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Daily Illuminator Archive for October 2013
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October 1, 2013:
It's time once again for the Dallas Fall Toy Preview, that special event that sets in motion all of the work that takes us from today to new games in store for Christmas . . . next year. This special trade show is closed to the press and public, but it is here where secret plans are shared with retailers and games, and toys are shown at their earliest stages . . .
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October 2, 2013:
Now our female Munchkin, Flower, has her own patch, and you can get it even as we speak . . .
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October 3, 2013:
What's the coolest thing about the classic Car Wars supplement Crash City, newly released to e23? Is it the scenarios and expanded information for Midville? . . .
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October 4, 2013:
We're deep in preparations for our launch party, to celebrate the launch of Ogre Designer's Edition. This party is happening because our Kickstarter backers are awesome, and we thank them profusely . . .
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October 5, 2013:
Still on the fence about whether or not to check out Castellan? Go listen to this podcast review of the game on Obsessive Comics Disorder! . . .
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October 6, 2013:
Have you heard of Tsunami Game Day? The folks over at the Prismatic Tsunami podcast run a quarterly event at The Burrow: Gifts for Geeks in Witchita, KS, and their next one is in October . . .
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October 7, 2013:
Just a reminder that we'll be at New York Comic Con, booth #2271! . . .
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October 8, 2013:
What have we pulled out of our hat this week for GURPS? It's a supplement that basks in its own reality-bending impossibility: GURPS Thaumatology: Ritual Path Magic! . . .
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October 9, 2013:
As some of you may already know, I'm a bit of a toy geek. I have a fairly large collection of action figures, statues, vinyl toys, custom toys, resin toys, and more transforming robot toys than anyone should ever own . . .
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October 10, 2013:
Did you know that the Senate passed a resolution declaring this week to be National Chess Week? They did! . . .
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October 11, 2013:
All the containers of Ogre are now unloaded and ready for our Launch Party and for shipping. We posted a glimpse into the six-week long process on our Kickstarter page . . .
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October 12, 2013:
File this under E, for "Everything in your childhood was wrong". Just like Pluto is no longer a planet, apparently the triceratops never really existed . . .
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October 13, 2013:
The humble Ogre Miniatures Infantry Base makes a return at Warehouse 23. For larger forces, there's the Bonus Pack with 24 bases -- enough to equip six companies of battlesuits! . . .
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October 14, 2013:
We've got Central covered here in our Logistics Facility in Austin, but did you know that some devoted fans on the East and West Coasts are running their own Ogre Launch Parties? It's true! . . .
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October 15, 2013:
If you're driven to collect classic Car Wars releases (see what we did there?), then we're happy to present Car Wars: Truck Stop, new to e23. It includes rules for adding all kinds of big rigs to your post-apocalyptic wastelands . . .
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October 16, 2013:
Scientists at Harvard have figured out how to create cybernetic flesh. That is, they can weave a lattice of transistors into living tissue, which is a stepping stone to things like heart cells that can transmit data about your heart to a computer and a smartphone app that releases adrenaline or endorphins into your system . . .
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October 17, 2013:
SPIEL in Essen, Germany -- the focal point of European gaming as we know it -- will open its doors soon. This year, you can find us at our own booth in Hall 2, Booth #2-C118, where we will bring illumination in numerous ways to the 150,000 gamers attending . . .
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October 18, 2013:
Gamers of a certain age tend to have a fondness for old arcade machines. We grew up with them; it's where we went to play the hottest new games and to pit our skills against those of our friends and rivals . . .
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October 19, 2013:
The time is upon us! Today Ogre launches amid a torrent of cheers and gleeful combat! . . .
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October 20, 2013:
Was ist das? It's the draft text for the Ogre Designer's Edition rules -- in German! . . .
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October 21, 2013:
We start shipping out Ogre to our wonderful Kickstarter backers today. Thank you all so much for your support and enthusiasm! . . .
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October 22, 2013:
Getting stuck at the top of the world's largest ferris wheel or being confronted by the world's most terrifying worm?
-- Brian Engard
. . .
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October 23, 2013:
You know you love them. The living dead are an enduring myth in our culture, a personification of the collapse of society . . .
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October 24, 2013:
Some of you may recall that we ran a Kickstarter for Ogre. One of our stretch goals was "throw a launch party." We did that last weekend . . .
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October 25, 2013:
I love Friendly Local Gaming Stores. Online retail is great, and you can get some fantastic prices and obscure stuff, but nothing beats the FLGS as a place to congregate regularly with other geeks and engage in your hobby together . . .
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October 26, 2013:
We are at SPIEL in Essen and our booth in hall 2-C118 is packed all the time! Castellan is getting VERY positive feedback from all kinds of gamers, as is our other brand new release Chupacabra. The nice folks from our retail partner Tellurian are very happy with sales, and they doubt that they will have any copies of the abovementioned games left when the show ends on Sunday . . .
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October 28, 2013:
The dusty subterranean corridors of GURPS Dungeon Fantasy have proven endlessly rewarding for those who've explored them. Yet still delvers desire more powers and options . . . while GMs have longed for more traps and obstacles . . .
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October 29, 2013:
In just two days, hundreds -- nay, thousands -- of little ghouls will come to your door, screaming for your life's bloo--er, candy. But between assaults on your sanctum, what will you do? . . .
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October 30, 2013:
Daniel Randles and his colleagues from the University of British Columbia have just completed a study that seems to indicate that metaphysical angst can be treated with over-the-counter Tylenol. Specifically, acetaminophen seems to alleviate the feeling of existential pain you feel when you contemplate something horrible (like your own death) or experience something surreal (like a David Lynch movie -- I'm not kidding, this was actually in the study) . . .
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October 31, 2013:
A nifty feature of GURPS Zombies is that it doesn't assume a genre or a zombie type. You could start with an infectious, flesh-eating horde ripped from the B movies (and from the pages of GURPS Horror) . . .
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