Daily Illuminator Archive for August 2006

All Archives

August 1, 2006:
Lucca, Italy. It's the biggest Italian games convention and one of the world's biggest comic and game shows . . . read article

August 2, 2006:
Leaving the office today, I noticed a HUGE banner outside our local McDonald's. Must have been 20 feet long . . . read article

August 3, 2006:
We've been watching Print On Demand (POD) technology mature for a number of years. Being able to shrink print runs down to a few hundred (or even just one!), while keeping the product affordable and up to our standards of physical quality, has obvious advantages . . . read article

August 4, 2006:
You may have heard the name come up: The Oregon Institute of Science and Medicine, or OISM, is a think-tank out of the Northwest, and they're determined to help you survive almost anything. If the Big Flash rolls around, they know how you can seal yourself up tight . . . read article

August 5, 2006:
The proofs are back from the printer, and the special POD version of GURPS Bio-Tech looks very good. These will make it to GenCon Indy, as will the first printing of GURPS Mysteries . . . read article

August 6, 2006:
During the month of August, Warehouse 23 will be running a store-wide sale. All domestic UPS Ground shipping prices will be cut by 50% or more until the end of the month . . . read article

August 7, 2006:
The solitaire rules for King's Blood have been added to the website, joining the card images and the downloadable PDF of the rules . . . read article

August 8, 2006:
Since it's been almost a week since I grabbed the Illuminator and babbled about pirates . . . First, an idea whose time has come . . . read article

August 9, 2006:
And you should too.-- Steve Jackson . . . read article

August 10, 2006:
It's true what they say. You may think that you have left the Conspiracy behind, but in truth, They are just shuffling you around to other branches that you're not clued in on . . . read article

August 11, 2006:
If you have what it takes, you, too, can be a member of the Tesla Engine Builders Association, and what it takes would seem to be a keen intellect and the desire to figure out that last missing piece to his grand design. An ego and a madness equal to Nikola's is useful, but not necessary, and certainly not included in your membership package . . . read article

August 12, 2006:
After a brief delay (thank goodness GenCon only happens once a year! What do you mean "SoCal is coming"??), the second episode of the Fnordcast has been posted! . . . read article

August 13, 2006:
I'm told from time to time that I am needlessly picky about grammar. Usually I am told that by people whose grammar I am correcting; it's funny how that works out . . . read article

August 14, 2006:
Scientists in Japan are going to give it a try. Read the sentido.tv story . . . read article

August 15, 2006:
I removed myself from a Gamasutra mailing list and the confirmation mail said, "If you would like to rejoin this mailing list simply click here to remove yourself from it." I called American Airlines with questions about flight restrictions. I was sure that the information had been on their site before . . . read article

August 16, 2006:
Next week and weekend I shall be in Los Angeles for the World Science Fiction Convention. I'm doing some panels, but mainly I'll be hosting the Chaos Machine, attending other peoples' panels, talking a bit of Left Coast business, and chatting with whoever I run into . . . read article

August 17, 2006:
He describes himself thusly: Andrew Dawson's path in life has included Air Force Academy cadet, research scientist, technical writer, and programmer. He has been gaming since the late 70s, when he spotted his first D&D book after reading The Lord of the Rings . . . read article

August 18, 2006:
Steve Jackson Games announces for release in November, 2006: Munchkin Cthulhu Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest foe Cthulhu! . . . read article

August 19, 2006:
All right, so illustration isn't new, painting programs are old hat, and there are probably other ways to do this. But for convenience or just plain "Ooo . . . " factor, this is ultra-wifty. -- Suggested by Martin J . . . read article

August 20, 2006:
We have a game submission that just cries out to be illustrated with stick figures. But, while just about everybody can draw stick figures, not everybody is Pete Abrams . . . read article

August 21, 2006:
Those who like teeny dice may now rejoice . . . especially if they also happen to have a great deal of money. Really, REALLY tiny dice are now available from Japanese company Iriso Seimitsu . . . read article

August 22, 2006:
We have an immediate opening for an Assembly Worker at our Austin offices . . . read article

August 23, 2006:
As we approach the end of the Warehouse 23 August shipping sale, I'd like to take this moment to point out that the lower shipping costs apply to preordered items, as well. So if you're planning to order something anyway, placing a preorder now will lock in the discounted shipping price . . . read article

August 24, 2006:
Worldcon is in full swing. So I am in Anaheim, not Austin . . . read article

August 25, 2006:
If you're looking for that beach-reading book as the summer wanes, here's a real page-turner. Tom Jennings reviews A Million Random Digits with 100,000 Normal Deviates, a book from the 50s that's all numbers . . . read article

August 26, 2006:
So here I am in Anaheim. A good time is being had, but Stevie's tired . . . read article

August 27, 2006:
Another fun day with the Machine. No abandoned kids to stress about today! . . . read article

August 28, 2006:
We survived. The Chaos Machine had a good and busy day, and then we tore it all down, inflicted order on it, and put it into boxes . . . read article

August 29, 2006:
Is, in fact, so different that we can hardly detect it, interacting with "normal" baryonic matter only through gravity? But evidence is piling up, including this paper . . . . . read article

August 30, 2006:
I've had worse flights home after conventions. Looking for the silver lining: if you get to the airport two hours early and they need only an hour to process you, you have a stress-free hour to read at the gate . . . read article

August 31, 2006:
Radio Shack fired some 400 employees by e-mail. Read the Business Week story . . . read article

TopDaily Illuminator Archives

Steve Jackson Games
Top of Page | Home