System error

error:  Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.
context: 
... 
113:  my $self = shift(@_);
114:  my $query_nickname = shift(@_);
115:  my $query = shift(@_);
116: 
117:  $self->{"queries"}->{$query_nickname} = $self->{"db"}->prepare($query);
118: 
119:  return 1;
120:  }
121: 
... 
code stack:  /usr/local/lib/site_perl/SJG/Configuration/DB.pm:117
/usr/local/lib/site_perl/SJG/Configuration/DB.pm:89
/home/www/secure/ill/comps/illcal.mas:131
/home/www/secure/ill/ill.html:150
/home/www/secure/ill/index.html:4
/home/www/secure/ill/archive/dhandler:3
raw error






























Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.


Trace begun at /usr/local/share/perl/5.14.2/HTML/Mason/Exceptions.pm line 125
HTML::Mason::Exceptions::rethrow_exception('Can\'t call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.^J') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117
SJG::Configuration::DB::prepare('SJG::Configuration::DB=HASH(0x7fa88a1dc468)', 'RESERVED', 'select name from qdata where qname=? and upload_date=?') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 89
SJG::Configuration::DB::sql('SJG::Configuration::DB=HASH(0x7fa88a1dc468)', 'select name from qdata where qname=? and upload_date=?', 'illq', '2024-05-01') called at /home/www/secure/ill/comps/illcal.mas line 131
HTML::Mason::Commands::__ANON__('sqldate', '2024-05-27') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88b9bfcc8)', 'sqldate', '2024-05-27') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, 'sqldate', '2024-05-27') called at /home/www/secure/ill/ill.html line 150
HTML::Mason::Commands::__ANON__('sqldate', '2024-05-27', 'illuminator', '^J^I^I^I<h1>May 27, 2024: Memento More-y!</h1>^J^I^I^I<p>^M^J^II&#39;m a community-theater geek <i>(insert joke about &quot;being dramatic&quot; here)</i>. At the end of most shows, I&#39;ve given a memento to the cast and crew. This might be an ornament (especially around holiday shows), knickknack, certificate, or something else thematically related to the show. If I were to run a longer-running tabletop game/campaign nowadays (especially with a group I like), I&#39;d be tempted to the same at the end, as a souvenir of the game.</p>^M^J<p>^M^J^ISome fairly quick-and-easy ideas:</p>^M^J<p>^M^J^I&bull; <b>Candy!</b> A game set in modern-day Japan or Europe would be a great reason to give a few regionally appropriate treats from the area they adventured in.</p>^M^J<p>^M^J^I&bull; <b>Coins!</b> Was it a modern (in the past 70 years or so) campaign? If so, you might be able to buy coins for the participants. For one production I was in, I bought 1950s quarters from the year the show first ran (it had a governmental subplot, so it made sense). If you&#39;re not super-concerned about condition, they&#39;re pretty cheap, especially if you&#39;re just getting a few.</p>^M^J<p>^M^J^I&bull; <b>Pictures!</b> A picture or illustration of a symbolic/interesting element from the game can be really quick and easy to make, especially if you have a printer capable of doing photos. There&#39;s even room on the back for the name and dates of the campaign, and maybe a heartfelt message if that&#39;s how you roll.</p>^M^J<p>^M^J^II could list dozens more here, but that should provide some starting inspiration. Regardless, giving players something to remember a beloved game can make tangible memories to be treasured long after the last session ends. If you commemorate your favorite games in some way, let us know <a href="https://forums.sjgames.com/forumdisplay.php?f=92">on the forums</a>.</p>^M^J<p>^M^J^I-- <a href="mailto:smarsh@sjgames.com">Steven Marsh</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Memento More-y!', 'mobile', 0, 'description', 'I&#39;m a community-theater geek (insert joke about &quot;being dramatic&quot; here). At the end of most shows, I&#39;ve given a memento to the cast and crew . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88b996ac0)', 'sqldate', '2024-05-27', 'illuminator', '^J^I^I^I<h1>May 27, 2024: Memento More-y!</h1>^J^I^I^I<p>^M^J^II&#39;m a community-theater geek <i>(insert joke about &quot;being dramatic&quot; here)</i>. At the end of most shows, I&#39;ve given a memento to the cast and crew. This might be an ornament (especially around holiday shows), knickknack, certificate, or something else thematically related to the show. If I were to run a longer-running tabletop game/campaign nowadays (especially with a group I like), I&#39;d be tempted to the same at the end, as a souvenir of the game.</p>^M^J<p>^M^J^ISome fairly quick-and-easy ideas:</p>^M^J<p>^M^J^I&bull; <b>Candy!</b> A game set in modern-day Japan or Europe would be a great reason to give a few regionally appropriate treats from the area they adventured in.</p>^M^J<p>^M^J^I&bull; <b>Coins!</b> Was it a modern (in the past 70 years or so) campaign? If so, you might be able to buy coins for the participants. For one production I was in, I bought 1950s quarters from the year the show first ran (it had a governmental subplot, so it made sense). If you&#39;re not super-concerned about condition, they&#39;re pretty cheap, especially if you&#39;re just getting a few.