More than 70 million INWO cards have already been printed in English and German. The game won the Origins Award for Best Card Game of 1994, and its supplement, Assassins, is a nominee for Best Card Game of 1995. "Just another step toward total global domination," INWO designer Steve Jackson said.
The Copernicus edition is scheduled to appear in September, 1996. It will include about 20 new and unique cards satirizing European politics and society.
Copernicus is also the publisher of the Polish edition of R. Talsorian Games' Cyberpunk RPG.
-- Scott Haring
-- Bob Apthorpe
Stay tuned for a new contest announcement in the next few days. . .
And, before I forget, today's link is the WWW Virtual Library - Games Section. They've got sections on board games, RPGs, table games, PBM gaming, miniatures and a bunch of other stuff. Plus, they'll let you add your URL to their list - an added bonus!
Also, I've only received positive comments on the site cyanification (we must be doing something right!) and I think I finally got Lynx and Java to stop fighting on the home page ("You kids settle down this instant or I'm turning this website around and we're going back home!")
-- Bob Apthorpe
Knightmare Chess is a licensed translation of the French game Tempete sur l'Echequier (literally, "Storm on the Chessboard"), a hit in Europe for ten years. This is the original "cards and chess" game (accept no imitations . . . ). In Knightmare Chess, players use cards to affect the traditional rules of chess in different ways. One card might make your knight move like a bishop for one turn, and another builds a permanent wall to stop enemy pieces! The possibilities are endless -- and endless fun -- in Knightmare Chess.
Knightmare Chess is a single set of 80 full-color, oversized cards painted (in a Gothic, surrealist style) by Brazilian artist Rogerio Vilela; players will also need a standard chess set. Each card has a point value, so you can build custom decks based on an agreed point total, or handicap the match so the better player has fewer cards. Or players can play from a common deck, taking whatever chance deals them!
"I loved this game the moment I saw it," Steve Jackson said. "I'm very pleased to be able to bring it to the American audience."
-- Scott Haring
For GURPS
Supers:
Searching for that certain, special superhero? Bored with the standard fare of
pretty-boy mutants and bulked-up, angst-ridden, Lycra-clad
wonders? Look no further than Troma Studios
for a wide variety of unique superpowered crimefighters such as the Toxic Avenger and Sgt. Kabukiman, N.Y.P.D.
For GURPS Atomic
Horror:
Need some bad movie ideas? I mean, BAD
ideas? Visit Troma Studios - makers
of such celluloid classics
Class of Nuke'em High,
Chopper Chicks in
Zombietown
and Fat Guy Goes
Nutzoid.
Warning: Not for the easily-offended or the humor-impaired.
We've got real news for you tomorrow. I figured I'd start the week off right.
-- Bob Apthorpe
First off, we've been experimenting with serving pages specific to particular browsers. The reason: It's getting harder and harder to support certain browsers (specifically Lynx) without making pages either ugly or boring. The problem is that we'd like to take advantage of things like client-side imagemaps, Java and Javascript, tables, etc., but we want to do it in a way that doesn't 'break' the page for people whose only web access is via Lynx.
I've received a number of messages from people thanking us for supporting both text and graphical browsers (both color and monochrome). We make an effort not to alienate particular browsers and we avoid overreliance on nonstandard proprietary tags. You won't find any unpaid ads for Netscape or Internet Explorer on our site (heck, they don't advertise our products for free. . .).
Speaking of Microsoft Internet Explorer, my apologies
to MSIE users; I couldn't resist making use of that horrible
<BGSOUND>
tag (don't worry, I'll make it stop - eventually. .
.). Tell Bill this is an unwelcome 'feature', bound to be misused in horrible ways. . .
Other stuff: The online catalog has been modified to make modification and updates easier - that takes some of the pressure off me and the Shipping Department and means that our catalog stays minty fresh. Well, not minty fresh - current. Sorry, I've been watching too much TV lately. Our Viewing Audience should not have noticed much of a change. If things seem broken or wonky, please let me know so I can fix them. The New & Improved catalog was tested to make sure nothing was lost in translation but we've had elves break things around the office before. It would not surprise me if those little creeps had mucked up the catalog while our backs were turned.
One addition to the general info page is our Distributor Locator. This is no big deal unless you are a retailer or one of our Authorized Distributors. In which case, this may be a big deal. Here's the scoop: we sell to Authorized Distributors (and a small amount to consumers via direct mail), they sell to retailers, and retailers sell to the general public. This is the Economic Food Chain of the game industry. We try to make it as easy as possible for retailers to get our products, and our Distributor Locator is one of the ways we try to do that.
Color Change: Watch for an upcoming color change that should make our pages more legible under monochrome displays (the Mystery Color is blue).
