January 6, 2017: New Releases For December
'Tis the season, or 'twas the season, that is! If you're like me, you may have a bit of post-holiday blues. Fortunately, SJ Games has the solution! Like filling a stocking, we packed December with new Munchkin, Ogre, and even GURPS. These huge releases dropped right before Christmas, so it's understandable if you missed them. But now is the perfect time to head to your respective local retailers and Target to pick them up!
Super Munchkin Guest Artist Edition
Super Munchkin gets a new, not-so-secret identity!
Art Baltazar has made a name for himself both writing and drawing for DC Comics. You've probably seen something he's worked on if you read comics. So when we were looking for someone to do the Guest Artist Edition of Super Munchkin, he was a natural fit!
This Guest Artist Edition includes completely re-illustrated game cards, a game board featuring Art Baltazar's Super Munchkin art, and male and female standies for each player.
Find this limited-print edition exclusively at Target!
Ogre Sixth Edition
In 2085 A.D., armored warfare is faster and deadlier than ever.
Ogre is a desperate contest between a super-intelligent, bloodthirsty, AI-controlled tank and the squads of infantry, armor, and artillery fighting to stop its advance. You can be the Ogre and ruthlessly steamroll the humans in your way, or play the defenders, trying to defeat it at any cost.
The game is easy to learn and quick to play. It only takes a half-hour, but you'll want to do it over and over – and with 16 unique map overlays to change up each playthrough, you can! Will the Command Post survive this time, or will the Ogre triumph yet again?
GURPS Mars Attacks
Earth Is Under Attack!
The Martians descended upon Earth without warning. Saucers filled the skies. Blaster-wielding soldiers, giant insects, and unstoppable robots slaughtered the human defenders on the ground. It could have been the end of humanity . . . if not for the brave scientists of the Novas Vira, the only ones who saw the invasion coming! Now the fate of Earth hangs in the balance as both sides turn to science, desperately inventing new weapons and defenses in the hope of finding the one that wins the war.
GURPS Mars Attacks contains everything you need to join the fight and make a difference:
Choose your side. Are you among the conquerors here to grant Earth the honor of being added to the Martian Empire? Or are you fighting to save your planet – either on your own or as part of the Novas Vira, Tiger Corps, or United Earth Alliance? Set the scope. Play unprepared civilians stepping up to face Martian raiders, bold saucer pilots defending troops from waves of human jets, high-level officers making decisions that impact the entire war, or anyone else you can imagine! Lock and load. It'll take spirit to win this war, sure, but also technology. Learn about the weapons, defenses, vehicles, and strange inventions of both sides – and take advantage of streamlined rules to make new ones. GURPS Mars Attacks requires the GURPS Basic Set Fourth Edition. The detailed setting and descriptions of Martian society and technology can be used with any game system.
Discworld Roleplaying Game
Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There's a lot of unusual stuff on the Disc, but don't worry about getting lost – game author Phil Masters has crafted a road map to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the why the second-greatest lover on the Disc needs a stepladder.
And remember, the world is round. And also flat.
This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also – all updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition.
Super heroics and date nights!
Spyke and Flower go . . . speed dating. It goes about as well as you'd expect. Especially considering that the other participants include a Shrieking Geek and one of Spyke's old Ghoulfiends. In the end, the pair of munchkins learn an important lesson about how they really like to spend their time. (Hint: It's not speed dating.) (Another hint: It involves a mace.) In the second story, Super Munchkin Guest Artist Edition illustrator Art Baltazar tells readers how to be a Super Munchkin, including how to hide your super-secret identity.
Look in the back pages of this issue for a bonus Munchkin rule, plus a special promo code to get The Official Super Munchkin Bookmark of the Super Sartorial Switcheroo! and five Munchkin promo cards from Warehouse 23 for just a penny!
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