System error

error:  Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.
context: 
... 
113:  my $self = shift(@_);
114:  my $query_nickname = shift(@_);
115:  my $query = shift(@_);
116: 
117:  $self->{"queries"}->{$query_nickname} = $self->{"db"}->prepare($query);
118: 
119:  return 1;
120:  }
121: 
... 
code stack:  /usr/local/lib/site_perl/SJG/Configuration/DB.pm:117
/usr/local/lib/site_perl/SJG/Configuration/DB.pm:89
/home/www/secure/ill/comps/illcal.mas:131
/home/www/secure/ill/ill.html:150
/home/www/secure/ill/index.html:4
/home/www/secure/ill/archive/dhandler:3
raw error






























Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.


Trace begun at /usr/local/share/perl/5.14.2/HTML/Mason/Exceptions.pm line 125
HTML::Mason::Exceptions::rethrow_exception('Can\'t call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.^J') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117
SJG::Configuration::DB::prepare('SJG::Configuration::DB=HASH(0x7ff3ba658f70)', 'RESERVED', 'select name from qdata where qname=? and upload_date=?') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 89
SJG::Configuration::DB::sql('SJG::Configuration::DB=HASH(0x7ff3ba658f70)', 'select name from qdata where qname=? and upload_date=?', 'illq', '2008-10-01') called at /home/www/secure/ill/comps/illcal.mas line 131
HTML::Mason::Commands::__ANON__('sqldate', '2008-10-27') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7ff3ba68b0d0)', 'sqldate', '2008-10-27') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, 'sqldate', '2008-10-27') called at /home/www/secure/ill/ill.html line 150
HTML::Mason::Commands::__ANON__('sqldate', '2008-10-27', 'illuminator', '^J^I^I^I<h1>October 27, 2008: <i>Action</i>, Part Deux</h1>^J^I^I^I<p>Sean Punch\'s second installment in his <b><i>Action</i></b> series has hit the electronic shelves of <a href="http://e23.sjgames.com">e23</a>. These fifty pages cover what to do to with your characters, once they\'ve been created using <b><i><a href="http://www.sjgames.com/gurps/books/action/action1/">Action 1: Heroes.</a></i></b></p>^M^J<p>For players, <a href="http://e23.sjgames.com/item.html?id=SJG37-0308"><i><b>Action 2: Exploits</b></i></a> has hundreds of ways to show off&#160; their heroes\' skills on adventures. Cat burglary and parkour, remote hacking and hands-on surveillance, polite and not-so-polite social engineering . . . Sean has covered all the "cool moves" the proper thriller hero needs.</p>^M^J<p>For the GM, <a href="http://e23.sjgames.com/item.html?id=SJG37-0308"><i><b>Exploits</b></i></a> supplies challenges for a whole team of heroes. There\'s advice on turning classic action-movie scenes into adventures that spotlight <i>all</i> the heroes, along with input on having cunning henchmen pull stunts of their own -- up to and including using WMD!</p>^M^J<p>Add in Assistance Rolls and Duty advice, and a quick-and-dirty chase system and rules for speeding up combat, complete with new cinematic options, and you\'ve got a <i><b>GURPS</b></i> release that everyone can use!</p>^M^J<p>-- <a href="mailto:paul@sjgames.com">Paul Chapman</a></p>^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Action, Part Deux', 'mobile', 0, 'description', 'Sean Punch&#39;s second installment in his Action series has hit the electronic shelves of e23. These fifty pages cover what to do to with your characters, once they&#39;ve been created using Action 1: Heroes . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7ff3ba658ca0)', 'sqldate', '2008-10-27', 'illuminator', '^J^I^I^I<h1>October 27, 2008: <i>Action</i>, Part Deux</h1>^J^I^I^I<p>Sean Punch\'s second installment in his <b><i>Action</i></b> series has hit the electronic shelves of <a href="http://e23.sjgames.com">e23</a>. These fifty pages cover what to do to with your characters, once they\'ve been created using <b><i><a href="http://www.sjgames.com/gurps/books/action/action1/">Action 1: Heroes.</a></i></b></p>^M^J<p>For players, <a href="http://e23.sjgames.com/item.html?id=SJG37-0308"><i><b>Action 2: Exploits</b></i></a> has hundreds of ways to show off&#160; their heroes\' skills on adventures. Cat burglary and parkour, remote hacking and hands-on surveillance, polite and not-so-polite social engineering . . . Sean has covered all the "cool moves" the proper thriller hero needs.</p>^M^J<p>For the GM, <a href="http://e23.sjgames.com/item.html?id=SJG37-0308"><i><b>Exploits</b></i></a> supplies challenges for a whole team of heroes. There\'s advice on turning classic action-movie scenes into adventures that spotlight <i>all</i> the heroes, along with input on having cunning henchmen pull stunts of their own -- up to and including using WMD!