames.com/storefinder/">local game store</a> today!&nbsp;</p>^M^J<p>^M^J^I-- <a href="mailto:ariel@sjgames.com">Ariel Barkhurst</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang', 'mobile', 0, 'description', 'Our next release in the Guest Artist series, another&nbsp;Munchkin Guest Artist Edition, hits shelves soon, so we took a moment to sit down with the artistic mastermind behind it: Edwin Huang. We&#39;ve featured Edwin on the Daily Illuminator before, but we wanted to get the inside scoop on his process, and his thoughts on Munchkin . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, 'sqldate', '2017-03-20', 'illuminator', '^J^I^I^I<h1>March 20, 2017: Interview With <i>Munchkin Guest Artist</i>, Edwin Huang</h1>^J^I^I^I<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/EdwinHuang.jpg" title=""><img align="right" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/EdwinHuang.jpg" vspace="6" /></a> Our next release in the <a href="http://www.worldofmunchkin.com/guestartists/"><i>Guest Artist</i></a> series, another&nbsp;<a href="http://www.worldofmunchkin.com/guestartists/munchkin-huang/"><i><b>Munchkin</b> Guest Artist Edition</i></a>, hits shelves soon, so we took a moment to sit down with the artistic mastermind behind it: Edwin Huang. We&#39;ve featured Edwin on the <a href="http://www.sjgames.com/ill/archive/February_29_2016/Guest_Artist_Spotlight_Edwin_Huang">Daily</a> <a href="http://www.sjgames.com/ill/archive/January_09_2017/Whats_In_The_Box_Edwin_Huangs_Guest_Artist_Edition">Illuminator</a> before, but we wanted to get the inside scoop on his process, and his thoughts on <a href="http://www.worldofmunchkin.com/game/"><i><b>Munchkin</b></i></a>.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/HuangGAE1.png" title=""><img align="left" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/HuangGAE1.png" vspace="6" /></a> <b>Before you started working on this project, had you played<i>&nbsp;Munchkin</i>?</b></p>^M^J<p>^M^J^II picked up the game after working on the <a href="http://www.worldofmunchkin.com/skullkickers/"><i><b>Munchkin Skullkickers</b></i></a> booster packs with Jim Zub. I now own way too many expansions!&nbsp;</p>^M^J<p>^M^J^I<b>How did you end up getting involved with the project? Who approached whom?</b></p>^M^J<p>^M^J^IAndrew Hackard approached me a bit after I wrapped up the <b><i>Skullkickers</i></b> booster pack expansion. And without any hesitation, I said yes! &nbsp;&nbsp;</p>^M^J<p>^M^J^I<b>Did you base your version of the game on John Kovalic&#39;s original? Or did you aim to do something completely new?</b></p>^M^J<p>^M^J^IA lot of my cards pay homage to Kovalic&#39;s original art. There are a few where I went a completely different direction, though. There are too many fun ways of approaching these ideas and not enough cards.</p>^M^J<p>^M^J^I<b>What did you do to prep for drawing this&nbsp;<i>Munchkin&nbsp;</i>set?</b></p>^M^J<p>^M^J^IPlayed a boatload of <i><b>Munchkin,</b></i> of course! Jokes aside, I did have to familiarize myself with the base set again. Playing with just the base set alone is pretty fun.</p>^M^J<p>^M^J^I<b>What&#39;s your favorite card you illustrated?</b></p>^M^J<p>^M^J^II had a lot of fun drawing the three Elf cards. They are by far my favorite race cards in the game.</p>^M^J<p>^M^J^I<b>Was there a card or cards you struggled the most to get right?</b></p>^M^J<p>^M^J^II struggled the most with the <b>Plutonium Dragon</b>. It was tough showing his scale and size. I think I nailed it in the end, though.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2017/HuangCards3502.png" title=""><img align="right" alt="Huang GAE" border="0" hspace="8" img="" src="http://www.sjgames.com/img/newsq/illq/2017/HuangCards3502.png" vspace="6" /></a> <b>You already draw for&nbsp;<a href="http://edwinhuang.com/cartoon.html"><i>Street&nbsp;Fighter&nbsp;Unlimited</i></a> and <a href="http://comic.skullkickers.com/"><i>Skullkickers</i></a>. Is there anything you wish you could illustrate?</b></p>^M^J<p>^M^J^II&#39;ve always wanted to draw a few <i><b>Magic The Gathering</b></i> cards. Definitely something on my bucket list.&nbsp;</p>^M^J<p>^M^J^I<b>Do you have any projects coming up that fans should look for?</b></p>^M^J<p>^M^J^II&#39;m currently working on <a href="http://www.udonentertainment.com/blog/">UDON Entertainment&#39;s</a> <a href="http://www.udonentertainment.com/blog/news/street-fighter-vs-darkstalkers-comic-series"><i>Street Fighter vs Darkstalkers</i></a>. It&#39;s the first crossover comic series in UDON history! It should be on shelves in Spring of 2017.</p>^M^J<p>^M^J^I<b>How can fans find you online?&nbsp;</b></p>^M^J<p>^M^J^IFor a closer look at my work, you can hit up&nbsp;<a data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=http://www.edwinhuang.com&amp;source=gmail&amp;ust=1489168481393000&amp;usg=AFQjCNHY_z_uVAmJPtNC4zYrqYPjvDzITg" href="http://www.edwinhuang.com/" target="_blank">www.edwinhuang.com</a></p>^M^J<p>^M^J^IAnd you can always reach out and interact with me on Instagram <a href="https://www.instagram.com/ironpinky/">@ironpinky</a>.&nbsp;</p>^M^J<p>^M^J^I<a href="http://www.worldofmunchkin.com/guestartists/munchkin-huang/"><i><b>Munchkin </b>Guest Artist Edition</i></a> is hitting stores in early April. Like all of our <i>Guest Artist Editions</i>, this is a limited-run game, so preorder it at your <a href="http://www.sjgames.com/storefinder/">local game store</a> today!&nbsp;</p>^M^J<p>^M^J^I-- <a href="mailto:ariel@sjgames.com">Ariel Barkhurst</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" addthis:title="Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/March_20_2017/Interview_With_Munchkin_Guest_Artist_Edwin_Huang" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Interview With Munchkin Guest Artist, Edwin Huang', 'mobile', 0, 'description', 'Our next release in the Guest Artist series, another&nbsp;Munchkin Guest Artist Edition, hits shelves soon, so we took a moment to sit down with the artistic mastermind behind it: Edwin Huang. 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