One final thing: I mentioned JavaScript earlier - there are some serious privacy problems with the JavaScript-enabled version of Netscape 2.0. John LoVerso has compiled quite a few of them. If you are using Netscape, check your copy against some of the sample scripts he's put together. I found the directory browser to be particularly unsettling.
Netscape has been made aware of the problem and they have said they plan to fix it soon. That doesn't help you unless 1) you know there's a problem and 2) you do something about it.
So now you know.
-- Bob Apthorpe
That's where *you* come in. If you get an article published about one of our games in another industry magazine, we'll match what they pay you! Just send us a photocopy of the published article and your check, and we'll match it (up to $100, and no less than $10). Note that simple game reviews don't count -- we're looking for strategy articles, variants, adventures, that sort of thing.
There's lots of magazines out there that will run good articles if they get them (I know, I hear from them all the time) -- Shadis, Duelist, InQuest, Combo, Collect, Ventura, The Familiar, Dragon, Adventures Unlimited, The Unspeakable Oath, Arcane, Conjure, Scrye, d8 and others.
Go for it!
-- Scott Haring
GURPS Compendium I collects in one volume all the the new rules that have been added to the GURPS character creation system since the GURPS Basic Set, 3rd Edition was released in 1988. Compendium I will contain hundreds of advantages, disadvantages and skills and other rules for character creation, all in one place!
When we get the draft files massaged out of Quark format into something we puny humans can comfortably read, they will be posted online as playtest files.
-- Bob Apthorpe
Our big show news is that the demonstrations of Dino Hunt went very, very well. The retailers really liked it. They were coming up to me in the BAR, for instance, and saying "Can we play your game now?" The answer, of course, was yes.
What's Dino Hunt? This is my big new project -- it will be out for GenCon. It is a card game that plays kind of like a board game. The cards will be collectible, but it is not a deck-building game. How do we do that? Wait and see . . .
The silliest thing I saw at the show, though, was Pizza Dice ($2 per set from Flying Buffalo). If you can't figure out what to put on your pizza, this pair of 6-siders will decide for you. It just told me "sausage" and "green peppers," for instance. I think he ought to do another one, with things like "M&Ms" on it.
-- Steve Jackson
"I'm a big Discworld fan," Steve Jackson said. "I've wanted to do this one for a long time, just because the books are so great. But it doesn't hurt that we'll sell about a million billion copies, even to non-gamers. And maybe some of them will get into gaming because of GURPS Discworld."
The latest book in the Discworld series, Maskerade, was recently released and is a top-seller throughout the world. Other titles in the series include The Colour of Magic, Pyramids, Lords and Ladies, Small Gods and many others -- 18 books in all!
"I love humorous* roleplaying," Jackson commented. "And the Discworld background is perfect for the GM with a sense of the absurd. In fact, it ought to be completely impossible to play a "straight" roleplaying adventure in this world."
GURPS Discworld is tentatively scheduled for an early 1997 release.
For more information, contact Steve Jackson at (512) 447-7866.
* Or, in this case, humourous.
Courtesy of NASA's Crustal Dynamics Data Information System (don't laugh), we obtained a map of the NASA survey marker used to measure continental drift located on Easter Island.
This offers several possibilities for luring, uh, attracting adventurers to Easter Island:
-- Bob Apthorpe
The answer is unduobtedly "yes" (if not, how can you tell?. . .)
Why the bizarre metaphysical questions? Well, once again role-playing has made an appearance in the news in a not-too-complementary light. The Virginian-Pilot (Virginia Beach's local paper) ran articles on Jon Bush, air conditioning repairman by day, mentally-unbalanced manipulative pervert by night and Det. Don Rimer, the man who took him down.
For an unbiased, factual, lucid and sane report on the Virginia Beach case, take a look at Vampire - Not Just A Game at the 700 Club site. Yup, I'm quite certain the 700 Club has no hidden agenda, what, with articles entitled Congress Calls For Family-Friendly Television ("someday every channel will be the Christian Shopping Network. . .") and Suffering For The Faith -- The Persecution of Christians Worldwide.
Actually, this last article makes one heck of an adventure hook, especially the parts about white slavery. The story about the man being locked in a cell with a bear has potential, too ("A bare what?", asked SJ Games Network Fascist Jim Robinson.
Actually, one has to wonder why nobody (to my knowledge) has ever investigated the link between air conditioning system repair and criminal activity. Surely nobody would suggest that ASHRAE or ARI or even Sally Struthers' Remedial Correspondence School are somehow causal factors in crime, teen suicide and general societal badness.
Can you tell fact from fantasy? Compare the articles from the Virginian-Pilot with the one from the 700 Club and you be the judge - which of these organizations has a tighter grip on reality?
-- Bob Apthorpe
PS: SJ Games denies any knowledge of whether Jim Robinson is related to the 700 Club's Pat Robertson or not (but if he were it would be more amusing than you could ever know. . .)
