System error
error: | Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117. |
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context: |
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code stack: |
/usr/local/lib/site_perl/SJG/Configuration/DB.pm:117 /usr/local/lib/site_perl/SJG/Configuration/DB.pm:89 /home/www/secure/ill/comps/illcal.mas:131 /home/www/secure/ill/ill.html:150 /home/www/secure/ill/index.html:4 /home/www/secure/ill/archive/dhandler:3 |
Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117. Trace begun at /usr/local/share/perl/5.14.2/HTML/Mason/Exceptions.pm line 125 HTML::Mason::Exceptions::rethrow_exception('Can\'t call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.^J') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117 SJG::Configuration::DB::prepare('SJG::Configuration::DB=HASH(0x7f93c52655c8)', 'RESERVED', 'select name from qdata where qname=? and upload_date=?') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 89 SJG::Configuration::DB::sql('SJG::Configuration::DB=HASH(0x7f93c52655c8)', 'select name from qdata where qname=? and upload_date=?', 'illq', '2022-08-01') called at /home/www/secure/ill/comps/illcal.mas line 131 HTML::Mason::Commands::__ANON__('sqldate', '2022-08-28') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7f93c6a44af8)', 'sqldate', '2022-08-28') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'sqldate', '2022-08-28') called at /home/www/secure/ill/ill.html line 150 HTML::Mason::Commands::__ANON__('sqldate', '2022-08-28', 'illuminator', '^J^I^I^I<h1>August 28, 2022: Playing Around With <I>Squarescape</I></h1>^J^I^I^I<p>^M^J^IA lot of my time for the past few weeks has gone into the upcoming-sometime <i><b>Squarescape</b></i> release. You might remember we did an introductory release a few months ago. A few lucky gamers got in on the ground floor and sent feedback, and a few things were learned. So we geared up and kept going!</p>^M^J<p>^M^J^IThe big effort currently has been designing the rest of the tiles (Jean McGuire is now officially a sculptor), printing out a <b>bunch</b> of them, priming and painting and setting up. When we're through we will have a huge and beautiful dungeon to photograph for the campaign. And the process of producing all those tiles gives us the iterative playtest we need to debug both the system and the individual tiles.</p>^M^J<p>^M^J^IIn the pictures, you can see an individual tile, some closeups of multiple tiles, and a 5-square-foot dungeon. It looks kind of patchy because some of the tiles aren't even primed yet, while others are fully painted. (As I write this, a hundred or so tiles are behind my garage getting a primer coat.) But it is already awesome.</p>^M^J<p>^M^J^II don't have a release date yet. It will be a Kickstarter project, maybe our first one in 2023. I can't wait. I <b>have</b> to wait. But it's coming.</p>^M^J<p>^M^J^I-- <a href="mailto:sj@sjgames.com">Steve Jackson</a></p>^M^J<br clear="ALL" />^M^J<center>^M^J^I<p>^M^J^I^I<a href="http://www.sjgames.com/img/newsq/illq/2022/ss01.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss01Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss02.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss02Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss03.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss03Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss04.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss04Thumb.jpg" vspace="6" /></a></p>^M^J</center>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Playing Around With Squarescape', 'mobile', 0, 'description', 'A lot of my time for the past few weeks has gone into the upcoming-sometime Squarescape release. You might remember we did an introductory release a few months ago . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7f93c6a0a0d8)', 'sqldate', '2022-08-28', 'illuminator', '^J^I^I^I<h1>August 28, 2022: Playing Around With <I>Squarescape</I></h1>^J^I^I^I<p>^M^J^IA lot of my time for the past few weeks has gone into the upcoming-sometime <i><b>Squarescape</b></i> release. You might remember we did an introductory release a few months ago. A few lucky gamers got in on the ground floor and sent feedback, and a few things were learned. So we geared up and kept going!</p>^M^J<p>^M^J^IThe big effort currently has been designing the rest of the tiles (Jean McGuire is now officially a sculptor), printing out a <b>bunch</b> of them, priming and painting and setting up. When we're through we will have a huge and beautiful dungeon to photograph for the campaign. And the process of producing all those tiles gives us the iterative playtest we need to debug both the system and the individual tiles.</p>^M^J<p>^M^J^IIn the pictures, you can see an individual tile, some closeups of multiple tiles, and a 5-square-foot dungeon. It looks kind of patchy because some of the tiles aren't even primed yet, while others are fully painted. (As I write this, a hundred or so tiles are behind my garage getting a primer coat.) But it is already awesome.</p>^M^J<p>^M^J^II don't have a release date yet. It will be a Kickstarter project, maybe our first one in 2023. I can't wait. I <b>have</b> to wait. But it's coming.