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Daily Illuminator Archive for February 2006
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February 1, 2006:
Steve Jackson Games announces for release in April, 2006:
Chez Guevara
Viva la Revolution!
Chez Guevara is a stand-alone game that puts a new spin on the award-winning Chez Geek. Instead of roommates, you and your friends are grubby, desperate guerrillas, struggling for survival, freedom, and Slack in the stinking jungle! . . .
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February 2, 2006:
GURPS Vehicle Design is a GURPS Fourth Edition supplement written by David Pulver, containing detailed rules and systems for modeling real and fictional vehicles and scheduled to appear soon as a PDF at e23. (Weapons design will be largely reserved for a companion work.) . . .
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February 3, 2006:
Brandon Bird has a talent for paint, and he puts it to good use creating modern myths. Or recreating old myths with a modern flair . . .
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February 4, 2006:
Ken Hite, writer of many, many syllables, has published his list of outstanding gaming releases. His "Outie Awards" have crowned GURPS Powers the second runner up in the category of Best Supplement of 2005 . . .
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February 5, 2006:
Once again, the big desks of our new office come in handy for proofing. The product this time was King's Blood, the card game scheduled for release in late February . . .
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February 6, 2006:
As the weeks tick away, the release date for GURPS Traveller: Interstellar Wars grows closer. Today, we slip out a sneak peek at the Crockett-class picket ship . . .
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February 7, 2006:
Recently, we heard that Kevin Rett of The Game Castle is a big fan of our games, and that in his spare moments he likes to create the occasional endcap with them. The Secret Masters would like to take a moment to applaud Kevin's efforts to further our world domination . . .
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February 8, 2006:
Juliet is the next UltraCorps playtest game. You can join now; the first tick (that is, processing of the first move) takes place at 10pm CST Wednesday (and then the game closes; you cannot join after the first tick, and you really should join long enough BEFORE the first tick to complete a move) . . .
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February 9, 2006:
Rice University in Houston this weekend. I'll be there all day Saturday . . .
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February 10, 2006:
Brother Anthony Grigor-Scott certainly seems up in arms about something. What, we're not sure, though it certainly involves the U.N., drugs, and overpopulation . . .
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February 11, 2006:
Starting this month, Steve Jackson Games will be releasing PDF versions of its GURPS Fourth Edition books on e23. The PDFs will be bookmarked and searchable, and will be priced at $24.95 . . .
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February 12, 2006:
Cleaning off my desk . . . We rarely have unskilled job opportunities here, though we get a lot of inquiries . . .
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February 13, 2006:
Locations: Wizard's Tower" is a mostly generic (with some GURPS Fourth Edition stats) fantasy supplement, a detailed description of the premises, contents, and inhabitants of a wizard's tower, ready for integration into most medieval fantasy games. Written by Matt Riggsby, it will appear soon as a PDF at e23 . . .
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February 14, 2006:
National Games Week did a survey of their 2005 members, asking about their favorite games. We were pleased to see Munchkin at #17, and GURPS at #82 . . .
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February 15, 2006:
This is the latest release from Steve Jackson Games, now on the shelves of a game store near you:
Munchkin 4 - The Need for Steed
Munchkin 4 - The Need for Steed is the latest expansion for the original Munchkin – 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . . .
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February 16, 2006:
I had a fantastic time at OwlCon. There were more than 600 attendees, lots of MIBS, lots of events . . . . .
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February 17, 2006:
There have been attempts to put jigsaw puzzles on the computer, but not quite like Puzzling Pictures. With a mechanical component akin to those tile-sliding picture toys, but without the open space, tweaking all the segments into place is a little more challenging . . .
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February 18, 2006:
Marcus King, of Titan Games, has been offering good deals for a long time. But here's an amazing one, if you are anywhere near Battle Creek, Michigan . . .
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February 19, 2006:
Even though Michelle Barrett, one-time Mistress of Mail Order and Ruler of Retail over at Warehouse 23, is no longer here, she still keeps an eye out on one of her last projects for us, the GURPS Magic Spell Charts. This handy set of charts lists all the Fourth Edition spells by college, showing their relationships, prerequisites, common roots, etc. It's very handy, and we've been giving it away (like, for free) over on e23 . . .
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February 20, 2006:
If it were a test message, it would probably make much less sense. Or it would SEEM to make much less sense . . .
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February 21, 2006:
The GURPS Character Assistant seems to have a sales pattern all its own in e23. Specifically, it just keeps selling; it broke 800 a couple of days ago . . .
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February 22, 2006:
Someday. No schedule yet . . . but we've invested in some equipment, we're beginning to learn how to use it, and eventually we hope to do something interesting with it . . .
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February 24, 2006:
VJ Enterprises has a lot to say about Roswell. If you want enough information about the incident to bury the staunchest critic, go to their site . . .
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February 25, 2006:
Humans and dinosaurs go together like gamers and pizza." That's the raison d'etre behind GURPS Lands Out of Time, the all-new sourcebook now available on e23! This book is all about dinosaurs and cavemen as they should have been, and it provides everything you need to place man and giant reptile side-by-side, whether it's a "Lost World" adventure, caveman slapstick, or something in between . . .
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February 26, 2006:
Check out Raph Koster on the state of MMORPGs today. I don't think I have ever recommended Koster's A Theory of Fun here . . .
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February 27, 2006:
Science fiction author Octavia Butler died on Saturday, February 25, following an apparent stroke. Winner of one Nebula and two Hugo awards, Butler is probably best known for the novella "Bloodchild" and the Xenogenesis series . . .
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February 28, 2006:
is coming up in just a few weeks. I will be there, in my never-ending quest to create digital versions of Car Wars, Munchkin, GURPS, Ogre, and so on, and so on . . . if you're going to be at GDC, watch for my nametag and say hi!-- Steve Jackson
. . .
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