[Artist's Conception]
Don't hold your breath about adopting those kittens any time soon though. Given the amount of hassle SONGS had to go through to let contract workers take their picture ID cards home with them, those kittens aren't going anywhere this year. . .
--- Bob Apthorpe
Watch the skies for GURPS
Supers!
This is one of our best-selling worldbooks, and it's coming back into print with
a hot new comic-style cover by renowned artist Romas, new interior art, and a
great new "retro" page design.
GURPS Places of
Mystery
visits the Great Pyramids, Stonehenge, Atlantis, Angkor Wat, the Forbidden City,
and hundreds of other sites -- most real-world, some legendary -- for use in just
about any kind of
GURPS campaign you can
think of.
Attention - Atlantis and Black Pearl have left the building . . .
-- Bob Apthorpe
Subject: 3d star maps
Winchell Chung has a great page on star maps, astronomy and other space science resources. It's not all hard science - in fact, a fair bit of this page is aimed at the science fiction and gaming community to help people add realism to their campaigns, stories and adventures.
I'm a bit ashamed to say that the name Winchell Chung seemed vaguely familiar, but not immediately recognizable. Until I hit his homepage, that is. Take a quick look at your copy of the rules for OGRE/G.E.V. (you do have a copy of OGRE, don't you?) - Winchell did the original design of the OGRE back in 1976.
By the way, Honorary Illuminator Newshound Greg Costikyan is also the author of TOON and many, many other classic games.
On a personal note, of Greg's game design credits The Creature That Ate Sheboygan is a personal favorite. While it's got a great name and a very attractive theme (stomping small cities with big monsters), it's even more fun when you get to stomp the city you live in.
"Take that, South High!" -- SPLAT!
-- Bob Apthorpe
[voted most likely to blow up the Earth,
Sheboygan
South High School - Class of '84 . . .]
Roseville, MN (March 6, 1996) - Wizards of the Coast(R) announced today that it has sold the publishing rights for its second roleplaying line, Ars Magica(TM), to Atlas Games. Two members of the team that originally published Ars Magica are Atlas staff members. This recent transfer comes less than three months after Wizards of the Coast announced it would no longer publish Ars Magica and would begin looking for a new home for the game.
"This is a very exciting acquisition for us, in both strategic and historic terms," observed John Nephew, President of Atlas Games. "Ars Magica, as a fantasy role-playing game, is a complement to our current product lines. The game has a dedicated fan base, and great potential for future growth. The game also brings Atlas Games back to its roots."
In Ars Magica, players take on the roles of wizards and their comrades during medieval times, in a place called Mythic Europe(TM). Legendary dragons, faeries, and ghosts are just some of the creatures that characters must face. Wizards of the Coast had published three expansion books: Lion of the North, Houses of Hermes (TM), and Faeries(TM).
Atlas Games plans to release the long-awaited 4th Edition of the game before the end of the year, and foresees a steady schedule of supplementary materials to support the game.
"It is exciting that we (Wizards of the Coast) have been able to sell Ars Magica to a company with a history of publishing products for the game," said Jonathan Tweet, co-designer of the game's first and second editions, now a game developer at Wizards of the Coast. "This is an exciting opportunity for the game and fans alike."
Atlas Games publishes a number of products include Over the Edge(TM), a role-playing game; On the Edge(TM), a trading card game (named "Best New Collectible Card Game" by GAMES Magazine in December 1995); and Once Upon A Time(TM), the storytelling card game. The company, which currently employs seven people, was formed in 1990. Wizards of the Coast is a game manufacturer based in Seattle, Washington. In August 1993, the company created a worldwide sensation when it released its first trading card game, Magic: The Gathering(R). To date, more than a billion cards have sold worldwide in six languages. Wizards of the Coast has branches in Glasgow, Scotland; Antwerp, Belgium; and Paris, France. Currently, the company employs more than 225 people in its four locations.
So I went trolling about to see what I could find. Today's keyword is Zeppelin
.
First, I ran across the Zeppelin
Library Archive which has few pictures and a good overview of the history of rigid
airships.
Then it was on to Miscellaneous Airship Stuff which has a whole mess of blimp and dirigible links, including a picture of the Pink Floyd airship and a few stills from an upcoming dirigible CD-ROM game.
Finally, I wandered over to the US Navy, which used airships for antisubmarine warfare during WWII with varying degrees of success.
