Depends on who it falls on!
Munchkin Druids adds 112 cards to the game . . . the new Druid class, and more nature-related monsters and weapons than you can shake a holy stick at. Watch out for the bloodthirsty
Enjoy the good-natured silliness of this 10th Munchkin expansion – shuffle it in with any of your favorite Munchkin games!
A 112-card expansion for Munchkin, with rules for a new class!
Stock #1584,
ISBN 080742095144.
$19.95.
Within the pages of this slim, saddle-stitched book are magic portals, gateways to other worlds that are usable in most fantasy roleplaying games. (Especially games that are based on the classic RPG we all know and love.)
Each gate detailed within is more descriptive in nature than mechanical, making it easy for GMs to incorporate these ideas into their games with as few headaches as possible.
Sprinkle these gates across your campaign and watch as the player characters stumble their way into endless adventure!
A 64-page black-and-white saddle-stitched book.
Stock #3126,
ISBN 978-1-63999-039-9.
$9.95.
The Good, the Bad, and the Munchkin Complete Edition
(Reprint)
Oh, give me a home where the Jackalopes roam
And the Dudes and the Buckaroos play,
I'll slay and I'll loot, give the monsters the boot,
And the dice are not loaded, no way.
The Good, the Bad, and the Munchkin Complete Edition takes on the Wild West! Forget dragons and goblin – Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take.
Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeño, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.
The Good, the Bad, and the Munchkin Complete Edition is a stand-alone Munchkin game, including all the cards from Beating a Dead Horse and all the promo cards and bookmarks we've ever made for The Good, the Bad, and the Munchkin! Steve Jackson and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat, and make him Rootin' Tootin' for +10 . . .
227 cards (!), two bookmarks, and one six-sided die in a box.
Stock #1454,
ISBN 080742099227.
$34.95.
Munchkin Zombies Deluxe
(Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored standies that you move on the gameboard as you level up!
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Again.
168 cards, one six-sided die, six chipboard standies with plastic bases, six player cards, a gameboard, and a rulesheet.
Stock #1495,
UPC 837654322000 .
$34.95.
Roll the Deck!
(Reprint)
A small booklet of 11 dice games designed for use with Steve Jackson's Pick a Card Dice and standard playing cards.
The games in this booklet are built around the concept of generating a series of random draws from a standard deck of playing cards. Instead of playing cards, though, we've used our Pick a Card Dice. And so can you!
A 4.1 × 5.8 inch booklet containing 11 dice games.
Stock #3018,
ISBN 978-1-63999-036-8.
$9.95.
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Burn in Hell
(Reprint)
Cleopatra. Blackbeard. Attila the Hun. Richard Nixon. John Wilkes Booth.
Collect the souls of the damned! In Burn in Hell, you try to assemble the tastiest "Circles" of history's sinners. Trade souls with your rivals . . . or just steal the ones you need. Collect groups of Mass Murderers, Cannibals, or even Clerics . . . or build sets of the Seven Deadly Sins. Burn in Hell will keep you on your toes -- can you see the sets that fit together for the most points? Can you steal a rival's key card before he can make a Circle?
Each card includes a great Greg Hyland caricature and a biography of the soul. You'll have a lot of fun reading (and arguing) about why each of these people was invited to the Permanent Pitchfork Party. And to rule in Hell, you must use strategy and cunning, because this game's not over until the last soul is snatched . . .
This set contains only the cards; the rules can be downloaded from DriveThruCards or from the Steve Jackson Games website.
168 cards, downloadable rulebook.
Stock #22-0021,
$27.95.
Munchkin Crazy Cooks
(Reprint)
Munchkin Crazy Cooks puts the adventurers in the only place with more backstabbing and treachery than the dungeon: the kitchen!
This stand-alone game seats 3 to 6 foodies who can try to stomach corny jokes from Steve Jackson with a ganache of John Kovalic illustrations. Plus, it's designed to be easily shuffled into other Munchkin games to really whet your appetite!
168 cards, 40 food tokens, 12 standies, a gameboard, and one six-sided die.
Stock #1567,
ISBN 080742099814.
$34.95.
Buy Now!
Munchkin Tails of the Season
(Reprint)
Your newest furry Munchkin friends are back for the holidays!
With festive art by Katie Cook, these cards are the purrfect addition to your Munchkin Tails game (or any other Munchkin game that needs a dose of Christmas magic)! Even if Christmas is in July . . . !
Fifteen cards to bring out your animal side this holiday!
Stock #4223,
ISBN 080742096325.
$7.95.
Munchkin Curses
(Reprint)
Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and a rulesheet in a tuckbox.
Stock #4255,
ISBN 080742095953.
$7.95.
Munchkin Warhammer 40,000
(Reprint)
Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!
Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.
Now get out there, soldier, and do some damage!
Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2023 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2023. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
Stock #4481,
ISBN 080742099562.
$34.95.
Buy Now!
Bullet Dice
(Reprint)
Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge and can replace any standard six-sided dice.
Six double-injection bullet-shaped dice in a blister pack.
Stock #5922,
ISBN 080742097247.
$10.95.
Outdoor Encounter Cards
(Reprint)
The Fantasy Trip: Outdoor Encounter Cards is a deck of 53 cards that any TFT gamemaster can use when in need of a random encounter. Each card offers a general overview of an unexpected situation; your skill and experience as a gamemaster is required to expand these seeds into encounters that the players will never forget.
54 cards (53 Encounter Cards and one instruction card).
Stock #22-0020,
$14.95.
Evil witches are everywhere. Souring your milk, corrupting your files, sailing across the moon with a cackling laugh. What can you do? What you always do – kill them. And take their stuff.
Now you have 30 more witchy monsters, Items, and Curses to spook up your games!
30 cards and a rulesheet in a tuckbox.
Stock #4278,
ISBN 080742095038.
$10.95.
GreedQuest
(Reprint)
. . . and there's treasure to be won, so what are you waiting for? Three to six players race to the bottom of the dungeon to grab The Hoard. Now all you have to do is get out with it . . . but everyone else is between you and the exit!
Each player has his own deck of cards that control movement. Bluff, scheme, and strategize your way to the head of the pack . . . but some cards will change the rules when you least expect it!
This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. And it's illustrated by Phil Foglio!
6" x 9" box, 168 full-color cards, six stand-up color figures, bases, map, and rulesheet.
Stock #1435,
ISBN 080742096721.
$29.95.
Played on a standard chessboard, each side gets eight unique, custom dice, with a different piece on each face. You start with eight pawns, and each turn you get to change one of your dice to a more powerful piece. But as your pieces get more powerful, they become worth more points to your opponent! The game is easy to learn, but mastering the intricate strategies will prove much harder . . .
Pocket Box with gameboard, sixteen 14mm dice, and a rulesheet
Stock #1132,
ISBN 080742096264.
$24.95.
Under the dissolute Emperor Caligula, the Roman Senate gets down to serious business: drinking. But they keep on making laws. The usual penalty for disobedience: take another drink!
Can you make laws that will trap your friends into going broke . . . or just not being able to find the table?
This is a drinking game. Please don't buy it – or play it – unless you are of age.
Pocket Box game with rulesheet, coin tokens, dry-erase board and marker, and a custom d20 (with Roman numerals!)
Stock #1136,
ISBN 080742095861.
$24.95.
Wizards clash in a magical dungeon, zapping each other to be the last one standing! Designed by Tom Jolly, this new (ninth!) edition of the legendary Wiz-War features art from the esteemed Phil Foglio, as well as double-sided modular game boards, dice, standies, and more.
Get the treasure and Fireball your friends!
For two to six players.
Gameboards, cards, standies, and counters for 2-6 players; seven dice and a rulesheet.
Stock #1751,
ISBN 080742096233.
$39.95.
Weather Dice Set
(Reprint)
This set of six 16mm dice can be used to randomly determine the weather for your roleplaying games.
Each die represents a different region, with unique faces on each side of the die. Choose the die that matches the location of your adventure . . . and see what kind of weather "rolls" in!
You now hold the power of nature in the palm of your hand!
Black ("Chicago") - mostly sunny or windy or both.
Dark blue ("Tierra del Fuego") - cold, no sun.
Gray ("Seattle") - usually cloudy or rainy.
Green ("Miami") - usually sunny.
Orange ("Austin") - very changeable.
Red ("Phoenix") - usually hot.
Six different-colored 16mm dice with weather icons on each side.
Stock #5981,
ISBN 080742095052.
$12.95.
The Stone Age is now, and your children are the key to your future!
In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids . . . and do whatever you have to do to make sure they survive. The players must know when to cooperate, and when to cut their losses and protect their own families.
With a referee, it is possible to have several tribes at once (as many as 40 people can easily play in the same "extended" game). Each tribe will have its own laws and social pattern. The tribes can compete, trade, exchange people, or even make war on each other. Tribes has been an underground favorite for years. Designed by Steve Jackson and award-winning science-fiction author David Brin, it's a roleplaying game with a difference.
Record sheets, counter sheets, birth record sheets, and a game track board, along with a dry-erase marker and a rulebook
Stock #1130,
ISBN 080742096103.
$24.95.
How many cats can you adopt? Every cat finds a home . . .
Contains a cloth bag, 30 cat tokens, and two special dice. For two to five players – and it takes just a few minutes. (Then play again and adopt some more cats!)
A cloth bag, 30 cat tokens, two custom dice, and rules for adopting cats!
Stock #131352,
ISBN 080742095670 .
$9.95.