Daily Illuminator

April 2, 2003: June Schedule Change, July Releases

In a late shuffling of our release schedule, the following product is now slated for a June 2003 release:

GURPS Fantasy Bestiary (Reprint)
Long out of print, GURPS Fantasy Bestiary is back by popular demand! This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants -- everything from interesting nuisances to terrible foes.

GURPS Fantasy Bestiary also has a special chapter on Dragons, a complete list of spells used by the magical creatures in the book, and many more details every fantasy roleplayer will love!

128 pages. Stock #6504, ISBN 1-55634-184-9. $22.95.

July Releases

Steve Jackson Games announces the following products for July 2003 release:

Strange Synergy
Strange Synergy is built around 100 different Power Cards . . . superpowers, mutations, skills, gadgets. Each warrior starts with three different powers. You choose the combination! Can you create the unbeatable team? Can you win against superior powers?

Developed by Steve Jackson and illustrated by Phil Foglio (Girl Genius, GURPS IOU, XXXenophile), this game will be as much fun to watch as it is to play. No two games are the same. How many ways can you make four different teams of three warriors, out of 100 powers? The mind boggles, and the fun never ends!

Boxed game with 112 cards, rules, warrior stand-ups and bases, game map, counters, and one die. Stock #1360, ISBN 1-55634-707-3. $29.95.

Munchkin Fu
If you loved Munchkin . . . look out. Here they come again.

"I'm a Ninja with the Dragon Claw Katana!"
"I'm a Monk with the Honorable Iron Pipe of Skull-Cracking. Fear my Drunken Monkey Kung Fu!"
"I'm a Yakuza with a gun. Run away!"

The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level!

Created by Steve Jackson. Munchkin Fu is completely compatible with the original Munchkin (and with Star Munchkin, if you're really nuts).

Boxed game with 168 cards, rules, and die. Stock #1412, ISBN 1-55634-677-8. $24.95.

GURPS Vehicle Builder
GURPS Vehicle Builder is the official vehicle-creation program for GURPS. Like the GURPS Character Builder before it, GURPS Vehicle Builder lets you design, optimize, store, modify, and print out vehicles of all types, from an oxcart to a space station! All the system's features are supported, with complete vehicle creation rules from GURPS Vehicles, as well as GURPS Vehicles Expansion 1 and GURPS Vehicles Expansion 2.

Lots of extras, including a die roller, round out this package.

(For Windows only. Sorry, Mac fans.)

CD in DVD case. Stock #5403, ISBN 1-55634-699-9. $24.95.

GURPS Shapeshifters
Shapeshifting . . . changing from one form to another . . . is a classic element of fantastic fiction. It might be caused by magic or by an alien biology . . . or by some wondrous gadget!

Here are complete rules for creating shapeshifter characters in GURPS, gathered and consolidated material from several previous books. Many examples are included, from powerful individuals to whole races of shapeshifters that are the stars (or the villains) of their own campaign settings.

Create shapeshifter heroes, or fight body-switching menaces. From the traditional werewolf to the modern anime "house pet that becomes an ATV," here are rules and creatures that every campaign can use.

128 pages Stock #6533, ISBN 1-55634-452-X. $22.95.

GURPS Traveller: Starships
From launches to liners, from patrol boats to pirates, a starfaring campaign requires ships. GURPS Traveller: Starships details the "View from the Deck" . . . the experience of being aboard a starship. Passengers and pursers, bridge crews and black gang, owners and deckhands . . . they're all here. Charters and salvage operations are included, spiced up with encounters, adventure seeds and a cast of NPC owners, masters and crew.

Starships also features a much more detailed version of the starship design rules in GURPS Traveller (including components for TL7-9, TL11, and TL13 designs). It collects all previously published components in one volume and offers new accessories and design options, as well as descriptions of the technology.

It also includes complete designs for a selection of starships and smaller vessels -- the traders, lab ships, yachts and prospectors likely to be crewed by PCs. Each ship has its own detailed writeup and deck plans. These include:

  • Seeker (Suleiman II class)
  • Yacht (Lady of Shallot class)
  • Safari Ship (Animal class)
  • Old/Low-tech Trader (Birdsong class -- new)
  • Lab Ship (Kugashin class)
  • SDB and Jump Shuttle (Dragon class)

144 pages. Stock #6613, ISBN 1-55634-475-9. $24.95.

HeroQuest (formerly announced as the second edition of Hero Wars) has been completely revised, re-edited, and laid out in a new format. It includes complete rules for roleplaying in Glorantha, including beginner-friendly Character Creation, simplified Contest resolution, new rules for Hero Bands and Guardians, and streamlined Magic systems. New scenarios, a new heroquest, several hero bands, and a narrative example written by Greg Stafford breathe life into the rules for players and narrators alike. HeroQuest was written by award-winning designers Robin D. Laws and Greg Stafford.

256 pages. Stock #ISS1001, ISBN 1-929052-12-X. $39.95.

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