Thirty cards to "enhance" your Munchkin game!
Stock #4257,
ISBN 080742096196.
$9.95.
One 7" x 7" satin-lined dice bag.
Stock #5216,
ISBN 080742096592.
$12.95.
CONTENTS: 172 Cards,
7 oversized Character Cards,
6 plastic trackers, 1 D20,
and Instructions.
Stock #MU139-516,
ISBN 700304154170.
$29.99.
How to Be a GURPS GM: Managing Expectations
We believe that GURPS is a good set of rules! But no matter how solid your system, the quality of your game depends on how well the GM runs it . . . and on how willing the players are to do their part. To a large extent, those things rely on everybody meeting everybody else's expectations.
How to Be a GURPS GM: Managing Expectations offers a quick course in getting everyone at the gaming table on the same page. It tackles such topics as finding common ground on issues like realism level, rules interpretations, and character competence; how often to roll the dice; player engagement; and the complications of mini-games. Although it pulls specific examples from GURPS, almost all of this advice is applicable to any game system.
Because the real name of the game is collaboration.
16-page PDF.
Stock #37-0366,
$6.00.
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This 64-page hardcover book contains five new adventures, each with die-cut game counters, for The Fantasy Trip.
A 64-page hardcover book with five new TFT adventures!
Stock #3495,
ISBN 978-1-55634-940-9.
$34.95.
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55 monsters from the oldest of old-school games, compiled under the OGL, and translated to The Fantasy Trip by Steve Jackson himself. Negotiate with the Grippli! Flee from the fearsome Gnolls and their Flind masters! Find a way around the Gelatinous Cube, and think fast, because it's still coming . . .
Each monster comes with stats, description, at least one suggested encounter, and at least one game counter. Except for the Throat Leech and the Ear Seeker, because you don't see them coming . . . Also included with this set are double-sized cards for each monster, with a picture and basic encounter information.
This is a supplement for The Fantasy Trip. You will need at least Melee to play and preferably In The Labyrinth.
A book of traditional fantasy game monsters for The Fantasy Trip.
Stock #3497,
ISBN 978-1-55634-941-6.
$39.95.
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Quick Quest 1: Tipping The Scales
Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece?Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.
A 16.5" x 8.5" Z-fold brochure printed on cardstock
Stock #3601,
ISBN n/a.
$5.00.
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