December 21, 2022: Zombie Dice, 11 Years Later
When zombies started to become A Big Thing, rather than merely a Thing, I wanted to do a zombie game. I quickly got to a couple of different prototypes. In one, the zombies were invading a neighborhood, a house at a time. The other one involved chasing down the individual victims . . . who shot back! Respect to Randy Scheunemann for arguing persistently and correctly that the second one was better, and for good suggestions on making it better yet!
So that became Zombie Dice. Like Munchkin, it was a little game that just took off. My original design notes are here. http://www.sjgames.com/dice/zombiedice/notes.html
There's no way in Zombie Dice to directly affect the other players . . . you can't shoot at them or steal their brains. But it is not an isolationist game. Your table talk and bad advice can get your opponents to do things they shouldn't, and make them forget the maxim "Eat brains. Don't get shotgunned." So it works just fine as a party game.
Where do we stand, more than a decade after the first zombie ate that 13th brain and went to Zombie Nirvana?
What's next? Zombie Dice, The Movie? There have been worse concepts. Not enough movies tell the story from the point of the zombies? Hollywood, you know where to find me . . .
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