System error
error: | Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117. |
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context: |
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code stack: |
/usr/local/lib/site_perl/SJG/Configuration/DB.pm:117 /usr/local/lib/site_perl/SJG/Configuration/DB.pm:89 /home/www/secure/ill/comps/illcal.mas:131 /home/www/secure/ill/ill.html:150 /home/www/secure/ill/index.html:4 /home/www/secure/ill/archive/dhandler:3 |
Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117. Trace begun at /usr/local/share/perl/5.14.2/HTML/Mason/Exceptions.pm line 125 HTML::Mason::Exceptions::rethrow_exception('Can\'t call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.^J') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117 SJG::Configuration::DB::prepare('SJG::Configuration::DB=HASH(0x7fa88c55c518)', 'RESERVED', 'select name from qdata where qname=? and upload_date=?') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 89 SJG::Configuration::DB::sql('SJG::Configuration::DB=HASH(0x7fa88c55c518)', 'select name from qdata where qname=? and upload_date=?', 'illq', '2015-09-01') called at /home/www/secure/ill/comps/illcal.mas line 131 HTML::Mason::Commands::__ANON__('sqldate', '2015-09-18') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88c332808)', 'sqldate', '2015-09-18') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'sqldate', '2015-09-18') called at /home/www/secure/ill/ill.html line 150 HTML::Mason::Commands::__ANON__('sqldate', '2015-09-18', 'illuminator', '^J^I^I^I<h1>September 18, 2015: Q & A With Ian McGinty</h1>^J^I^I^I<p>^M^J^IToday, we have a brief interview with Ian McGinty, the illustrator for the <a href="http://www.worldofmunchkin.com/guestartists/munchkin-mcginty/"><b><i>Munchkin Guest Artist Edition</i></b></a>.</p>^M^J<p>^M^J^I<img align="left" alt="Ian McGinty" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2015/IM2Thumb.jpg" vspace="6" /> Q: Ian, thanks so much for taking a few minutes to chat with us. Can you tell us a little bit about how your illustration style has evolved over your career?</p>^M^J<p>^M^J^IA: Absolutely! My style started as a fairly basic copy-and-paste job of old newspaper comics: <a href="https://en.wikipedia.org/wiki/Calvin_and_Hobbes">Calvin and Hobbes</a>, <a href="http://www.thefarside.com/">The Far Side</a>, <a href="https://garfield.com/">Garfield</a>, that sort of thing. I read them all and traced characters, cutting them out and pasting them on paper to make new stories. I didn't really think much about comics again until around high school when I got very into Jhonen Vasquez's <a href="https://en.wikipedia.org/wiki/Johnny_the_Homicidal_Maniac">Johnny the Homicidal Maniac</a> and <a href="https://en.wikipedia.org/wiki/Squee!">SQUEE!</a> comics; these were comics that had heavy lines and extreme angles, black and white art, and combined cute characters with extreme gore and disgusting monsters and all that awesome stuff. Later, working on properties like <a href="https://en.wikipedia.org/wiki/Adventure_Time">Adventure Time</a>, <a href="https://en.wikipedia.org/wiki/Bravest_Warriors">Bravest Warriors</a>, and <a href="https://en.wikipedia.org/wiki/Steven_Universe">Steven Universe</a> really refined my art, taking it into a direction away from heavy inking and more focused on enhancing the color and designing unique characters. So, to quote a friend, I have a "natural talent of combining disgustingly cute and disgustingly disgusting."</p>^M^J<p>^M^J^IQ: Talk to us a little about re-illustrating a classic game like <a href="http://www.worldofmunchkin.com/game/"><b><i>Munchkin</i></b></a>.</p>^M^J<p>^M^J^IA: Gotta say, one thing I'm very excited about is seeing my twists on the puns of <i><b>Munchkin</b></i>. The great thing about the monsters and weapons is the wordplay, and I was able to do my own take on them. Switching things up and messing with the already established cards was a blast, and I was able to contribute my OWN two cards, how cool is that?! <i>[Editor's note: These will be available as promo cards early next year.]</i> And that's what I'm really MOST excited about. I was able to make up a Curse card and a Monster card: <b>Grin and Tonic</b> will be affected by any player that has a drink on the table and the BEST, and this is amazing, is the <b>Nexus Demon</b>, a monster from my own comic and animated show, <a href="http://z2comics.com/welcome-to-showside/">Welcome to Showside</a>. The <b>Nexus Demon</b> has some amazing abilities I won't spoil for you now, but it was great to connect my own creator-owned material to <i><b>Munchkin</b></i> and SJ Games in general.