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Daily Illuminator Archive for March 2010
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March 1, 2010:
If I lived in a fantasy town, I'd create a temp agency. Think about it . . .
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March 2, 2010:
I don't have much to say about this picture, really. The game is fantastically fun, so much so that I wonder why the heck SJ hasn't done a dice game before . . .
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March 3, 2010:
A couple of days ago, we passed the 20-year anniversary of the Secret Service raid on our office. We didn't send out a press release, hold a candlelight ceremony, or even put a giant copy of GURPS Cyberpunk on our roof (okay, that one would have been pretty cool) . . .
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March 4, 2010:
Sailing across the Atlantic is commonplace. Sailing across using only solar power? . . .
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March 5, 2010:
Austin is filled with geeks, it's true. As "Little Silicon Valley," the streets teem with people who can quote Monty Python as well as they can script in Python, know the difference between Doctor Who and a doctor working with WHO, and can tell you about their character in three different game systems . . .
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March 6, 2010:
Everyone already knows Lego bricks are great fun (at least, if you read the Daily Illuminator you already know it). Now turn a killer toy into killer fun with BrickArms . . .
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March 7, 2010:
The Indian Space Research Organization's Chandrayaan-1 used a lightweight imaging radar known as Mini-SAR to identify over 40 pockets of ice on the moon's north pole. The data doesn't include depth of the craters, so any estimate of the available water is pure speculation . . .
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March 9, 2010:
As previously reported, Cthulhu Dice will come in four colors -- green, purple, black, and yellow. In your friendly local game store, you'll be able to grab whichever color -- or colors; they are, after all, only $4.99 each! -- strikes your fancy . . .
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March 10, 2010:
We announced this last week, so this is just a reminder. Or, if you missed last week's DI about our Open House during SXSW, this is news to you. Or if you're still on the fence about attending our little event, this is a nudge to encourage you to RSVP and attend . . .
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March 11, 2010:
One of the first places you'll be able to play both Cthulhu Dice and Zombie Dice "in the wild" will be will be PAX East. Most of the staff will be carrying a copy around with them (since both games fit inside the Zombie Dice cup, as shown here, it's easy!) so they'll be ready to play any time, anywhere . . .
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March 12, 2010:
Traditionally at the GAMA Trade Show, we distribute a blizzard of printed information to retailers in mysterious folders, marked with "Top Secret." This year, we're going for something a little different. Instead of killing trees, we'll be enslaving electrons -- hammering them into the shape of PDFs and HTML files, and trapping them all inside the highly-portable 2GB boxes pictured here . . .
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March 13, 2010:
Need a dice tower really quick? Just print one of Russell Howell's Single Page Dice Towers on any reasonably heavy cardstock, snip, cut, and assemble as instructed, and you've got a dice tower for your game . . .
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March 14, 2010:
We printed up a batch of new shirts for the staffers attending this summer's conventions. There's one for each color of Cthulhu Dice, and one for Zombie Dice . . .
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March 15, 2010:
Let it not be said that there are no GURPS books about Uranus. Among other things, Transhuman Space Classic: Deep Beyond covers Uranus quite thoroughly . . .
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March 16, 2010:
Is this a picture of munchkins about to be crushed by an Ogre, or of a squad of munchkins leading an Ogre assault? Tell us your caption on Twitter: we're @sjgames! . . .
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March 17, 2010:
Yet again we're shipping a Cthulhu-themed product across the Pacific Ocean. At this point, we're just thumbing our noses at Fate . . .
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March 18, 2010:
Zombie Dice and Cthulhu Dice. Very similar names, but very different games.
Zombie Dice (scheduled for a June release, by the way) is a pure "press your luck" style game -- how many brains will you collect before you roll three shotgun blasts, ending your turn? . . .
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March 19, 2010:
Randy's not the only one who can pull off a road trip! He, Will, and I are doing an (almost) coast-to-coast journey next week . . .
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March 21, 2010:
It's that time again -- time to look back at the previous year and match "what happened" against "what we wanted to happen." Yes, it's SJ's annual Report to the Stakeholders . . .
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March 23, 2010:
Nanuk was a ton of fun while we were playtesting it. Some of the best games I participated in were during our "upper limit stress test" sessions, when we gathered as many people as possible to try to break it . . .
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March 24, 2010:
Just last year, we welcomed Justin DeWitt back into the office. It was very good to have him back on the team, but even as he solved problems and did Neat Stuff for us, he was working on getting his own first game, Castle Panic, into distrubution back then . . .
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March 25, 2010:
The D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit is an annual gathering of video game professionals . . .
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March 26, 2010:
You've heard me rave about how much I like Revolution! multiple times, so we'll just take that as a given. And with my admittedly biased opinion aside, here's what's new! . . .
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March 27, 2010:
We're looking for an experienced full-charge bookkeeper to work in our Austin office. This is a full time position . . .
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March 28, 2010:
PAX East is going better than I could have hoped. On Thursday night I taught a few people Zombie Dice, Cthulhu Dice, and Nanuk before the crew joined me, but it wasn't really until Friday that we dove headfirst into the show . . . and we're still buried in gaming! . . .
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March 29, 2010:
George Bailey was wrong. As it turns out, it's actually quite difficult to lasso the moon . . .
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March 30, 2010:
An important part of the World of Munchkin is the Munchkin card suggestion page. We've used quite a few of those fan-submitted ideas in the past, and we're always open to more . . .
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March 31, 2010:
Recently we absorbed a few new brains in the production department. We also stealthily slurped up a couple new batches of processing power in the game side of things . . .
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