Daily Illuminator

June 17, 2004: September And October Releases

Steve Jackson Games will have the following products out in September, 2004:

Get Nifty!
Strange inventions. Mysterious aliens. Beautiful babes. Lurking demons. And vampires, way too many vampires . . .

This is the world of Sluggy Freelance, one of the world's most popular webcomics. Hundreds of thousands of "Sluggites" check sluggy.com every day to check out the misadventures of Torg, Riff, Zoe, and their murderous, switchblade-wielding bunny.

You don't have to be a Sluggite to enjoy this game . . . but playing it may turn you on to the comic. The cards, illustrated by cartoonist Pete Abrams, represent characters, gadgets, and situations from the Sluggyverse. You'll start by getting Safe (which is rare in the Sluggyverse) and getting Weird (which sometimes seems unavoidable). Then you're eligible to get NIFTY . . . collect enough nifty companions and gadgets . . . and win!

Playable by three to five players, or by six players in three teams of two.

110 full-color cards, rules, and die-cut counters, in a 6" x 9" box. Stock #1385, ISBN 1-55634-736-7. $24.95.

Cardboard Heroes Modern Characters
Enough full-color miniatures for every modern game you'll ever play! Over 400 human figures, plus hundreds of weapons, accessories, corpses, and other lie-flat counters. Soldiers and cops, Nazis and gangsters, cowboys and Indians, and lots and lots of modern-day civilians for all your games.

16 sheets; over 400 characters. Stock #2120, ISBN 1-55634-437-6. $24.95.

GURPS GM's Screen
Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This four-panel screen features all the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat tables, reaction charts, and other references to make the GM's job faster and easier.

Also included is a copy of the new Fourth Edition version of GURPS Lite, the 32-page core of the GURPS rules. GURPS Lite is a valuable rules summary, but it's also designed, in particular, as a teaching tool . . . it makes it easy for an experienced player or GM to introduce others to the system.

This screen is beautiful, useful . . . and yes, you can use it to hide your die rolls, too.

Four-panel screen. Includes GURPS Lite. Stock #01-0005, ISBN 1-55634-732-4. $19.95.

And In October . . .

Munchkin Bites!
It's the World of Dorkness!

The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . .

This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . .

So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . .

Boxed game with 168 cards, rules, and die. Stock #1419, ISBN 1-55634-735-9. $24.95.


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