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2015/munchkin-ianmcginty-cover_lg.jpg" title="Munchkin Ian McGinty Cover"><img align="right" alt="Munchkin Ian McGinty Cover" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2015/munchkin-ianmcginty-cover_lgThumb.jpg" vspace="6" /></a> Q: You are the illustrator for the <i><b>Munchkin</b></i> comic books from <a href="http://www.boom-studios.com/">BOOM! Studios</a>. Did you find it easy to adapt your personal style to the world of <i><b>Munchkin</b></i>?</p>^M^J<p>^M^J^IA: I do actually, and more-so it's just plain fun! For the <i><b>Munchkin</b></i> comic books, I do go a lot more, hmm, "Looney Toons," I guess is the best way to describe it. I really stretch and manipulate the characters, go extreme on the facial expressions and play with the background elements a lot. <i><b>Munchkin</b></i> is inherently comedy, which is my favorite, and that gives me a lot of freedom to play, so to speak. I've never felt restricted doing the <i><b>Munchkin</b></i> comics, and that's extremely rare and extremely awesome. I do genuinely love the card game as well, which helps a lot, and I'm excited to be considered part of the mythos and family.</p>^M^J<p>^M^J^IThanks so much to Ian for his insightful answers. Keep checking back here for new information about the various <a href="http://munchkin.sjgames.com/guestartists/"><i><b>Munchkin Guest Artist Editions</b></i></a>!</p>^M^J<p>^M^J^I-- <a href="mailto:anna@sjgames.com">Anna Meade</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Q & A With Ian McGinty', 'mobile', 0, 'description', 'Today, we have a brief interview with Ian McGinty, the illustrator for the Munchkin Guest Artist Edition. Q: Ian, thanks so much for taking a few minutes to chat with us . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88c3547d0)', 'sqldate', '2015-09-18', 'illuminator', '^J^I^I^I<h1>September 18, 2015: Q & A With Ian McGinty</h1>^J^I^I^I<p>^M^J^IToday, we have a brief interview with Ian McGinty, the illustrator for the <a href="http://www.worldofmunchkin.com/guestartists/munchkin-mcginty/"><b><i>Munchkin Guest Artist Edition</i></b></a>.</p>^M^J<p>^M^J^I<img align="left" alt="Ian McGinty" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2015/IM2Thumb.jpg" vspace="6" /> Q: Ian, thanks so much for taking a few minutes to chat with us. Can you tell us a little bit about how your illustration style has evolved over your career?</p>^M^J<p>^M^J^IA: Absolutely! My style started as a fairly basic copy-and-paste job of old newspaper comics: <a href="https://en.wikipedia.org/wiki/Calvin_and_Hobbes">Calvin and Hobbes</a>, <a href="http://www.thefarside.com/">The Far Side</a>, <a href="https://garfield.com/">Garfield</a>, that sort of thing. I read them all and traced characters, cutting them out and pasting them on paper to make new stories. I didn't really think much about comics again until around high school when I got very into Jhonen Vasquez's <a href="https://en.wikipedia.org/wiki/Johnny_the_Homicidal_Maniac">Johnny the Homicidal Maniac</a> and <a href="https://en.wikipedia.org/wiki/Squee!">SQUEE!</a> comics; these were comics that had heavy lines and extreme angles, black and white art, and combined cute characters with extreme gore and disgusting monsters and all that awesome stuff. Later, working on properties like <a href="https://en.wikipedia.org/wiki/Adventure_Time">Adventure Time</a>, <a href="https://en.wikipedia.org/wiki/Bravest_Warriors">Bravest Warriors</a>, and <a href="https://en.wikipedia.org/wiki/Steven_Universe">Steven Universe</a> really refined my art, taking it into a direction away from heavy inking and more focused on enhancing the color and designing unique characters. So, to quote a friend, I have a "natural talent of combining disgustingly cute and disgustingly disgusting."</p>^M^J<p>^M^J^IQ: Talk to us a little about re-illustrating a classic game like <a href="http://www.worldofmunchkin.com/game/"><b><i>Munchkin</i></b></a>.</p>^M^J<p>^M^J^IA: Gotta say, one thing I'm very excited about is seeing my twists on the puns of <i><b>Munchkin</b></i>. The great thing about the monsters and weapons is the wordplay, and I was able to do my own take on them. Switching things up and messing with the already established cards was a blast, and I was able to contribute my OWN two cards, how cool is that?! <i>[Editor's note: These will be available as promo cards early next year.]