</p>^M^J<p>^M^J^I&bull; <b>Pictures!</b> A picture or illustration of a symbolic/interesting element from the game can be really quick and easy to make, especially if you have a printer capable of doing photos. There&#39;s even room on the back for the name and dates of the campaign, and maybe a heartfelt message if that&#39;s how you roll.</p>^M^J<p>^M^J^II could list dozens more here, but that should provide some starting inspiration. Regardless, giving players something to remember a beloved game can make tangible memories to be treasured long after the last session ends. If you commemorate your favorite games in some way, let us know <a href="https://forums.sjgames.com/forumdisplay.php?f=92">on the forums</a>.</p>^M^J<p>^M^J^I-- <a href="mailto:smarsh@sjgames.com">Steven Marsh</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Memento More-y!', 'mobile', 0, 'description', 'I&#39;m a community-theater geek (insert joke about &quot;being dramatic&quot; here). At the end of most shows, I&#39;ve given a memento to the cast and crew . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, 'sqldate', '2024-05-27', 'illuminator', '^J^I^I^I<h1>May 27, 2024: Memento More-y!</h1>^J^I^I^I<p>^M^J^II&#39;m a community-theater geek <i>(insert joke about &quot;being dramatic&quot; here)</i>. At the end of most shows, I&#39;ve given a memento to the cast and crew. This might be an ornament (especially around holiday shows), knickknack, certificate, or something else thematically related to the show. If I were to run a longer-running tabletop game/campaign nowadays (especially with a group I like), I&#39;d be tempted to the same at the end, as a souvenir of the game.</p>^M^J<p>^M^J^ISome fairly quick-and-easy ideas:</p>^M^J<p>^M^J^I&bull; <b>Candy!</b> A game set in modern-day Japan or Europe would be a great reason to give a few regionally appropriate treats from the area they adventured in.</p>^M^J<p>^M^J^I&bull; <b>Coins!</b> Was it a modern (in the past 70 years or so) campaign? If so, you might be able to buy coins for the participants. For one production I was in, I bought 1950s quarters from the year the show first ran (it had a governmental subplot, so it made sense). If you&#39;re not super-concerned about condition, they&#39;re pretty cheap, especially if you&#39;re just getting a few.</p>^M^J<p>^M^J^I&bull; <b>Pictures!</b> A picture or illustration of a symbolic/interesting element from the game can be really quick and easy to make, especially if you have a printer capable of doing photos. There&#39;s even room on the back for the name and dates of the campaign, and maybe a heartfelt message if that&#39;s how you roll.</p>^M^J<p>^M^J^II could list dozens more here, but that should provide some starting inspiration. Regardless, giving players something to remember a beloved game can make tangible memories to be treasured long after the last session ends. If you commemorate your favorite games in some way, let us know <a href="https://forums.sjgames.com/forumdisplay.php?f=92">on the forums</a>.</p>^M^J<p>^M^J^I-- <a href="mailto:smarsh@sjgames.com">Steven Marsh</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" addthis:title="Daily Illuminator: Memento More-y!">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/May_27_2024/Memento_More-y" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Memento More-y!', 'mobile', 0, 'description', 'I&#39;m a community-theater geek (insert joke about &quot;being dramatic&quot; here). At the end of most shows, I&#39;ve given a memento to the cast and crew . . .') called at /home/www/secure/ill/index.html line 4
HTML::Mason::Commands::__ANON__('month', 'May', 'day', 27, 'year', 2024, 'u', 'Memento_More-y.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88b9754a0)', 'month', 'May', 'day', 27, 'year', 2024, 'u', 'Memento_More-y.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, 'month', 'May', 'day', 27, 'year', 2024, 'u', 'Memento_More-y.html') called at /home/www/secure/ill/archive/dhandler line 3
HTML::Mason::Commands::__ANON__('u', 'Memento_More-y.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88a1d1330)', 'u', 'Memento_More-y.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1297
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, undef, 'u', 'Memento_More-y.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 433
HTML::Mason::Request::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7fa889e07f80)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 168
HTML::Mason::Request::ApacheHandler::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7fa889e07f80)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 825
HTML::Mason::ApacheHandler::handle_request('HTML::Mason::ApacheHandler=HASH(0x7fa889684d88)', 'Apache2::RequestRec=SCALAR(0x7fa889597f30)') called at (eval 29) line 8
HTML::Mason::ApacheHandler::handler('HTML::Mason::ApacheHandler', 'Apache2::RequestRec=SCALAR(0x7fa889597f30)') called at -e line 0
eval {...} at -e line 0