</p>^M^J<p>Add in Assistance Rolls and Duty advice, and a quick-and-dirty chase system and rules for speeding up combat, complete with new cinematic options, and you\'ve got a <i><b>GURPS</b></i> release that everyone can use!</p>^M^J<p>-- <a href="mailto:paul@sjgames.com">Paul Chapman</a></p>^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Action, Part Deux', 'mobile', 0, 'description', 'Sean Punch&#39;s second installment in his Action series has hit the electronic shelves of e23. These fifty pages cover what to do to with your characters, once they&#39;ve been created using Action 1: Heroes . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, 'sqldate', '2008-10-27', 'illuminator', '^J^I^I^I<h1>October 27, 2008: <i>Action</i>, Part Deux</h1>^J^I^I^I<p>Sean Punch\'s second installment in his <b><i>Action</i></b> series has hit the electronic shelves of <a href="http://e23.sjgames.com">e23</a>. These fifty pages cover what to do to with your characters, once they\'ve been created using <b><i><a href="http://www.sjgames.com/gurps/books/action/action1/">Action 1: Heroes.</a></i></b></p>^M^J<p>For players, <a href="http://e23.sjgames.com/item.html?id=SJG37-0308"><i><b>Action 2: Exploits</b></i></a> has hundreds of ways to show off&#160; their heroes\' skills on adventures. Cat burglary and parkour, remote hacking and hands-on surveillance, polite and not-so-polite social engineering . . . Sean has covered all the "cool moves" the proper thriller hero needs.</p>^M^J<p>For the GM, <a href="http://e23.sjgames.com/item.html?id=SJG37-0308"><i><b>Exploits</b></i></a> supplies challenges for a whole team of heroes. There\'s advice on turning classic action-movie scenes into adventures that spotlight <i>all</i> the heroes, along with input on having cunning henchmen pull stunts of their own -- up to and including using WMD!</p>^M^J<p>Add in Assistance Rolls and Duty advice, and a quick-and-dirty chase system and rules for speeding up combat, complete with new cinematic options, and you\'ve got a <i><b>GURPS</b></i> release that everyone can use!</p>^M^J<p>-- <a href="mailto:paul@sjgames.com">Paul Chapman</a></p>^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I        ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J    <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux"></a>^J    <span class="addthis_separator">|</span>^J    <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" addthis:title="Daily Illuminator: Action, Part Deux">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J    <a href="http://secure.sjgames.com/ill/archive/October_27_2008/Action_Part_Deux" class="small">Permalink</a> &bull;^J    <a href="/ill/archive/" class="small">Archive</a> &bull;^J    <a href="/ill/illsotw/" class="small">Illuminated&nbsp;Site&nbsp;of&nbsp;the&nbsp;Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Action, Part Deux', 'mobile', 0, 'description', 'Sean Punch&#39;s second installment in his Action series has hit the electronic shelves of e23. These fifty pages cover what to do to with your characters, once they&#39;ve been created using Action 1: Heroes . . .') called at /home/www/secure/ill/index.html line 4
HTML::Mason::Commands::__ANON__('month', 'October', 'day', 27, 'year', 2008, 'u', undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7ff3ba61c480)', 'month', 'October', 'day', 27, 'year', 2008, 'u', undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, 'month', 'October', 'day', 27, 'year', 2008, 'u', undef) called at /home/www/secure/ill/archive/dhandler line 3
HTML::Mason::Commands::__ANON__ at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7ff3ba5e8820)') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1297
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292
HTML::Mason::Request::comp(undef, undef, undef) called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481
eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 433
HTML::Mason::Request::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7ff3ba5b3f60)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 168
HTML::Mason::Request::ApacheHandler::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7ff3ba5b3f60)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 825
HTML::Mason::ApacheHandler::handle_request('HTML::Mason::ApacheHandler=HASH(0x7ff3ba557858)', 'Apache2::RequestRec=SCALAR(0x7ff3b7831998)') called at (eval 29) line 8
HTML::Mason::ApacheHandler::handler('HTML::Mason::ApacheHandler', 'Apache2::RequestRec=SCALAR(0x7ff3b7831998)') called at -e line 0
eval {...} at -e line 0