System error
error: | Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117. |
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context: |
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code stack: |
/usr/local/lib/site_perl/SJG/Configuration/DB.pm:117 /usr/local/lib/site_perl/SJG/Configuration/DB.pm:89 /home/www/secure/ill/comps/illcal.mas:131 /home/www/secure/ill/ill.html:150 /home/www/secure/ill/index.html:4 /home/www/secure/ill/archive/dhandler:3 |
Can't call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117. Trace begun at /usr/local/share/perl/5.14.2/HTML/Mason/Exceptions.pm line 125 HTML::Mason::Exceptions::rethrow_exception('Can\'t call method "prepare" on an undefined value at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117.^J') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 117 SJG::Configuration::DB::prepare('SJG::Configuration::DB=HASH(0x7f1dea542558)', 'RESERVED', 'select name from qdata where qname=? and upload_date=?') called at /usr/local/lib/site_perl/SJG/Configuration/DB.pm line 89 SJG::Configuration::DB::sql('SJG::Configuration::DB=HASH(0x7f1dea542558)', 'select name from qdata where qname=? and upload_date=?', 'illq', '2009-12-01') called at /home/www/secure/ill/comps/illcal.mas line 131 HTML::Mason::Commands::__ANON__('sqldate', '2009-12-12') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7f1dea09c570)', 'sqldate', '2009-12-12') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'sqldate', '2009-12-12') called at /home/www/secure/ill/ill.html line 150 HTML::Mason::Commands::__ANON__('sqldate', '2009-12-12', 'illuminator', '^J^I^I^I<h1>December 12, 2009: Laser Cutting</h1>^J^I^I^I<p><a href="http://www.sjgames.com/ill/img/2009/laserstuff1_sm.jpg"><img hspace="8" height="150" border="1" align="left" vspace="6" alt="Laser Etched Prototype Pieces" src="http://www.sjgames.com/ill/img/2009/laserstuff1.jpg" /></a></p>^M^J<p>Early in the development of <a href="http://www.worldofmunchkin.com/munchkinquest/"><i><b>Munchkin Quest</b></i></a>, we recognized that the components were going to have a significant impact on the "feel" of the game. And while playtesting rules is part of our standard operating procedure, mockups were a rarity -- and usually they were limited to just the box, as part of a trade show display.</p>^M^J<p>Then Richard came to the rescue! More specifically, the rescue was Richard wielding our laser cutting tool. Over the years, that laser has been used to create prototype components for <i><b>Munchkin Quest</b></i>, <a href="http://nanuk.sjgames.com"><i><b>Nanuk</b></i></a>, <a href="http://revolution.sjgames.com"><i><b>Revolution!</b></i></a>, <a href="http://www.worldofmunchkin.com/kill-o-meter/"><i><b>Munchkin Kill-O-Meter</b></i></a> (shipping this week!), and a couple other games we haven\'t even announced yet. The picture to the left, for instance, features prototypes from an expansion we haven\'t announced yet, a new game we\'re still playtesting, and a game we just announced (<a href="http://zombiedice.sjgames.com"><i><b>Zombie Dice</b></i></a>).</p>^M^J<p>Dice? Yep! Turns out the laser was strong enough to etch the plastic surface of the blank dice. The engraving is subtle in <a href="http://www.sjgames.com/ill/img/2009/laserstuff2.jpg">this photo</a>, as it\'s only a millimeter or so deep, but when it\'s held in the hand, the effect is <i>dramatic</i>. <b>So</b> much better than stickers!</p>^M^J<p>-- <a href="mailto:paul@sjgames.com">Paul Chapman</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Laser Cutting', 'mobile', 0, 'description', 'Early in the development of Munchkin Quest, we recognized that the components were going to have a significant impact on the "feel" of the game. And while playtesting rules is part of our standard operating procedure, mockups were a rarity -- and usually they were limited to just the box, as part of a trade show display . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7f1dea064c08)', 'sqldate', '2009-12-12', 'illuminator', '^J^I^I^I<h1>December 12, 2009: Laser Cutting</h1>^J^I^I^I<p><a href="http://www.sjgames.com/ill/img/2009/laserstuff1_sm.jpg"><img hspace="8" height="150" border="1" align="left" vspace="6" alt="Laser Etched Prototype Pieces" src="http://www.sjgames.com/ill/img/2009/laserstuff1.jpg" /></a></p>^M^J<p>Early in the development of <a href="http://www.worldofmunchkin.com/munchkinquest/"><i><b>Munchkin Quest</b></i></a>, we recognized that the components were going to have a significant impact on the "feel" of the game. And while playtesting rules is part of our standard operating procedure, mockups were a rarity -- and usually they were limited to just the box, as part of a trade show display.</p>^M^J<p>Then Richard came to the rescue! More specifically, the rescue was Richard wielding our laser cutting tool. Over the years, that laser has been used to create prototype components for <i><b>Munchkin Quest</b></i>, <a href="http://nanuk.sjgames.com"><i><b>Nanuk</b></i></a>, <a href="http://revolution.sjgames.com"><i><b>Revolution!</b></i></a>, <a href="http://www.worldofmunchkin.com/kill-o-meter/"><i><b>Munchkin Kill-O-Meter</b></i></a> (shipping this week!), and a couple other games we haven\'t even announced yet. The picture to the left, for instance, features prototypes from an expansion we haven\'t announced yet, a new game we\'re still playtesting, and a game we just announced (<a href="http://zombiedice.sjgames.com"><i><b>Zombie Dice</b></i></a>).</p>^M^J<p>Dice? Yep! Turns out the laser was strong enough to etch the plastic surface of the blank dice. The engraving is subtle in <a href="http://www.sjgames.com/ill/img/2009/laserstuff2.jpg">this photo</a>, as it\'s only a millimeter or so deep, but when it\'s held in the hand, the effect is <i>dramatic</i>. <b>So</b> much better than stickers!</p>^M^J<p>-- <a href="mailto:paul@sjgames.com">Paul Chapman</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Laser Cutting', 'mobile', 0, 'description', 'Early in the development of Munchkin Quest, we recognized that the components were going to have a significant impact on the "feel" of the game. And while playtesting rules is part of our standard operating procedure, mockups were a rarity -- and usually they were limited to just the box, as part of a trade show display . . .') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'sqldate', '2009-12-12', 'illuminator', '^J^I^I^I<h1>December 12, 2009: Laser Cutting</h1>^J^I^I^I<p><a href="http://www.sjgames.com/ill/img/2009/laserstuff1_sm.jpg"><img hspace="8" height="150" border="1" align="left" vspace="6" alt="Laser Etched Prototype Pieces" src="http://www.sjgames.com/ill/img/2009/laserstuff1.jpg" /></a></p>^M^J<p>Early in the development of <a href="http://www.worldofmunchkin.com/munchkinquest/"><i><b>Munchkin Quest</b></i></a>, we recognized that the components were going to have a significant impact on the "feel" of the game. And while playtesting rules is part of our standard operating procedure, mockups were a rarity -- and usually they were limited to just the box, as part of a trade show display.</p>^M^J<p>Then Richard came to the rescue! More specifically, the rescue was Richard wielding our laser cutting tool. Over the years, that laser has been used to create prototype components for <i><b>Munchkin Quest</b></i>, <a href="http://nanuk.sjgames.com"><i><b>Nanuk</b></i></a>, <a href="http://revolution.sjgames.com"><i><b>Revolution!</b></i></a>, <a href="http://www.worldofmunchkin.com/kill-o-meter/"><i><b>Munchkin Kill-O-Meter</b></i></a> (shipping this week!), and a couple other games we haven\'t even announced yet. The picture to the left, for instance, features prototypes from an expansion we haven\'t announced yet, a new game we\'re still playtesting, and a game we just announced (<a href="http://zombiedice.sjgames.com"><i><b>Zombie Dice</b></i></a>).