"Blimp K-74, under the command of Reserve Lt. N.G. Grills, attacked the German submarine U-134 while she was surfaced off the Florida Keys on July 18, 1943. Grills, concerned with protecting a tanker and a freighter, put K-74 into a steep dive and bore in for the attack. The blimp took tremendous antiaircraft fire (it was very hard for the German gunners to miss such a big, slow-moving target), and the balloon was fatally punctured. This is why standing orders decreed that blimps could not attack surfaced submarines. With the balloon gone, K-74 lost all control. For a moment, however, it seemed that the airship could still get in her licks. The blimp's momentum carried it directly over the sub. However, Grills discovered to his dismay that K-74's bomb release mechanism had failed, and U-134 escaped by diving. The airship crashed into the sea, where nine of the 10 crewmen were rescued. Despite his disobedience of standing policy, Grills received the Distinguished Flying Cross for his actions.The incident, however, provoked debate on the use of the airship."
The Navy had the most bizarre story of any I had found during my misguided foray:
Unsolved Mystery: Blimp Crew Disappears By L.C. Kukral WWII Committee On Aug. 16, 1942, the Navy blimp L-8 left its base at Naval Air Station Treasure Island, near San Francisco, to hunt submarines off the California coast. About two hours after takeoff, the Navy's Moffett Field received a radio report from the blimp that the crew planned to investigate an oil slick sighted about 5 miles east of the Farallon Islands. Moffett tried to contact the blimp 15 minutes after that report, but got no answer. After repeated efforts to radio L-8, Moffett declared an emergency. Two aircraft searched the area around the Farallon Islands, but did not find the blimp. Dale City, California, residents did, however. Just before noon, the airship landed on the narrow main street of the San Francisco suburb. Citizens held the blimp down until police and firefighters arrived. The rescuers were amazed to find no one inside the blimp. The Navy sent investigators to determine what had happened in the two-plus hours the blimp had been out of radio contact with its base. That question, and the question of the crew's whereabouts, remains a mystery. Navy technicians could find nothing that would have caused the crew to abandon the airship. Its radio was in good working order. The crew's parachutes and life raft were aboard, untouched. Fuel was plentiful. But, other than a cup of warm coffee and a sandwich with a bite missing, there was no sign of the crew. Rescue teams at sea combed the area the blimp had flown over. Even if the crew had drowned at sea, the life jackets they wore would have kept their bodies afloat. No logical explanation was ever found for their disappearance.
Eerie. . . a perfect hook for a GURPS Cliffhangers or Time Travel adventure.
-- Bob Apthorpe
The INWO Book was nominated for Best Game Accessory; INWO Assassins was nominated for Best Card Game; GURPS CthulhuPunk was nominated for Best Role-Playing Supplement; and Pyramid magazine was nominated for Best Professional Gaming Magazine.
Two products near and dear to SJ Games also received nominations: the Illuminati play-by-mail game was nominated -- again -- for Best Play-By-Mail Game and the GURPS apazine, All of the Above, was nominated for Best Amateur Adventure Gaming Magazine.
The Origins Awards ballots will be available in magazines throughout the game industry, including the May/June issue of Pyramid (issue #19). The award winners will be announced at a ceremony at Origins, the national game convention sponsored by the Game Manufacturer's Association, in Columbus, OH, July 4-7, 1996.
-- Scott Haring
First, a snippet
from sci.physics.fusion
:
"What Barnaby and Cohen claim, and what I think s.p.f. readers might find interesting, is that Red Mercury could play a role in a pure fusion weapon. It is thought that Red Mercury somehow stores energy in inner electron shell excitations (suggested by Ted Taylor), although ~I~ wouldn't rule out a nuclear excitation of some sort. It can be used as a "super" chemical explosive with prehaps 100 times the yield per weight of conventional explosives. The article has a picture of a possible pure fusion device using a concentric implosion -- the core of the device contains a D/T mix that is surrounded by a shell of red mercury which is in turn surrounded by a conventional explosive shell. Barnaby claims that red mercury might be a component in Soviet neutron weapons such as the M-1975 240-mm mortar."
Taking a slightly-less-serious tack are the wonderful people over at Fortean Times. FT's Paul Sieveking examines the rumors of red mercury, an elusive substance said to be useful in nuclear weapons, medicine and voodoo:
"When the stuff first appeared on the international black market in 1977, the supposedly top secret nuclear material was 'red' because it came from the Soviet Union; later, it actually took on a red colour. A report last summer from the US Department of Energy, compiled by researchers at Los Alamos, entitled Red mercury: caviat emptor began: "Take a bogus material, give it an enigmatic name, exaggerate its physical properties and intended uses, mix in some human greed and intrigue, and voila: one half- baked scam." The report said that the wonder substance was offered as a modern philosopher's stone that can do just about anything: it makes stealth aircraft stealthier, infrared sensors more sensitive, counterfeits harder to detect, and atom bombs smaller and easier to build. Sometimes it is said to be radioactive, sometimes not. It might be the densest compound known to science, but then again, it might not."
Fact or fiction? You make the call.
-- Bob Apthorpe
-- Bob Apthorpe