</p>^M^J<p>^M^J^I-- <a href="mailto:sj@sjgames.com">Steve Jackson</a></p>^M^J<br clear="ALL" />^M^J<center>^M^J^I<p>^M^J^I^I<a href="http://www.sjgames.com/img/newsq/illq/2022/ss01.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss01Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss02.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss02Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss03.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss03Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss04.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss04Thumb.jpg" vspace="6" /></a></p>^M^J</center>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Playing Around With Squarescape', 'mobile', 0, 'description', 'A lot of my time for the past few weeks has gone into the upcoming-sometime Squarescape release. You might remember we did an introductory release a few months ago . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'sqldate', '2022-08-28', 'illuminator', '^J^I^I^I<h1>August 28, 2022: Playing Around With <I>Squarescape</I></h1>^J^I^I^I<p>^M^J^IA lot of my time for the past few weeks has gone into the upcoming-sometime <i><b>Squarescape</b></i> release. You might remember we did an introductory release a few months ago. A few lucky gamers got in on the ground floor and sent feedback, and a few things were learned. So we geared up and kept going!</p>^M^J<p>^M^J^IThe big effort currently has been designing the rest of the tiles (Jean McGuire is now officially a sculptor), printing out a <b>bunch</b> of them, priming and painting and setting up. When we're through we will have a huge and beautiful dungeon to photograph for the campaign. And the process of producing all those tiles gives us the iterative playtest we need to debug both the system and the individual tiles.</p>^M^J<p>^M^J^IIn the pictures, you can see an individual tile, some closeups of multiple tiles, and a 5-square-foot dungeon. It looks kind of patchy because some of the tiles aren't even primed yet, while others are fully painted. (As I write this, a hundred or so tiles are behind my garage getting a primer coat.) But it is already awesome.</p>^M^J<p>^M^J^II don't have a release date yet. It will be a Kickstarter project, maybe our first one in 2023. I can't wait. I <b>have</b> to wait. But it's coming.</p>^M^J<p>^M^J^I-- <a href="mailto:sj@sjgames.com">Steve Jackson</a></p>^M^J<br clear="ALL" />^M^J<center>^M^J^I<p>^M^J^I^I<a href="http://www.sjgames.com/img/newsq/illq/2022/ss01.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss01Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss02.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss02Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss03.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss03Thumb.jpg" vspace="6" /></a> <a href="http://www.sjgames.com/img/newsq/illq/2022/ss04.jpg" title=""><img alt="[Image]" border="1" hspace="8" src="http://www.sjgames.com/img/newsq/illq/2022/ss04Thumb.jpg" vspace="6" /></a></p>^M^J</center>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" addthis:title="Daily Illuminator: Playing Around With Squarescape">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/August_28_2022/Playing_Around_With_Squarescape" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Playing Around With Squarescape', 'mobile', 0, 'description', 'A lot of my time for the past few weeks has gone into the upcoming-sometime Squarescape release. You might remember we did an introductory release a few months ago . . .') called at /home/www/secure/ill/index.html line 4 HTML::Mason::Commands::__ANON__('month', 'August', 'day', 28, 'year', 2022, 'u', 'Playing_Around_With_Squarescape.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7f93c69f8228)', 'month', 'August', 'day', 28, 'year', 2022, 'u', 'Playing_Around_With_Squarescape.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'month', 'August', 'day', 28, 'year', 2022, 'u', 'Playing_Around_With_Squarescape.html') called at /home/www/secure/ill/archive/dhandler line 3 HTML::Mason::Commands::__ANON__('u', 'Playing_Around_With_Squarescape.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7f93c524dad0)', 'u', 'Playing_Around_With_Squarescape.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1297 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, undef, 'u', 'Playing_Around_With_Squarescape.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 433 HTML::Mason::Request::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7f93c4af2b58)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 168 HTML::Mason::Request::ApacheHandler::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7f93c4af2b58)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 825 HTML::Mason::ApacheHandler::handle_request('HTML::Mason::ApacheHandler=HASH(0x7f93c4af1fd0)', 'Apache2::RequestRec=SCALAR(0x7f93c6a53930)') called at (eval 29) line 8 HTML::Mason::ApacheHandler::handler('HTML::Mason::ApacheHandler', 'Apache2::RequestRec=SCALAR(0x7f93c6a53930)') called at -e line 0 eval {...} at -e line 0