May 15, 2011: Shipping In August
Munchkin Zombies 2 – Armed and Dangerous
Return of the (un)Living Munchkins!
Shuffle and shamble your way to victory with 112 new cards for Munchkin Zombies. Wield your Trained Attack Flies and your Prehensile Tongue against the Zombie Gamer! Be the Rankest of the Rank and use the Power of SCIENCE against the dread Survivalist. Gain a new power . . . Hungry . . . and play a new Mojo, the horrible Patchwork Zombie!
This is an expansion for Munchkin Zombies. It is not a stand-alone game.
112 cards in a tuckbox. Stock #1482, ISBN 837654321171. $19.95.
Stop Carrying All Those Pennies!
Six big, easy-to-read level counters for Munchkin . . . in six great Munchkin flavors! And of course there's a special rule!
If you are using a level counter that matches the set (or one of the sets) you are playing, start the game at Level 2 rather than Level 1! Roll the die before the game. The high roller gets to pick his level counter first. If the order matters after that, go in descending order of rolls.
Six level counters in a plastic bag. Stock #5515, ISBN 837654320723. $9.99.
Bigger Is Better!
These super-sized 25mm 6-siders are available in six different colors (conveniently matching the six player and monster colors from Munchkin Quest). Each pack has two jumbo dice -- a "Munchkin d6" and a "Monster d6," with classic John Kovalic art on every face.
Plus, every color comes with a unique pair of new Treasure cards (one each for Munchkin and Munchkin Quest) to keep you rolling those dice!
Note: A seventh color, Glow-in-the-Dark Jumbo D6s, are available in Warehouse 23 only, but these do NOT come with cards.
Two 25 mm six-sided dice and two cards in a blister pack. Stock #5523, $5.95.
It's back . . . and the fear has grown!
GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror. The famous bibliography of unspeakable tomes and frightening films has grown to match. And the monsters return with unpleasant friends, as monsters inevitably do – all with GURPS Fourth Edition racial templates that let you use them as foes, as sinister Allies and cursed Alternate Forms, and even as PCs! Add the new and disturbing powers, the expanded rules for madness and corruption, and countless other updates, and you have everything you need to drag your horror campaign screaming into the 21st century.
176 black-and-white pages. Hardcover. Stock #01-1003, ISBN 978-1-55634-803-7. $29.95.
-- Paul Chapman
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