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Daily Illuminator Archive for February 2010
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February 1, 2010:
That's right, it's time to take all those boring, unimaginative, normal spaceships of yours and throw them in the fire. Don't worry, it's a pretty big fire, so there's plenty of room for their abundant mediocrity . . .
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February 2, 2010:
When we announced the +6 Bag O' Munchkin Babes, we said that we planned to include them in a 2010 Munchkin Quest release. It now looks as though we're going to move that particular release off the 2010 schedule, unfortunately . . . which means that if you've been waiting to pick up the Munchkin Babe pawns, you may not want to wait much longer . . .
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February 3, 2010:
Ninja vs. Pirates is a podcast of interviews with game creators . . .
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February 4, 2010:
Geekosystem.com has posted a list of 30 Great Gaming Geeks. Not only am I on it - that's cool enough, right there - but I seem to be ranked at number 1 . . .
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February 5, 2010:
Been holding out for a hero? You and Bonnie Tyler both . . .
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February 6, 2010:
Last June, Randy drove from Austin to Minneapolis, over to Columbus in time for Origins, then back to Austin. Along the way, he stopped at 17 game stores, where he taught our new games and talked about upcoming releases . . .
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February 7, 2010:
This upcoming Wednesday, Feb. 10, I'll be at the EFF 20th Anniversary party at the DNA Lounge in San Francisco. The MC will be Mythbuster Adam Savage . . .
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February 8, 2010:
I've mentioned once or twice in these little advertising tirades of mine that we all live in the future now. And while I do enjoy my personal hovercraft and my regular Pan Am flights to the moon, I feel that it's important to take a step back and remember the good things of days gone past . . .
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February 9, 2010:
We're providing the retailers with point of purchase displays (commonly known as POP) for our new dice games, and we just got images from the printer. We posted them on our Flickr account for all to see . . .
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February 10, 2010:
Twitter is neat, but 140 characters is too short, and sending eight tweets in a row is cheating. Tweating? . . .
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February 11, 2010:
Peanut butter and chocolate. Laptops and wifi . . .
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February 12, 2010:
Nanuk, our highly social game of bluffing and bidding, went through quite a few iterations before arriving at its final form. Designers Mark Goadrich and Brett Myers share their thoughts on the origins of the game, and recount their journey in their Designers' Notes . . .
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February 13, 2010:
Want to crush everything beneath your treads? Me too . . .
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February 14, 2010:
Got an iPhone or iPod touch? If not, you're missing out, because NASA -- yes, that NASA -- wrote a free iPhone app that has all kinds of information about past and future missions, including pictures and video . . .
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February 15, 2010:
All this time travel is getting confusing. Okay, so last week I wrote a bit about about the new Transhuman Space PDFs we'd recently put up . . .
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February 16, 2010:
I'm at the New York Toy Fair this week (not as spectacular as last month's Hong Kong trip, but fun), and I'm pleased to report that we've got both Cthulhu and Zombies in our booth. And that's a great thing! . . .
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February 17, 2010:
Once again, Drake Fenwick of Supermegatopia has drawn The Funny with Munchkin characters. Did I say once? . . .
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February 18, 2010:
With one last run through the exhibit hall, the New York Toy Fair is now officially over. I've packed my bags and will soon head back home to Austin as Randy sets off on the second leg of his great adventure . . .
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February 19, 2010:
These items are available to your friendly local game store for ordering, and may already be on their shelves. Go!
Chez Cthulhu
Prepare for an encounter with the most sanity-blasting entities in all the dimensions . . . . .
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February 20, 2010:
So: We worked on iPhone projects last night, and when we quit, the plan was to do more today. So it's not surprising that I dreamed about an iPhone game . . .
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February 21, 2010:
Game conventions come in many different types. Some focus on boardgames in an open gaming environment, like BoardgamegeekCon . . .
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February 22, 2010:
This week I have two products that couldn't be more different. And yet, in three paragraphs, I must try and fuse them together through the power of advertising . . .
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February 23, 2010:
As mentioned before, the Sanity counters for Cthulhu Dice are a lovely shade of green, as you can see. Since the printer included clear ones in the prototype, we were a bit anxious when the first copies arrived . . .
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February 24, 2010:
From every single person on Twitter: "omg have u seen teh cupcakes?" Yes . . . yes, we have. Linked to 'em, too . . .
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February 25, 2010:
In December, we went a little YouTube crazy. Not only did we upload a festive holiday greeting with a zombie theme, but we also added three unboxing videos to our YouTube channel, and a brief documentary of our experiences at BoardGameGeekCon . . .
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February 26, 2010:
At the very least you'll get a good gander at it. The cutting edge of neurotheology is the God helmet, a device that lets you peer at . . . well, it's not wholly clear whether you'll see God or Christ or something/someone else entirely . . .
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February 27, 2010:
The office has been a-buzz this week, putting art and words together, brainstorming crazy ideas, and asking silly questions. What's sparked this burst of activity? . . .
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February 28, 2010:
The H.P. Lovecraft Literary Podcast is exactly what the name implies: a podcast in which the stories of H.P . . .
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