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Daily Illuminator Archive for October 2012
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October 1, 2012:
You can never have enough magic in your life -- and that's true whether you're clearing out a dungeon, tinkering with your clockwork automaton, or flying through space. Wait . . . what? . . .
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October 2, 2012:
Our dark pact friendly arrangement with the semi-aquatic oyster/elephant/squid chimaera we affectionately call "Muffin" (because its actual name is unpronounceable) has finally borne fruit, in the form of a new, heretofore unseen color of Cthulhu Dice for your purchasing pleasure! These new Cthulhu Dice are a pearl ivory color, with the symbols tooled in dark black ink . . .
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October 3, 2012:
The stupidest news from Ogre Central right now is: Thursday afternoon we could not find either of our big prototype boxes. Did one go to the Alliance show with Randy? . . .
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October 4, 2012:
You asked for braaaaiiiins, we give you braaaaiiiins! One of the biggest questions to Warehouse 23 the last couple months has been "When is Zombie Dice coming back in stock?" Well, the wait is over! . . .
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October 5, 2012:
Several of our staff will be at New York Comic Con this year, which runs October 11-14. We'll be sharing a booth with The Compleat Strategist, teaching games and showing off the new hotness -- namely, Munchkin Apocalypse and the +6 Bag o' Radioactive Munchkin d6 . . .
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October 6, 2012:
Back by popular demand, the original +6 Bag o' Munchkins is once again in stock at Warehouse 23! This official Munchkin plastic bag is useful for holding all kinds of things like change, peanuts, dice, or marbles . . .
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October 7, 2012:
Andrew Hackard, our beloved Munchkin Czar, will be making an appearance at The Compleat Strategist (11 East 33rd Street in New York City), on Tuesday, October 9 at 4pm-6pm EST, and he will be bringing along some world-ending goodness -- advance copies of Munchkin Apocalypse available for purchase! If you're in the area, stop in, say hi, and check out the new game . . .
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October 8, 2012:
Cataclysmic end-of-the-world stylized action meets . . . cataclysmic end-of-the-world stylized action? Yes, newly released in corporeal (or ethereal?) form to e23, In Nomine Anime combines the ongoing struggle between Heaven and Hell with the over-the-top style that only anime art and fiction can deliver . . .
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October 9, 2012:
Our fearless Production Manager, Sam Mitschke, recently took some time out of his busy schedule to unbox Trophy Buck, our deer hunting dice game, and demonstrate how it plays. That vest is no costume -- he actually wore it to work . . .
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October 10, 2012:
We have a saying, here around the office:
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn." It means, roughly, "In his house at R'lyeh dead Cthulhu waits dreaming."
It's that time of year when we're forced to ask, what does the Old One dream about? Could it be our Warehouse 23 Hallowe'en promotion? . . .
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October 11, 2012:
SPIEL in Essen attracts more than 145,000 gamers each year, and this year they again have the chance to visit the SJ Games booth in Hall 6, booth number 417, and follow us on the Path to Illumination. Our Ogre line editor Daniel Jew will show you why the Ogre Designer's Edition raised almost a million U.S. dollars at Kickstarter this spring . . .
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October 12, 2012:
Hey there folks! My name is Andreas, and I am your friendly Warehouse 23 Admin! . . .
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October 13, 2012:
Smartphone users who run Windows Phone 7 can now get into the brain-eating action of Zombie Dice! This app is identical to our iOS version and allows you to play vs. the AI for free, with 8-player multiplayer available for a tiny US$.99 upgrade . . .
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October 14, 2012:
Hello, everyone. I'm John, modern-day warrior and Renaissance man . . .
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October 15, 2012:
In the far-flung future of 2034 (wow, that's coming up, isn't it?!), the city of Memphis will fall unless someone can deliver vital supplies. Only you can transport the truck laden with lifesaving loot before disaster strikes! . . .
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October 16, 2012:
At the Steve Jackson Games booth, #417 in Hall 6, which we will share with German Munchkin publisher Pegasus, the MIBs will also run the finals of the German Munchkin Nationals. As usual, only the winners of this year's qualification tournaments are allowed to join the final rounds on Saturday; last chances to qualify are Thursday, October 18, and Friday, October 19 . . .
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October 17, 2012:
Munchkin The Guild illustrator and Geek a Week creator Len Peralta is using Kickstarter to raise funds for the newest batch of Geek a Week cards. Take a look! . . .
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October 18, 2012:
We're pleased to announce that Indigo Books and Music, Canada's largest retail bookstore chain, is now carrying Munchkin! . . .
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October 19, 2012:
Remember: during a zombie apocalypse, it is important to stay hydrated. Often you may find a source of water, but you can't stay in one place too long, lest the restless dead find you . . .
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October 20, 2012:
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents . . ." --H.P. Lovecraft, "Call of Cthulhu"
. . . but we hope yours can correlate the facts about our current Warehouse 23 Hallowe'en promotion without succumbing to madness! . . .
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October 21, 2012:
Our latest Crowdfunding Focus takes us back to Kickstarter, this time for an anthology of Texas-themed horror called Texas or Die!
They've got some really great authors on the project, and we'd love to see them succeed . . . so take a look . . .
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October 22, 2012:
Perhaps the most useful magic is that which is secret, since it's impossible to thwart what you don't know exists. In fact, perhaps secrecy is so powerful, there are forces working right now to ensure that magic stays secret . . .
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October 23, 2012:
If you're a supervillain, you might be interested to know that scientists are developing a method to put laser-emitting materials on nearly anything. The process involves taking the same kinds of crystals used in LCD displays and incorporating them into an ink, which can then be printed on almost any surface . . .
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October 24, 2012:
If you happen to be in Austin, TX this weekend and want to hang out with us on our home turf and play games, please swing by Austin Comic Con, going on from Friday to Sunday at the Austin Convention Center! We'll be playing Zombie Dice, Cthulhu Dice, Munchkin Apocalypse, and Castellan every day of the show! . . .
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October 25, 2012:
The after-SPIEL depression is one of the worst things that can happen to a gamer: At Essen, you meet many friends you sometimes only see once a year, have an absolutely great time, and then -- much too fast -- the show is over. Everybody is heading back to his hometown (often in another country, and sometimes even in countries on other continents), and you find yourself in the cruel world where not everybody is a crazy gamer like you . . .
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October 26, 2012:
We just supported Form 1 on Kickstarter. If you want to get in on this 3-D printing system, you've got a bit less than a day . . .
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October 27, 2012:
As of right now it still may not be in the App Store search index, but you can go directly to it here. It should be fairly self-documenting; if you need more instructions, that will be useful feedback for us . . .
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October 28, 2012:
When Cthulhu eats your sanity, you're in trouble. But when he eats your dice, he'll give them back . . .
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October 29, 2012:
Today's GURPS fan has a myriad of mind-blowing supplements for slipping psionics into a game, from rules to campaign advice to character-building options to gear. However, in the old days of GURPS Third Edition, they dared the impossible by cramming as much mental material into one supplement . . .
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October 30, 2012:
That is not dead which can eternal lie, / And with strange aeons even death may die." --H.P. Lovecraft
"The witching time is almost nigh, get some free stuff when you buy!" --Us
This is Cthulhu's last call (pun intended) for our Warehouse 23 Hallowe'en promotion! . . .
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October 31, 2012:
Castellan, our castle-construction game designed by Beau Beckett, is getting very close to being completely wrapped up and sent off to the factory for manufacturing. We've been showing off the gorgeous components and playing the game at conventions for the past year, and now that we have all of the rules translations completed, we're down to just the final checks and packaging design . . .
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