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Daily Illuminator Archive for April 2008
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April 1, 2008:
Sorry, we haven't signed a digital deal, sadly – although that would have made an excellent April 1st post, wouldn't it? No, instead we've gone in the opposite direction . . .
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April 2, 2008:
Steve Jackson Games is looking for an experienced Perl coder to work on various projects, including our online storefront, our in-house databases, and online games such as the almost-complete UltraCorps. All these projects involve OO Perl, mod_perl, Mason, and MySQL . . .
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April 3, 2008:
We did a bit of office shuffling over the past month, and Phil moved into one of the corner offices. He also stocked it with some very nice furniture . . .
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April 4, 2008:
And in grade school. And at the church picnic . . .
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April 5, 2008:
As you can see, a (nearly) three-decade accumulation of games can create quite a stack. Okay, you can't actually see the problem in this one photograph . . .
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April 6, 2008:
An unfortunate consequence of the mainstream's discovery of fantasy games is that now we have to live through the mainstream's reinvention of things like "Let's assign D&D stats to celebrities, har har." And they'll be just as lame as you expect when the mainstream tries to be hip. But I'm posting the link anyway, to save myself dozens of e-mails asking if I have seen it . . .
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April 7, 2008:
At the core of every edition of GURPS is the Basic Set. True, for Third Edition the need for the Compendiums was pretty strong, but that's why we released the new edition. In any case, e23 is your one-stop-shop for the cores of GURPS . . .
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April 8, 2008:
I'm really sorry that I didn't work "I haz cheezburger can!" into that posting somewhere. If you have no idea why that's funny, you're certainly not going to find out from me . . .
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April 9, 2008:
If you have never read Niven's Laws, you should . . .
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April 10, 2008:
When I ran across the story, I thought it might make another "game scenario ideas from real life" article. The answer is yes . . .
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April 11, 2008:
Are you in Austin, or the surrounding area? Are you free tonight? . . .
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April 12, 2008:
A lot of these sites tell you they'll help you see past society's hooey, but at Cutting Through the Matrix with Alan Watt, they take their time. He lists his three book titles, and that's about all the direct information you get until you work your way past the ads . . .
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April 13, 2008:
For those of you who don't know, the GAMA Trade Show is the largest trade show in the tabletop gaming industry. For the past seven years or so, it's been held in Las Vegas . . .
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April 14, 2008:
So when we last tuned in, Munchkin Quest hadn't yet gone to press, SJ had had to more or less cancel his time off to keep working on it, and Little Suzie was tied to the railroad tracks. As we rejoin our cast . . .
Munchkin Quest is a game now . . .
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April 15, 2008:
Steve Jackson Games announces for release in August, 2008:
Munchkin Quest
Kill the monster, grab the treasure, stab your buddy. That's what it's all
about . . .
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April 16, 2008:
No, these aren't currently available; what you see here are prototypes from a very skilled manufacturer. We're quite happy with them, because no matter how cool they look in this photo, they're cooler to hold, and to whack the table with . . .
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April 17, 2008:
At OrcCon, I was interviewed with the tape running . . . and you can hear the result on Eric Burgess' Boardgame Babylon podcast. It was fun . . .
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April 18, 2008:
The Secret Masters really have it in for you. Mind-altering drugs have undisciplined effects, torture is inefficient, and the orbital mind-control lasers sport a power bill that will make your head swim . . .
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April 19, 2008:
Everyone saw the Munchkin Quest Progress Report on Monday, so we won't go over that again. We will, however, give a big "Thank you!" to Great Hall Games, the host of the Friday night, more-rare-than-they-really-should-be, outside playtest . . .
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April 20, 2008:
Getting ready for GTS is always . . . odd. Sure, you pack the normal things you would for any trip, like clothes, toothbrush, and a book to read on the plane . . .
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April 21, 2008:
I'm pulling together everything that I need for the show, including tiny games that don't require much room in my luggage. Why take games to a game convention? . . .
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April 22, 2008:
We like In Nomine. Playing angels, demons, and . . . well, angels and demons are quite enough, actually . . .
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April 23, 2008:
Frankly, I don't really know what to say about this photo. Those are exactly what they look like -- plush versions of Chibithulhu from Munchkin Cthulhu . . .
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April 24, 2008:
Uh . . . that earthquake last week? That wasn't us . . .
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April 25, 2008:
It is not recommended you attempt to recreate any part of the country's nuclear arsenal. Why? . . .
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April 26, 2008:
There are a ton of webcomics out there, and there are more webcomic readers than not here in the office. Oddly, by comparison, I fall into the "not" category, as I have less than a dozen in my bookmarks list, and I occasionally go entire days without checking for updates . . .
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April 27, 2008:
We're still adding entries to the big list of GURPS bibliographies. With a couple hundred books' worth of novels, movies, comics, and other reference material to link to, this task is taking us a bit of time . . .
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April 28, 2008:
The bibliography on my personal web page says it's six years out of date, and that note was made about four years ago. Pathetic . . .
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April 29, 2008:
The annual trek to Las Vegas went astonishingly well -- no misplaced pallets, no misprinted handouts, and no last-minute illnesses in the booth crew. All in all, our little corner of the tabletop gaming industry's largest trade show operated very smoothly . . .
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April 30, 2008:
Widgett over at needcoffee.com has written up his house rules for bringing zombies into Munchkin. As player races . . .
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