</i> And that's what I'm really MOST excited about. I was able to make up a Curse card and a Monster card: <b>Grin and Tonic</b> will be affected by any player that has a drink on the table and the BEST, and this is amazing, is the <b>Nexus Demon</b>, a monster from my own comic and animated show, <a href="http://z2comics.com/welcome-to-showside/">Welcome to Showside</a>. The <b>Nexus Demon</b> has some amazing abilities I won't spoil for you now, but it was great to connect my own creator-owned material to <i><b>Munchkin</b></i> and SJ Games in general.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2015/munchkin-ianmcginty-cover_lg.jpg" title="Munchkin Ian McGinty Cover"><img align="right" alt="Munchkin Ian McGinty Cover" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2015/munchkin-ianmcginty-cover_lgThumb.jpg" vspace="6" /></a> Q: You are the illustrator for the <i><b>Munchkin</b></i> comic books from <a href="http://www.boom-studios.com/">BOOM! Studios</a>. Did you find it easy to adapt your personal style to the world of <i><b>Munchkin</b></i>?</p>^M^J<p>^M^J^IA: I do actually, and more-so it's just plain fun! For the <i><b>Munchkin</b></i> comic books, I do go a lot more, hmm, "Looney Toons," I guess is the best way to describe it. I really stretch and manipulate the characters, go extreme on the facial expressions and play with the background elements a lot. <i><b>Munchkin</b></i> is inherently comedy, which is my favorite, and that gives me a lot of freedom to play, so to speak. I've never felt restricted doing the <i><b>Munchkin</b></i> comics, and that's extremely rare and extremely awesome. I do genuinely love the card game as well, which helps a lot, and I'm excited to be considered part of the mythos and family.</p>^M^J<p>^M^J^IThanks so much to Ian for his insightful answers. Keep checking back here for new information about the various <a href="http://munchkin.sjgames.com/guestartists/"><i><b>Munchkin Guest Artist Editions</b></i></a>!</p>^M^J<p>^M^J^I-- <a href="mailto:anna@sjgames.com">Anna Meade</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Q & A With Ian McGinty', 'mobile', 0, 'description', 'Today, we have a brief interview with Ian McGinty, the illustrator for the Munchkin Guest Artist Edition. Q: Ian, thanks so much for taking a few minutes to chat with us . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'sqldate', '2015-09-18', 'illuminator', '^J^I^I^I<h1>September 18, 2015: Q & A With Ian McGinty</h1>^J^I^I^I<p>^M^J^IToday, we have a brief interview with Ian McGinty, the illustrator for the <a href="http://www.worldofmunchkin.com/guestartists/munchkin-mcginty/"><b><i>Munchkin Guest Artist Edition</i></b></a>.</p>^M^J<p>^M^J^I<img align="left" alt="Ian McGinty" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2015/IM2Thumb.jpg" vspace="6" /> Q: Ian, thanks so much for taking a few minutes to chat with us. Can you tell us a little bit about how your illustration style has evolved over your career?</p>^M^J<p>^M^J^IA: Absolutely! My style started as a fairly basic copy-and-paste job of old newspaper comics: <a href="https://en.wikipedia.org/wiki/Calvin_and_Hobbes">Calvin and Hobbes</a>, <a href="http://www.thefarside.com/">The Far Side</a>, <a href="https://garfield.com/">Garfield</a>, that sort of thing. I read them all and traced characters, cutting them out and pasting them on paper to make new stories. I didn't really think much about comics again until around high school when I got very into Jhonen Vasquez's <a href="https://en.wikipedia.org/wiki/Johnny_the_Homicidal_Maniac">Johnny the Homicidal Maniac</a> and <a href="https://en.wikipedia.org/wiki/Squee!">SQUEE!</a> comics; these were comics that had heavy lines and extreme angles, black and white art, and combined cute characters with extreme gore and disgusting monsters and all that awesome stuff. Later, working on properties like <a href="https://en.wikipedia.org/wiki/Adventure_Time">Adventure Time</a>, <a href="https://en.wikipedia.org/wiki/Bravest_Warriors">Bravest Warriors</a>, and <a href="https://en.wikipedia.org/wiki/Steven_Universe">Steven Universe</a> really refined my art, taking it into a direction away from heavy inking and more focused on enhancing the color and designing unique characters. So, to quote a friend, I have a "natural talent of combining disgustingly cute and disgustingly disgusting."