</p>^M^J<p>Dice? Yep! Turns out the laser was strong enough to etch the plastic surface of the blank dice. The engraving is subtle in <a href="http://www.sjgames.com/ill/img/2009/laserstuff2.jpg">this photo</a>, as it\'s only a millimeter or so deep, but when it\'s held in the hand, the effect is <i>dramatic</i>. <b>So</b> much better than stickers!</p>^M^J<p>-- <a href="mailto:paul@sjgames.com">Paul Chapman</a></p>^M^J^J^I^I^I<br clear="all">^J^I^I^I^J^I^I^I<p id="discussForum" style="float: right;"><a href="http://forums.sjgames.com/forumdisplay.php?f=92"><img src="http://www.sjgames.com/img/discuss-on-forums.png" alt="Discuss this post on the forums!" /></a></p>^J^I ^J<!-- addthis -->^J^J<b><span style="float:left; padding:0 1%;">Share this post!</span></b>^J<div class="addthis_toolbox addthis_default_style" style="float:left;">^J <a class="addthis_button_facebook" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_twitter" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_reddit" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_tumblr" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <a class="addthis_button_email" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting"></a>^J <span class="addthis_separator">|</span>^J <a class="addthis_button_expanded" addthis:url="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" addthis:title="Daily Illuminator: Laser Cutting">More</a>^J</div>^J^J<div style="margin: 5px 0; clear: left;">^J <a href="http://secure.sjgames.com/ill/archive/December_12_2009/Laser_Cutting" class="small">Permalink</a> •^J <a href="/ill/archive/" class="small">Archive</a> •^J <a href="/ill/illsotw/" class="small">Illuminated Site of the Week</a>^J</div>^J', 'pagetitle', 'Daily Illuminator: Laser Cutting', 'mobile', 0, 'description', 'Early in the development of Munchkin Quest, we recognized that the components were going to have a significant impact on the "feel" of the game. And while playtesting rules is part of our standard operating procedure, mockups were a rarity -- and usually they were limited to just the box, as part of a trade show display . . .') called at /home/www/secure/ill/index.html line 4 HTML::Mason::Commands::__ANON__('month', 'December', 'day', 12, 'year', 2009, 'u', 'Laser_Cutting.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7f1dea056008)', 'month', 'December', 'day', 12, 'year', 2009, 'u', 'Laser_Cutting.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1302 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, 'month', 'December', 'day', 12, 'year', 2009, 'u', 'Laser_Cutting.html') called at /home/www/secure/ill/archive/dhandler line 3 HTML::Mason::Commands::__ANON__('u', 'Laser_Cutting.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Component.pm line 135 HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x7f1de88abf38)', 'u', 'Laser_Cutting.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1297 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 1292 HTML::Mason::Request::comp(undef, undef, undef, 'u', 'Laser_Cutting.html') called at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 481 eval {...} at /usr/local/share/perl/5.14.2/HTML/Mason/Request.pm line 433 HTML::Mason::Request::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7f1dea54fdd0)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 168 HTML::Mason::Request::ApacheHandler::exec('HTML::Mason::Request::ApacheHandler=HASH(0x7f1dea54fdd0)') called at /usr/local/share/perl/5.14.2/HTML/Mason/ApacheHandler.pm line 825 HTML::Mason::ApacheHandler::handle_request('HTML::Mason::ApacheHandler=HASH(0x7f1de818b208)', 'Apache2::RequestRec=SCALAR(0x7f1dea5cfdd8)') called at (eval 29) line 8 HTML::Mason::ApacheHandler::handler('HTML::Mason::ApacheHandler', 'Apache2::RequestRec=SCALAR(0x7f1dea5cfdd8)') called at -e line 0 eval {...} at -e line 0