![]() June 9, 2016: Dueling Wizards, Tricky Technomystics, Terrible Tomes, And More!
This installment includes an expansion of GURPS Magic that describes a Metal college of magic (including dozens of new spells). The issue also features a new magical art form for GURPS Monster Hunters -- technomysticism -- that provides a new template, powers, and spirits, all with GURPS stats. But that's not all! This volume also offers a system for wizardly duels suitable for just about any GURPS magic system (plus GURPS Psionic Powers); dark alchemical brews from David L. Pulver; and much more. Whether you're looking for new rules, sinister background artifacts, additional options for your games, or inspiration for making your setting more exciting, Pyramid #3/91: Thaumatology IV has something you can use. Pick it up individually, or subscribe today for this and many more months of amazement. -- Steven Marsh Share this post! |
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