</p>^M^J<p>^M^J^IQ: Talk to us a little about re-illustrating a classic game like <a href="http://www.worldofmunchkin.com/game/"><b><i>Munchkin</i></b></a>.</p>^M^J<p>^M^J^IA: Gotta say, one thing I'm very excited about is seeing my twists on the puns of <i><b>Munchkin</b></i>. The great thing about the monsters and weapons is the wordplay, and I was able to do my own take on them. Switching things up and messing with the already established cards was a blast, and I was able to contribute my OWN two cards, how cool is that?! <i>[Editor's note: These will be available as promo cards early next year.]</i> And that's what I'm really MOST excited about. I was able to make up a Curse card and a Monster card: <b>Grin and Tonic</b> will be affected by any player that has a drink on the table and the BEST, and this is amazing, is the <b>Nexus Demon</b>, a monster from my own comic and animated show, <a href="http://z2comics.com/welcome-to-showside/">Welcome to Showside</a>. The <b>Nexus Demon</b> has some amazing abilities I won't spoil for you now, but it was great to connect my own creator-owned material to <i><b>Munchkin</b></i> and SJ Games in general.</p>^M^J<p>^M^J^I<a href="http://www.sjgames.com/img/newsq/illq/2015/munchkin-ianmcginty-cover_lg.jpg" title="Munchkin Ian McGinty Cover"><img align="right" alt="Munchkin Ian McGinty Cover" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2015/munchkin-ianmcginty-cover_lgThumb.jpg" vspace="6" /></a> Q: You are the illustrator for the <i><b>Munchkin</b></i> comic books from <a href="http://www.boom-studios.com/">BOOM! Studios</a>. Did you find it easy to adapt your personal style to the world of <i><b>Munchkin</b></i>?</p>^M^J<p>^M^J^IA: I do actually, and more-so it's just plain fun! For the <i><b>Munchkin</b></i> comic books, I do go a lot more, hmm, "Looney Toons," I guess is the best way to describe it. I really stretch and manipulate the characters, go extreme on the facial expressions and play with the background elements a lot. <i><b>Munchkin</b></i> is inherently comedy, which is my favorite, and that gives me a lot of freedom to play, so to speak. I've never felt restricted doing the <i><b>Munchkin</b></i> comics, and that's extremely rare and extremely awesome. I do genuinely love the card game as well, which helps a lot, and I'm excited to be considered part of the mythos and family.</p>^M^J<p>^M^J^IThanks so much to Ian for his insightful answers. Keep checking back here for new information about the various <a href="http://munchkin.sjgames.com/guestartists/"><i><b>Munchkin Guest Artist Editions</b></i></a>!</p>^M^J<p>^M^J^I-- <a href="mailto:anna@sjgames.com">Anna Meade</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" addthis:title="Daily Illuminator: Q & A With Ian McGinty">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/September_18_2015/Q_A_With_Ian_McGinty" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Q & A With Ian McGinty', 'mobile', 0, 'description', 'Today, we have a brief interview with Ian McGinty, the illustrator for the Munchkin Guest Artist Edition. Q: Ian, thanks so much for taking a few minutes to chat with us . . .') called at /home/www/secure/ill/index.html line 4 HTML::Mason::Commands::__ANON__('month', 'September', 'day', 18, 'year', 2015, 'u', undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88c36b3b0)', 'month', 'September', 'day', 18, 'year', 2015, 'u', undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'month', 'September', 'day', 18, 'year', 2015, 'u', undef) called at /home/www/secure/ill/archive/dhandler line 3 HTML::Mason::Commands::__ANON__ at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7fa88c37d9b0)') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1297 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 433 HTML::Mason::Request::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7fa88c3a4f38)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 168 HTML::Mason::Request::ApacheHandler::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7fa88c3a4f38)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 825 HTML::Mason::ApacheHandler::handle_request('HTML::Mason::ApacheHandler=HASH(0x7fa88c388cb0)', 'Apache2::RequestRec=SCALAR(0x7fa88c388e18)') called at (eval 29) line 8 HTML::Mason::ApacheHandler::handler('HTML::Mason::ApacheHandler', 'Apache2::RequestRec=SCALAR(0x7fa88c388e18)') called at -e line 0 eval {...} at -e line 0